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Gameslinx

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Everything posted by Gameslinx

  1. ^ What Sigma said directly above this response. Send me your KSP.log and i'll take a look anyway
  2. The biomes' internal names were called that out of my convenience, and their displayName was called something realistic. However, Kerbal Engineer does not support localisation (which I've asked about to no avail) which is why the biomes' internal names show. I'll be changing the names of them soon, since it seems localisation in KER is not going to become a thing. I'd like science defs but there's have to be over 3000 of them and I'm not sure on the best way to crowdsource them just yet
  3. Nope! You can play AfK without them
  4. Good news! I managed to get Making History working with Beyond Home without the need for MLH (I think!) Coming in the next update
  5. Yeah, if you have Making History installed (...and maybe making less history not installed? Not sure yet) it will break. Since I don't own MH or BG I can't really test it myself but I'm looking at creating patches for those sites with the help of planet modders that do have the expansions. The reason the game will lock up is most likely because the game is referencing launch sites that do not exist. This probably translates across to Kerbal Konstructs as well, which is why the Lua base and Rhode Mountaintop will not work.
  6. No. Upload the log to dropbox or pastebin or a file sharing site so I can download the entire log.
  7. Upload it to dropbox or pastebin and send the link to it here.
  8. Did you follow the updated install instructions? If you did, can you send your KSP.log? Yes
  9. Updated to 1.7.3. We're back! Changelog: After Kerbin version 1.4 for KSP 1.7.3: Updated to KSP 1.7.3. Updated scatterer configuration to new scatterer version Switched from Texture Replacer to Sigma Replacements Optimized oceans and atmospheres Removed duplicated Solitude atmosphere node at the bottom of every scatterer config Adjusted Solitude's atmosphere colour
  10. It's a work in progress, since the numbers for Gateway are from before its mass change. I hope to have it done soon
  11. Can you upload your KSP.log to a site like Dropbox and paste a link to it here? Most likely. Can you also upload your KSP.log and put a link to it here? Thank you
  12. The problem is, this pack is the Kerbol system! (Just a long time in the future). So it wouldn't really make sense to add the stock system back as a secondary since it already is in the mod
  13. If anyone is wondering why the title was changed, it's because of this:
  14. Hi all, unfortunately my graphics card which has been serving me wonders over the last 3 years has sadly given up the ghost. 2 of the 3 fans have failed at the same time and I'm not able to use it for the foreseeable future in fear of it overheating. Thankfully the card itself still works and isn't damaged, but I'm sending it off for repair or for a replacement as I'm still covered by its 3 year warranty period, if possible. During this period, I won't be able to develop the mod or upload videos. I don't know if I'm able to even load the game without a dedicated GPU, so any critical bugs will be unfixable until it gets back to me. I will still be providing support for people who have trouble installing the mod or encounter a config bug, but I don't feel confident releasing a fix without having it be tested first. I'll let everyone know when I get my hands on a GPU, and when I'm able to start development again. Thank you all for the continued support of the mod and those who follow the YouTube series, I hope to get back to everyone soon
  15. I'm not sure. Try making sure you're on the most recent Kerbal Konstructs (I know i link an outdated one in my install instructions, which I have now fixed) and try again. If you're on the most recent KK, try downgrading!
  16. I shall, I keep forgetting things... Thank you! I'm not 100% if MLH still causes the bug where you can't recover vessels. I don't own the DLC myself so I can't test it on the current version and the latest KK, unfortunately. I'll add it to the instructions, thank you
  17. I JUST REALISED HOW MUCH OF AN IDIOT I AM Github readme has been updated to match the current version, including download links (fixed Kopernicus and Scatterer download links!) Also those contract packs should work fine with Beyond Home ENJOY and sorry for messing up lol
  18. The install instructions are correct, aren't they? Let me know what I missed and i'll fix it asap!
  19. Interesting bug I'm experiencing. Look at the weird dots on the screen. This is across the entire screen for anyone using (as far as i'm aware) my planet mod. Even after using the default scatterer config, the issue persists. This doesn't happen in AVP, but does in my mod. Let me know if you need configs and logs - or if it's a simple fix!
  20. https://www.dropbox.com/s/c91g8pubj3p877n/glows.cfg?dl=0&m= Put this in BeyondHome/EVE. It works when scatterer is not installed. Should save you some frames edit: just realised you're using it! I suppose that means I did a fairly good job of accurately replicating the atmospheres!
  21. Atmosphere colours will be fixed in the update. I can't send the actual AtmosphereFromGround colour fixes because I changed actual planet configs, so they might reference objects that don't exist. However the EVE patch should sort that out anyway. But just a note in case you encounter a problem related to the atmosphere colour. Here you go - Put this in GameData/BeyondHome/EVE: https://www.dropbox.com/s/c91g8pubj3p877n/glows.cfg?dl=0 Just landed with this little craft here No bouncing! I'll try and recreate it a few times but until then - I didn't experience anything here
  22. Yo, I just finished the rest of the EVE configs. How's this? Obviously, there are some limitations to what I can actually do with EVE so I have tried my best to replicate the atmosphere effects. I'll pass the config on to you early if you'd like.
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