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Gameslinx

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Everything posted by Gameslinx

  1. Beyond Home isn't even installed, my dude You sure you sent the right log?
  2. Download Kopernicus 1.10. https://forum.kerbalspaceprogram.com/index.php?/topic/195699-191-1101r-t-bs-kopernicus-unified-bleeding-edge-branch/
  3. It takes a long time to make textures. I'm also at university, so a lot of my time is now spent elsewhere. I will be working on stock textures, but don't expect an ETA from me
  4. This doesn't have anything to do with Parallax I'll be adjusting the tessellation offset in the next update. Note that by design, you cannot collide with the bumps in the terrain - the terrain is still flat. Same as the above answer - You cannot collide with the extra detail, but I will be adjusting the displacement maps so that the "ground" level looks right
  5. Are you using rescale? Rescale is super bugged. The fix is on the last page, I believe
  6. That's up to the guys over at JNSQ. They would need to make textures and configs for Parallax to work on their planets
  7. You downloaded the wrong Kopernicus. You're looking for Kopernicus, not Kopernicus Expansion. Kopernicus will also come with its dependency, "ModularFlightIntegrator", which you must also install. Remove Kopernicus Expansion and download this: https://github.com/R-T-B/Kopernicus/releases/download/UBE-release-36/KopernicusBE_1101_Release36.zip
  8. They do, unless something has changed in recent Kop/KSP versions. They spawn in the default location (So just outside Rhode's orbit). I have some in my career save floating about
  9. I believe both of these are scatterer related - the black peaks definitely. They're there without rescale, but nowhere near as obvious
  10. Depending on my university workload, I will be making textures for the stock game over the next few weeks
  11. My terrain system removes and replaces the terrain within 800m from the craft with the new Parallax terrain. Tiles at a distance of 1200 metres are replaces with the original terrain again. I do this to maximize performance, as the parallax terrain has a much higher vertex count. You shouldn't be able to see this happening
  12. [LOG 19:49:01.259] [BICH] - Kopernicus and KSP version mismatch! Please install Kopernicus for 1.10.1 It's available here: https://forum.kerbalspaceprogram.com/index.php?/topic/195699-191-1101r-t-bs-kopernicus-unified-bleeding-edge-branch/
  13. Please can you upload your KSP.log to a file sharing site and post the link to it here? You shouldn't post the log on the forums as you did because it takes a lot of time to load and can slow down devices (plus, that isn't the entire log)!
  14. I had to create a new local terrain system to get a high enough vertex density. The GPU is limited to a tessellation factor of 64. That means the vertices need to be close together to get a higher vertex count in an area. Increasing the planet size means that vertices on the planet surface are further apart, so the density is too little for the tessellation to look effective. Rescale configs would need to increase the subdivision factor in the Subdivision PQSMod in the planets config.
  15. You're missing Parallax: https://forum.kerbalspaceprogram.com/index.php?/topic/197024-110x-parallax-a-pbr-terrain-shader-101/
  16. The clouds are just a spherical mesh around the planet. The volumetrics come from particles that spawn inside that layer. I could make them thicker to hide the transition entirely, but I don't really want to make Rhode's clouds thick. There's no way to really make that transition better without it
  17. Yes Yes, otherwise they would not be low The binary stars are significantly brighter than the surrounding sky. Just like in real life, you won't be able to see the stars until you're close to being outside the atmosphere.
  18. That's odd. It looks like everything loads correctly, it even tells me it found and loaded the shader bundle properly as well as applying all of the configs... I'm truly stumped. This must be related to Linux (Unfortunately, I don't have a linux machine to be able to test it myself)...
  19. As you're on Linux, the installation checker currently doesn't work. I'll be patching this in the next update. As for BH and Parallax, it appears as if it loaded correctly. You tried to go from the main menu to the space center and it doesn't look like anything went wrong - You just didn't wait long enough?
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