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Everything posted by Gameslinx
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
What's DiRT? Use sigma replacements for the skybox since that's what it's made to use- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
LET'S HOPE IT DOESN'T BREAK ON RELEASE SHALL WE NOW AYE? Post reserved.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx posted a topic in KSP1 Mod Releases
Beyond Home Beyond Home (BH) is the final chapter in the story of Kerbalkind. It can be played independently of Before Kerbin and After Kerbin. Billions of years after Kerbol exploded, a few colony vessels survived and found a new system to inhabit. The Tempus System. The Tempus System is a binary star system, slightly larger than the Kerbol System. The two stars Destiny and Fate orbit each other, almost like a slow dance. These stars are the heart of this expansive system. The Kerbals have begun the colonization of two celestial bodies: Rhode, the home planet, and its moon Lua. Rhode's gravity is slightly less than Kerbin's. Its atmosphere is slightly thinner. It's a lot more modest than what the Kerbals were used to billions of years ago, however it is still a beauty to marvel at. Your task is to explore the Tempus System and uncover its secrets. Beyond Home is a planet mod for Kerbal Space Program that raises the bar by achieving many things once thought impossible. Each planet has custom surface features that the player can explore. These can range from simple rocks to vast structures and crashed starships. Each planet has had at least a week (or more) of time dedicated to making it perfect for the player to explore. Beyond Home may sound easy, but leaving the home planet is no longer the challenge. The journey is what counts - especially what lies at the end of it. Your focus will not be learning how to fly, it will be putting those skills to the test in wild, unique environments never seen before. See the trailer here: https://www.youtube.com/watch?v=K9llIkFVXAE Trailers There are a number of trailers for Beyond Home. Here is the main trailer and a few popular ones, including upcoming features: https://www.youtube.com/watch?v=K9llIkFVXAE - The main trailer https://www.youtube.com/watch?v=zm6vzBzuGGU - Gas giant overhaul https://www.youtube.com/watch?v=jRoTx2NC9Jc - Mining base https://www.youtube.com/watch?v=h3_hijMmj04 - Cities https://www.youtube.com/watch?v=y5PSsIbgoBs - The original trailer I also have my own career mode series where I play the planet pack as a player myself: https://www.youtube.com/playlist?list=PLKfbvijUql4RUpLsJLJ-Zdenn6ArbOPik World-Firsts Beyond Home is the first planet mod to feature a fully functional binary star system at its core. Not only this, but entire structures can be procedurally generated on each planet - yes, you can land on those floating islands. Beyond Home comes with its own visual suite, meaning you can finally bring out the most performance you possibly can with one of the most optimized planet mods in the community. As well as this, Beyond Home offers the ability to collect bonus science rewards from various biomes across every planet - you will know where the challenge lies. There is even the option for you to launch from the moon of the home planet to aid with the system expansion and exploration. This planet pack is entirely about exploration and discovering vast, dynamic worlds that actually feel alive. Structures that indicate that an alien race has been here before you exist. The lore is extremely extensive. And yes, there are easter eggs! Compatibility Beyond Home is compatible with (or provides support for) the following mods: Environmental Visual Enhancements Scatterer Rescale (The recommended rescale factor is 2.5 or 3.7) Distant Object Enhancement Kopernicus Expansion Sigma Replacements: Skybox Kerbal Konstructs Astrogator (Use for transfer windows!) KS3P Principia - Download the patch for Beyond Home here: https://pastebin.com/m2QAyA7S Beyond Home is not compatible with: External visual mods (SVE, AVP, SVT...) External planet mods (JNSQ, GPP, GPO...) Scale Beyond Home is built at the stock scale. Each planet has been hand crafted for use within Kerbal Space Program. Beyond Home avoids all of the pitfalls that the stock planet has and sustains incredible detail even at the stock scale. There is also support for Sigma Dimensions configurations, where the recommended rescale factor is 2.5x or 3.7x for a challenge. You can download Sigma Dimensions here: https://github.com/Sigma88/Sigma-Dimensions/releases Installation Please navigate to the following pages to download and install the version of each dependency for your KSP version: Required To Function Beyond Home - https://github.com/Gameslinx/BeyondHomePlanetMod/releases Parallax - https://github.com/Gameslinx/Tessellation/releases/tag/1.0.1 - DOWNLOAD PARALLAX 1.0.1, NOT THE LATEST VERSION Kopernicus (CHOOSE ONE): FOR 1.10.1 - https://github.com/prestja/Kopernicus/releases Upon starting the game YOU MUST go to settings and enable terrain scatters and turn the density up to 100% for key features of the mod to work! Recommended Environmental Visual Enhancements (Clouds) - https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases Scatterer (Atmospheres) - https://github.com/LGhassen/Scatterer/releases Sigma Replacements (Skybox) - https://github.com/Sigma88/Sigma-Replacements/releases/tag/B_v0.5.0 Hardware Requirements Beyond Home is an incredibly well optimized mod that almost anyone will be able to run, but there are some bare minimum requirements that your system must meet for an enjoyable experience: 6GB RAM (System memory) 1-2GB VRAM (Graphics memory) Delta-V Maps With the amazing help of @JadeOfMaar, the Beyond Home Delta V map is finally