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Gameslinx

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Everything posted by Gameslinx

  1. If you have Kerbal Konstructs installed, you can go into the editor, select the "KK" button on the bottom right and open the Lua Base. It costs funds, but only in career mode.
  2. All that has been fixed for 1.4. They're not really bugs, just mismatches in the PQS and Scaled materials, it depends on your ambient brightness settings. Thanks
  3. Here's a temporary fix. It's a known issue. Please pass this on if you see anyone also having this issue, I can't update the mod right now as I'm close to 1.4, but it will be fixed ASAP Add these textures into BeyondHome/Terrain/PluginData, replacing the files it tells you to. https://www.dropbox.com/s/ozrlv6sip1i2kfj/Terrain.zip?dl=0
  4. Ah, none of them are supported at the moment because they are not for 1.8.1
  5. BH doesn't use Kopernicus Expansion because it is not updated yet. By different parts, what do you mean?
  6. I'll take a look. I wasn't having problems myself on any of the planets, but I know for sure that the regolith textures aren't powers of two sized. I'll make sure everything is set for 1.4 when that comes soon
  7. Some people have been getting pitch black terrain, I think I linked at quick fix here a few pages back. I'll be releasing the fixed version soon with the new update. For now, you can try changing the file path and all should be good
  8. I think it's time to release this to the world. With the help of the extraordinary @JadeOfMaar the Delta V map for Beyond Home is finally here in both Dark and Light modes!
  9. It's almost done! The data for the map can be found here: https://docs.google.com/spreadsheets/d/1QYypXqWxgV7CiB5eVSJgDlOU0NEwjK0s-BSSsZuVegU/edit?usp=sharing
  10. Hey everyone, the next episode of the Beyond Home series is out, and this time it's up close and personal with Gateway!
  11. I've done my fair share of playing through in career mode myself so I thought I'd drop some insight: The starting planet is slightly easier than Kerbin, and its moon allows you to use parachutes in its atmosphere, so the early game is a little easier. The space centre on the moon can be unlocked for a fairly large sum of funds, so it's not available right away, however it has a fuel depot next to the space centre that you can use to refuel your crafts provided you land them on the moon first. The low-tech career stage is however fast or slow you choose to make it. I'm playing with 50% science gains and I found it to be fairly balanced for my style. You can get science from the surface features by performing an EVA near them and right clicking your kerbal to perform the relevant experiment. This will accelerate the amount of science you gain early on, as you can sample trees and cacti on the home planet. As for mods, I believe all of the mods you mentioned work, but do let me know if they don't. I play with Strategia myself and it gives me a good reason to visit some of the planets and moons that I might not always decide to go to first! In my playthrough I'm playing with the stock parts (Restock, for the new look). I would heavily recommend Astrogator because it will tell you the Delta-V required to perform an encounter with another planet in the mod accurately. Whilst the deltaV map is still in the making, that's the best option for now
  12. According to your log beyond home isn't installed properly Ignore Scatterer and EVE, your system lacks a dedicated GPU and you will not get very good performance with them installed. You have a GameData folder within your KSP GameData folder. That won't work, you need to make sure everything is inside KSP's GameData folder. I imagine Beyond Home is inside your second GameData folder because the installation checker is running. Make sure you follow the installation instructions on the GitHub readme. When you start the game, you'll see a message on the screen saying whether you have installed things properly or not
  13. After changing resolution settings the game has to be restarted for them to take effect I'll need the KSP.log and your system specifications along with what resolution you are playing at, please
  14. Please can you upload your KSP.log file and post a link to it here?
  15. I'll be supporting Planetshine soon
  16. I've gone a bit further on Rhode's foliage and clumped some of the trees into small patches where the trees are more densely packed to make them look better distributed. I'm happy with the results! I've also merged the leaves and trunks into one model which will ease up your CPU usage by an awful lot, since GPU instancing doesn't work These changes will be taking effect on Kohm as well I haven't added the forests to Kohm just yet, but in my most recent career mode video on my YouTube you'll be able to see their new models there, along with a new structure coming to Kohm
  17. Is this the successor to KS3P? Very nice to see an up-to-date version
  18. Performance time! I've come up with some new trees for Rhode as some of you might have seen. These perform slightly better than the default trees included in KSP, but I've managed to make another performance boost to them by almost halving their vertex count: Introducing the Leaves+ model! It might be difficult to tell them apart initially, but they are very different. One of them is evil! The leaves on the left have a vertex count of 56. That's 7 faces with thickness. Each face has 8 vertices, so a combined total of 56 vertices for this leaf. The leaves on the right have a vertex count of 34. Each face is now a triangle. With thickness that's 6 vertices per face, and now there are 6 faces instead of 7. That would be a combined total of 36, except two faces share a vertex, bringing that count to 34! These are huge savings on trees and massive boosts to performance, very easily outperforming the regular trees on Kerbin! For those interested, here are the face layouts for the old and the new leaves: Expect performance improvements on Rhode and Kohm in the next update along with more diverse foliage
  19. Yes there's a massive download button on page 1
  20. No worries, I try to answer every post here! (I get email notifications). Thank you
  21. They don't need discovering before use. In 1.3 it costs 4 million instead of the original 7 million. Only the Lua base exists in this update, because the mountain base caused lots of problems. That's all you need KK for.
  22. Yes, they are incredibly rare, but commonly found just above the equator. Thank you for the kind words
  23. Yes this is intended. Lua's surface contains a lot of dust which will make its atmosphere appear a lot more muddy. I've also adjusted the atmosphere slightly to take Fate's star colour into account more, which is why it's tinted slightly more orange
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