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KSP2 Release Notes
Everything posted by Gameslinx
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
If you use scatterer, you will have sunflares. That config removes the really ugly stock sunflare when using scatterer.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Why are you removing the scatterer sunflare? I'm confused now.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Definitely, since your MM is 2 KSP versions out of date- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Hop on the discord linked in the main thread and send me a screenshot of your GameData folder- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yos- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Read up on the last page - it's a terraformer- 1,655 replies
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If you haven't already heard, Beyond Home is out now for 1.6.1! https://forum.kerbalspaceprogram.com/index.php?/topic/182708-161-beyond-home-after-kerbol-has-died-planet-mod/&tab=comments#
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Today, we found a collection of old terraformers!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It's unlikely any additional bodies will be added aside from a wandering lone planet or three, but I might release a "200 years on" add-on featuring Rhode and Lua's complete colonisation.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I figured - Rhode flameout is a lot higher than 5km on traditional engines!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
5K?! What intakes are you using!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
@Thomas P. Is aware of this issue but as far as i'm aware it has no impact. If you're seeing that right off the bat, deleting Settings.cfg makes it come back but you can always just set it to the rightmost "High" and it SHOULD work the same too. Nothing to worry about!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
No idea! I am not really the one to ask.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I've not tested 0.54 but I doubt it would introduce any problems. Make sure when updating BH you removed the last version completely, then installed 1.1.0. then, install the next scatterer.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
The crystals originate on the originally named planet "Rock". These are what power the colony devices on Lua. The material that makes up the crystals has an insanely high refractive index and focuses all light that hits it out the bottom of the crystal in laser-like fashion. Due to how the crystals are made up, if there is any imperfection in the material the crystal refracts light incorrectly and melts itself because of the heat. Since there are two stars, there's a lot of light energy to focus on one point. This is why they're used in the colony devices over Lua. They focus light onto a metal plate which heats up water within the device, which evaporates and powers a turbine and produces vast amounts of energy. This powers an ion engine below the device which keeps it above the ground. The devices must be above ground because not only is it easy to get blinded by the crystal, but boulders could land on one and cause an explosion and since the crystals are extremely expensive there can't be any losses. The water within the device then circulates close to the inner walls where the Lua atmosphere cools the metal and carries the heat away. This cools the water and lets it be re-used in the device to power it again. The residual heat goes into Lua's atmosphere and keeps it warm do the oceans don't freeze. Finally, the ion engine has a second use and this separates the water vapour nearby in the atmosphere into hydrogen and oxygen, the latter is required for Kerbal life. Due to the vast expense of the crystals used in the devices and the energy required to terraform Lua, the operation was halted because of a lack of funding. The devices still operate but only to maintain the temperature of the atmosphere. Melting ice on Lua by positioning these terraforming devices above the poles is not possible. The light from the crystal that hits the ice heats it too rapidly and causes an explosion which could severely damage equipment nearby and so conventional methods need to be used to melt the ice, which is another reason why the funding was halted. The focus shifted from Lua to Rhode, where a self sustaining environment had already begun to exist. Lua was going to have to wait. Thank you! There's a lot more on the way but I have many busy weeks ahead with driving lessons, volunteering and schoolwork slowing me down- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Notice: I will be decreasing the mass of Gateway in the next update because at the moment it is a nightmare to traverse.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I'd make KSPedia pages but they're not just images, they're stupid unity file things I refuse to learn Because Kerbal Engineer is dumb and uses names instead of DisplayNames. I call the biomes A, B, C, D, E and so on for how my brain figures things out because it's easier, and displayName is Lowlands, Midlands, Uplands etc. KER uses names and that prevents any form of localisation at all. I've brought it up on the page but got no response.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I can do but it'll take time. Each planet has its own story Also in other news: I built the colony devices on Lua! Visual only, unfortunately. The crystals also have their own lore but unless anyone is interested I won't talk about them here before I bore y'all- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I didn't see the need for a biome map of gateway but ok I'll make one. You get a 1.5 to 2x multiplier for any science gathered in the indicated biome in the planet description. If you see it again, report it to @blackrack on the official scatterer thread with logs and/or a video but I'll look out for it myself when I grab the next scatterer. Cheers- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Haha, 0.54 just came out! Should fix some more stuff. BH should support it but I'm not able to test it just yet- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It's just visual unfortunately- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Ion-powered colonisation devices have been added to the mountains of Lua and will be released in an upcoming update.- 1,655 replies
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