-
Posts
2,993 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Gameslinx
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yes, you could! Press Ctrl + K ingame when landed on Hydrus and you can start placing structures. This requires Kerbal Konstructs. Welcome back. Let me know if you have any problems, there are some more optimizations on the way- 1,655 replies
-
- 1
-
-
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
GPO has not been forgotten! My priorities just switched to Beyond Home. Now that it's been released for a while, I am going to update my other mods shortly. If you don't want to wait for me to do it, simply update Kopernicus, EVE and Scatterer, and GPO should work for you on 1.7.1 (1.7.2 has no kopernicus version, so you need to use 1.7.1)- 2,454 replies
-
- 2
-
-
- kopernicus
- gpo
-
(and 3 more)
Tagged with:
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Try updating Kerbal Konstructs. This doesn't happen for me, I cannot reproduce this.- 1,655 replies
-
- 2
-
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That's a gorgeous screenshot! Is that near the north pole of Lua?- 1,655 replies
-
I'm going to try and add a check using the Screamer plugin to detect MH and Making Less history, and if MLH is not installed it'll tell you
- 450 replies
-
- kopernicus
- beyond
-
(and 2 more)
Tagged with:
-
Install making less history if you're playing with making history, and that fixes this bug. Try updating Kerbal Konstructs too.
- 450 replies
-
- kopernicus
- beyond
-
(and 2 more)
Tagged with:
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yeah there's loads!- 1,655 replies
-
- 1
-
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
No and no, unfortunately KK doesn't support remote vessel recovery on other planets. I'm working on adding the Verna base still- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Teaser time! Focus - HUGE Terrain Texture Update - Coming Soon!- 1,655 replies
-
- 3
-
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Gameslinx replied to Thomas P.'s topic in KSP1 Mod Releases
Well I mean you answered your own question -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I'm not getting that reentry flare thing. I know the flare disappears with distance from another craft but I can't remember about the camera- 1,655 replies
-
- 1
-
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thank you! I didn't have time to find the original link- 1,655 replies
-
From what I've seen, scatterer does seem to affect the scatter objects from rocks to trees in the surface. Without the scatter's LOD decreasing with distance from the camera, you could be rendering hundreds of vertices on one single object that you can barely see (thus around 8 vertices would make do since the object only takes up a few pixels) I'd it's true that scatterer is applying the shading to scatters, it's applying it to every single vertex. Even those way off in the distance are being rendered as if they were directly next to you. I'm on a GTX 1080 and running at 4k with no anti aliasing, and get lag with Scatterer and scatter objects in dense places. If LOD of objects decreased with distance, or if scatterer didn't shade objects far away / at all, performance would be a lot better.
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
No - take a look at the top trailer in the beginning of the thread. There's more than just rocks!- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Install Making Less History if you're using the MH DLC- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
https://www.dropbox.com/s/zq3uwx6iahb3hqw/KSP-Fixes.zip?dl=0 I can place buildings wherever i want and assign a launch site, but the actual launch site (Say, a launchpad) will be at the very centre of the planet 100% of the time after restarting the game, despite telling it an offset / auto-snap to terrain- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Gamedata: Beyond Home Environmental Visual Enhancements Scatterer Kopernicus Modularflightintegrator Sigma Squad SquadExpansion ModuleManager x.x.x I think that's everything. This happens in ksp normally, doesn't it? I haven't noticed it happening. Check the 4th trailer, that was run on DX-11 and the camera got very far from the craft and the effects didn't disappear. Install KSPFixes alongside forcing dx-11 and that might fix it, since used that too- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yeah, it was working with the DLC when I was testing it, but now it doesn't lol. I'm gonna see if I can fix it shortly. It works fine without the DLC- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It's a Kerbal Konstructs thing ( @Ger_space see what I mean about this being enabled by default? ) You will want to open your difficulty settings and change "focus last site" to false. To get back, click the runway, click the KK button, then change your launch site to the standard Rhode KSC before backing out of the editor again. Hope this helps!- 1,655 replies
-
- 2
-
-
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Gameslinx replied to Ger_space's topic in KSP1 Mod Releases
Ah. Didn't realise it was in the normal game settings, that's pretty confusing. Cheers. -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I'm probably not going to do that, mainly because it's a lot of work and I think BH doesn't need any more planets- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That's useful. I would add my own Rock definitions, but I can't export .mu objects. I can only export .obj files for rocks, which Kopernicus would have to support. So for the time being i can't add my own (and i really do not want to add vall volcanoes / ugly blue rocks everywhere). Thank you though, i will look into it when the resources because fully available to me- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You can do the mineral sampling without the DLC. With the DLC i'm having some issues despite them working before i initially released the update, which is a shame. If you download the Kopernicus 1.6.1 backport then you can use BH on 1.6.1. https://github.com/Kopernicus/Kopernicus-Backport/releases- 1,655 replies
-
- 1
-
-
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Gameslinx replied to Ger_space's topic in KSP1 Mod Releases
Alright, i'll need to tell people to turn that off, as I believe that was enabled by default. Cheers Edit: Can you point me in the direction of that setting? It's not in the editor, nor the KerbalKonstructs.cfg config.