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Everything posted by Gameslinx
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yes there is, however it's 7 months old. Your best option is updating, as almost all 1.7 mods have updated to 1.8- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
WinRar can open zips, but Windows can already open them by default (it is not called WinZip). Right click -> open with -> pick what you want to open the zip file with Beyond Home is not for 1.7 anymore due to the changes to the terrain shader in 1.8.- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
There is no way to share files that are not compressed in some way (and if there is, I'm not going to). Windows will unzip files by default. You should not be being told to pay to unzip files.- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
The same as Lua's orbit Breaking ground, no, however I added my own variant where if you walk up to surface features with a Kerbal you can do a specific type of surface sample to find out more, which works for both BG and non BG players I only work on things when I enjoy it, and currently I'm enjoying working on BH a lot more, so for now they won't be updated No - go to your settings, enable Terrain Scatters and set the density to 100%. Restart your game- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I need screenshots and logs, because this isn't happening in my game- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Can you clarify on the visual glitches? There shouldn't be any- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Upload it to a site like DropBox or google Drive and share the link to it here- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
When you start the game there is an installation checker that tells you what's wrong. Please post your KSP.log. I cannot help otherwise.- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I don't think it's possible. I tried adding a recovery base and seeing if that would work but Kerbal Konstructs has a few problems at the moment, and I think that is one of them. For now, you cannot recover from Lua (but you can buy fuel by clicking on one of the fuel pods)- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Currently, no, because the other packs are also the Kerbol system it wouldn't make sense to have three of them at once! But if people want it enough I might start working on a patch for them to work together Is this with scatterer or without scatterer?- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yep, just realised I messed something up on my end. I created the biome maps for the Armstrong overhaul but never assigned the colours in the map to the science rewards in game. I'm uploading a release now, it should be out within the hour!- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
When Kopernicus is released for 1.9. For now, please roll back to 1.8.1.- 1,656 replies
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I think I'll need your Player.log which can be found in AppData/Roaming (or LocalLow, I can't remember)/Squad/. I wasn't able to see any issues in your log
- 450 replies
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- kopernicus
- beyond
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(and 2 more)
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Yeah, make a backup. Also, no planet mod is for 1.9 officially yet, because Kopernicus has not released for 1.9. The most up to date planet mods are for 1.8.
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You can roll back versions by right clicking KSP in steam, clicking properties, clicking the betas tab and then changing the drop down box to say whichever version you would like to use.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Ouch! Well, at least I know CKAN is still working- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yes, and yes- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Beyond Home 1.4.0 has been released! Beyond Home Update 1.4.0 Changes: Rhode: Added 4 new types of tree Massively improved tree distribution Added science definitions for all tree experiments Added a rare spawning glowing luminescent tree Kohm: Added 3 new types of tree Massively improved tre distribution Added science definitions for all tree experiments Added a rare spawning megastructure Lua: Lua Overhaul Added huge canyons Added proper impacts to craters Increased green colouration Cleaned up the orbital textures New cloudmap Added new surface features Rock: Synchronized orb model with Lua's and Kohm's Improved pillar models Kerbol: Lowered Kerbol's size but kept its mass the same to reflect a proper white dwarf Performance The new trees have less vertices than the stock trees - better performance on Kohm and Rhode Simplified trees into one model and one texture to reduce RAM/VRAM impact Shrunk biome maps that needed shrinking to reduce RAM/VRAM impact Global: Corrected ambient lighting and atmosphere colour for all atmospheric bodies Added Delta-V map (Forums and Discord) Fixes: All: Fixed rare bug where terrain textures won't appear on some planets Fixed atmosphere colouration without scatterer installed Fixed installation checker timing out too soon Fixed Destiny's sunflare not quite matching its surface texture- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Coming very soon... Foliage! I've added 3 different types of tree to Kohm and a large rock which lights up the area around it at night. I've also added foliage to Rhode and some saplings and rocks to Lua:- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You can calculate that from the Delta V map by adding some of Gateway's values to Proxim's values- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Did you update BeyondHome from 1.7.3 to 1.8.1? It looks like you didn't delete the original BeyondHome folder. I can see "Screamer" being loaded which is only bundled in BeyondHome, but that doesn't exist in the newest version because I removed it. I replaced it with my own installation checker which is loading, so you're using the right version of the mod. Please delete the BeyondHome folder from GameData and install the most recent version you downloaded. Do not merge the folders when updating mods!- 1,656 replies
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If it happens again, send me your KSP.log and your crash report (should it crash). Otherwise, I have no clue, it could be an unrelated occurance but I can't tell without those files
- 450 replies
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- kopernicus
- beyond
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(and 2 more)
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Can you send your KSP.log please?- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yes you can! No I don't think so, that setting must be for KSP's extra launchsite (Woomerang)- 1,656 replies