here! You can download it in both light and dark modes at incredible resolutions and finally know just how much fuel you're spending Donations I have developed Beyond Home almost completely by myself, keeping outsourcing to an absolute minimum. As of writing this forum page, I have worked on Beyond Home almost every day for just over a year. In 2020 I will not have as much time to develop the mod because I will be in university. Donations are by no means asked for, but are greatly appreciated. Thank you for downloading the mod or if you're a long time supporter, thank you for sticking with it throughout its development Support If think you have encountered a bug you will only get support if you submit screenshots or your KSP log file. Without evidence or logs, I will not help you. Licensing Beyond Home is licensed under All Rights Reserved. This means: You cannot redistribute my work You cannot use my work in another project You cannot create derivatives of my work I reserve all the rights to my work If you would like to derive my work or use my assets elsewhere you must contact me directly requesting permission to do so.- 1,655 replies
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Upload the screenshot to imgur and paste the link here
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Release has been moved to tomorrow since my upload speed can't handle it all tonight and I ran out of time. I have a career mode going and any final adjustments will be made then before release. I have a trailer already uploaded but unlisted and it'll go live tomorrow
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Because the stock game is actually not particularly well optimised. I've done my very best to ensure people get as much performance out of the pack for its visuals, so every texture is in the correct DDS format
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I haven't tried with SVE but I'd assume BH would run fine. Scatterer might pull you down a little but let me know how things go
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The skybox will come with BH but a separate download can be made just for the skybox if you'd like
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- 1.0GHz dual core CPU or higher - GT 750M GPU or higher - 8GB of RAM if you intend to run Ultra. If not, 4GB may suffice but has not been tested. - 600MB of storage (450MB download) As release day approaches rapidly I have some information on the specs your computer must be to run Beyond Home. See above. First of all - it runs FASTER than stock without any visuals. Secondly, it runs FASTER than AVP (only tested AVP, and at the launch sites respectively) with all visuals maxed out.
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Hydron is quite flat, as is Scindo in some places. Rhode and Kohm both have a "Great Plain" which is almost completely flat, but beware because Kohm has very big rocks you can crash into.
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I can make flat areas Yes I can add more launch sites too
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There's one more in the mountains
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And here we have a finished Rhode Space Centre
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Currently do not have much time to test this fully with a log, but it should be relatively simple to reproduce - EVE cloud integration enabled is a huge performance hit. After disabling it, I went from 41 FPS to 60+. This only really affects looking at the horizon, but it's a significant hit. The only problem is that EVE clouds are black with this turned off... Huge bummer.
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UhhHHhhmmMmmm read the message directly above you!
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Henlo everyone. I'm hoping for a release in a couple of days. If all goes well tonight with the final optimisations of the mod then a release will be somewhere within that time frame. It isn't definite, just an ETA!
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Game resolution not persistent
Gameslinx replied to Gameslinx's topic in KSP1 Technical Support (PC, unmodded installs)
https://bugs.kerbalspaceprogram.com/issues/21431 Although you need to make an account and sign in, I'd recommend upvoting the post on the bug tracker. The more it gets the more likely is someone will fix it. I love how it says "Low priority" lol, mate some people can't even play the game without this being fixed, especially those on integrated graphics or poor GPUs. -
That planet is Hydrus, as I'm sure by your edit you realised :p
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Yes
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"But what about the non-atmosphere planets?!" I made some pointy rocks and some smooth rocks for all your rock needs. Rock on.
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I'm now taking the time to make my own terrain scatters to make every planet feel varied and alive in their own ways. Some planets may just have some rocks, but others will have these towering spires, huge clusters of rocks or, if I can get it working, something even better.
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Game resolution not persistent
Gameslinx replied to Gameslinx's topic in KSP1 Technical Support (PC, unmodded installs)
Dunno. There are many day 1 bugs on the bug tracker that have not been fixed (flickering orbit lines, as an example) so there really isn't much reason to believe this will ever get fixed. At least this will remind them that this is a pretty big issue for anyone wanting to downscale their resolution, and right now Linux's mod seems to be the least annoying way to fix it. Hardly a fix, though.