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KSP2 Release Notes
Everything posted by Gameslinx
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Use the right version- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Beyond Home isn't even installed, my dude You sure you sent the right log?- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Can you send your log?- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Download Kopernicus 1.10. https://forum.kerbalspaceprogram.com/index.php?/topic/195699-191-1101r-t-bs-kopernicus-unified-bleeding-edge-branch/- 1,655 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Gameslinx replied to tony48's topic in KSP1 Mod Releases
I will watch your career with great interest.- 1,962 replies
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- totm mar 2022
- rss
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(and 3 more)
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It takes a long time to make textures. I'm also at university, so a lot of my time is now spent elsewhere. I will be working on stock textures, but don't expect an ETA from me- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
This doesn't have anything to do with Parallax I'll be adjusting the tessellation offset in the next update. Note that by design, you cannot collide with the bumps in the terrain - the terrain is still flat. Same as the above answer - You cannot collide with the extra detail, but I will be adjusting the displacement maps so that the "ground" level looks right- 3,158 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Are you using rescale? Rescale is super bugged. The fix is on the last page, I believe- 1,655 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That's up to the guys over at JNSQ. They would need to make textures and configs for Parallax to work on their planets- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You downloaded the wrong Kopernicus. You're looking for Kopernicus, not Kopernicus Expansion. Kopernicus will also come with its dependency, "ModularFlightIntegrator", which you must also install. Remove Kopernicus Expansion and download this: https://github.com/R-T-B/Kopernicus/releases/download/UBE-release-36/KopernicusBE_1101_Release36.zip- 3,158 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
They do, unless something has changed in recent Kop/KSP versions. They spawn in the default location (So just outside Rhode's orbit). I have some in my career save floating about- 1,655 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Read above post.- 3,158 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I believe both of these are scatterer related - the black peaks definitely. They're there without rescale, but nowhere near as obvious- 1,655 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Depending on my university workload, I will be making textures for the stock game over the next few weeks- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That's awesome, thank you- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
My terrain system removes and replaces the terrain within 800m from the craft with the new Parallax terrain. Tiles at a distance of 1200 metres are replaces with the original terrain again. I do this to maximize performance, as the parallax terrain has a much higher vertex count. You shouldn't be able to see this happening- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
[LOG 19:49:01.259] [BICH] - Kopernicus and KSP version mismatch! Please install Kopernicus for 1.10.1 It's available here: https://forum.kerbalspaceprogram.com/index.php?/topic/195699-191-1101r-t-bs-kopernicus-unified-bleeding-edge-branch/- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Please can you upload your KSP.log to a file sharing site and post the link to it here? You shouldn't post the log on the forums as you did because it takes a lot of time to load and can slow down devices (plus, that isn't the entire log)!- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I had to create a new local terrain system to get a high enough vertex density. The GPU is limited to a tessellation factor of 64. That means the vertices need to be close together to get a higher vertex count in an area. Increasing the planet size means that vertices on the planet surface are further apart, so the density is too little for the tessellation to look effective. Rescale configs would need to increase the subdivision factor in the Subdivision PQSMod in the planets config.- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You're missing Parallax: https://forum.kerbalspaceprogram.com/index.php?/topic/197024-110x-parallax-a-pbr-terrain-shader-101/- 3,158 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
The clouds are just a spherical mesh around the planet. The volumetrics come from particles that spawn inside that layer. I could make them thicker to hide the transition entirely, but I don't really want to make Rhode's clouds thick. There's no way to really make that transition better without it- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yes Yes, otherwise they would not be low The binary stars are significantly brighter than the surrounding sky. Just like in real life, you won't be able to see the stars until you're close to being outside the atmosphere.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That's odd. It looks like everything loads correctly, it even tells me it found and loaded the shader bundle properly as well as applying all of the configs... I'm truly stumped. This must be related to Linux (Unfortunately, I don't have a linux machine to be able to test it myself)...- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I can't view that log- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
As you're on Linux, the installation checker currently doesn't work. I'll be patching this in the next update. As for BH and Parallax, it appears as if it loaded correctly. You tried to go from the main menu to the space center and it doesn't look like anything went wrong - You just didn't wait long enough?- 1,655 replies
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