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Everything posted by Gameslinx
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For those who follow me that missed it - TWO NEW Beyond Home trailers!
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Kerbol orbits the new system. The new system contains 2 binary stars at its centre. Kerbol was not shown in this trailer
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The visuals that the mod uses will come with the mod, but the mods to activate them (EVE and Scatterer) will need to be downloaded separately. I'll make this easy to do by hosting BH on GitHub. The pack will be released when development is finished to an extent that I am happy with, with various bug fixes being released afterward if any arise. I'm looking to support 1.6 after Kopernicus updates to it
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New trailer everybody!
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I correctly disable the scatterer config and planetlist included in the default scatterer download and provide my own in my own folder for my own planets. Kronkus Planet Pack likely doesn't do this, and so GPO (Gameslinx's planet overhaul) is disabling them because the author didn't set up their config properly.
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Yes this planet will have oxygen, but a thin atmosphere
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Thanks for all the feedback guys! Here are my favourite shots from the trailer which you might like
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I almost killed my SSD making this trailer for you all! I hope you enjoy, I loved making it.
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It's meant to be a little more challenging if it helps, I'll make it targetable but without the orbit line in an update. If you want to change this yourself, go to GPO/Configs/Vulcanoid.cfg and change Selectable to True- 2,454 replies
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Just finished upgrading my PC over christmas and it turns out I need to buy a fresh version of Windows 10, which is fun. Anyway, planet modding has continued and i'm getting closer and closer to making a trailer!
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Got some detail textures to sort out on this planet, but apart from that it looks very zen and I like it.
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Experimenting with recording for the trailer... Fun fun!
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The mod is unrelated to GPO, but colony ships are sent out from the dying Duna homeworld to find habitable planets. Many didn't make it, but a few got to Rhode in the new system and began colonizing it. The pack begins midway through its colonization - the planet is habitable, but the only life so far is the Kerbals
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You need to increase your terrain quality in your settings! Too low a value will cause this to happen!- 2,454 replies
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Wondered if Dres/Drissen was more interesting? The answer is yes.
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This is a early version of Duna
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https://forum.kerbalspaceprogram.com/index.php?/topic/165285-planetary-texturing-guide-repository/
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Again, not the place to discuss it in detail. Poodmund runs an extremely helpful planetary texturing guide on the forums (a Google search will yield a result). Follow some of the guides there. Cloudmaps can be treated like heigutmaps. They're both black and white (then just remove the black). I have some tutorials on my YouTube channel although it focuses more on planets than clouds.
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Tau is Laythe. I've switched to making custom cloud maps for the planet - each planet will have its own, rather than sharing the same one. This means each planet will have its own unique personality, even in the air!
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Because you're not posting logs or the right information.
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This has nothing to do with this thread. Please report a bug with Kittopia on the relevant thread I'm building the mod how I envision it. Moho is gone (as it is in After Kerbin). Eve will be gone, Kerbin will be a tiny rock and so on from there.
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These will get biomes. They'll get resources, but as far as I am aware, resource configs break Kerbnet. As for biomes, though, I have made a couple already!
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