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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Due to how the PQS System works, it's not possible without increasing the 'radius' (size) of the canyon. Well. Technically it is. There are two values called minLevel = 2, and maxLevel = 7. Olei uses 2 and 7. The level '2' is the quality of the terrain from afar. Increasing this exponentially increases lag. Increasing maxLevel improves the quality of the terrain overall, and when closer to it. This doesn't usually affect framerate whatsoever. I've increased it to 8, but that means that Olei is slightly more bumpy. The canyon is more of a 'valley' with mountains either side, now- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I have just created a new biome map for Gullis. I completely forgot, and I think it still uses Tylo's map in 1.6. The blue is obviously the ocean, and the purple is the highlands Also - any idea what's causing the Object Reference errors? If you check your Kopernicus.log, is there a planet that didn't load? A giveaway is usually that an atmospheric planet that uses EVE didn't load, and EVE is trying to put clouds on a non existing planet.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Shall do, no problem Fixed. Vega was removed some time ago so that description shouldn't have been there!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Those look like other mods in your screenshot, so if they have problems there's not too much I can do to be honest... On Sunday I'll be sure to update MFI. I'll also be updating Kopernicus after that but I'm having a few issues bringing the oceanic planets up to scratch with Kopernicus 1.2.2-5. It is supposed to fix lag at the space centre, but Butai, Sonus and Gaia won't load up with it. Thanks for understanding. I'll update MFI - it shouldn't break anything. Ahhhh that's a very good point. I often use that terminology incorrectly because to me, SSTO = Spaceplane, since I rarely stage anything with planes for the sake of aerodynamic balancing. I'll update the descriptions. If you have the time, can you list the planets that reference SSTO instead of Space plane? It will make it much faster for me. Thanks!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
If there is an update to MFI, I will add it for the next update. If you're wanting to use the new version of MFI, simply remove the old one from GAMEDATA, and download and install the new one. Let me know if stuff breaks so that i know for sure early before I try merging mysefl!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Whoopsie! My bad! Will fix!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Welcome to version 1.6! IMPORTANT - Olei has been reworked and may cause issues, please report then on the forum! Olei complete rework Niebos complete rework (sorry Niebos fans, it's changed! Bug fixes regarding terrain and how Gol handles heat Olei radius increased to 222222m Olei gravity increased to 0.333333 Gees Olemut's orbit is on the same inclination as Olei, making encounters easier Added a canyon feature to Olei - I'm looking for feedback on this! Gol now sits properly in Gaia's ring system Gullies mystery heating fixed - it previously used a hazardous ocean similar to Gol's... Bangs head Slighht Niebos atmospheric scatterer change to make it less foggy Moved some features on Gaia below the cloud layer Some other bug fixes I've forgotten about! "Removed the Kraken" PLEASE TELL ME IF STUFF DOESNT WORK! I'm also looking for feedback with Olei's canyon which lies along the equator somewhere. Is it too small, to big or too tall? Unfortunately some Easter eggs were unable to make it into this build as I've held them off - I wanted to focus on getting Olei and Niebos finished beforehand. Expect them for next build. I'm Aldo going to be adding more cool features to some of the planets so that they're not overly similar around the planet - such as custom craters, cracks, mountains, canyons and volcanoes, similar to how I managed it with Olei.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Here's the canyon at Olei, and the planet itself:- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You shouldn't see the early pictures of the mod... Heh... (Check pages one and two of the forum)- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
As The White Guardian stated above, the lego planets are actually the PQS 'tiles' of the planet (if that's correct terminology). This happens because the game only generates specific regions of the planet around the player as the textures as destroyed when planets are not visible. For example, if you focus on a planet in the map view, open the console and then move focus to a distant planet, you will see the console say "Destroying texture: <planet> <ScaledVerison>", or something along those lines. When doing a timewarp after hyper-editing around a planet, the planet will not have loaded properly and so your trajectory will be changed (The planet will appear to snap to a different rotation). Just quicksave and quickload.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
This seems a little funky. I'm not getting these issues (or your 'Lego planets'). I'll need some screenshots to go from so I know what the problems look like. I'll take another look at quarta tonight since it's been a while since I visited it. Niebietos should look like a lumpy moon with lava - they're not unfinished (I wouldn't release a version if I hadn't finished a planet). I'll take another look at the heat on Gol. Where shouts did you land? Just on the surface somewhere, or in the lava crater? I've landed on the rocky mounds in the lava crater and not exploded - only when you're around 50 metres above the surface (it's in the config file for Gol, near the bottom). As for lighting issues... I haven't had them. The oceans appearing above KSC is a bug with scatterer that I can't do anything about, sorry.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
@The White Guardian I'm having some interesting issue with the colormap on Olei. It's interesting because it uses the same colormap as ScaledVersion uses, yet it doesn't like it with VertexColorMap Here's the config. All texture file paths are correct, but it still hates me and does this strange issue with the colormap: https://www.dropbox.com/s/ibfsvbyag7ttrdj/Olei.cfg?dl=0- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Since the new Olei is being generated with PQSMods, I need to add some terrain variation using MapDecals. I should be using AlphaHeightSmoothing to make sure that everything blends together well, but I'll expect a few bugs in the terrain around these features once the build goes out.- 2,454 replies
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Sorry moderators for posting a reaction gif, but:
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Oh uhhh.... That's supposed to work... Do the planets just not appear at all or does your game crash? You might be better deleting all the mod files and reinstalling the mod to make sure nothing is missing. Can you send me your Kopernicus.log? It's found by searching for 'logs' in your Kerbal Space Program folder. Just send it over a PM or by a Dropbox link.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
OK OK no.... The mod comes with Kopernicus.... You don't need to redownload it. I recommend you remove your version of kopernicus from your gamedata. (In your case, remove 'configs', 'plugins' and 'shaders') Done that? Do this: When installing the mod, drag EVERYTHING (all 10 items) into Gamedata. Do not make another folder for it all.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
School starts tomorrow and I can't get an update out until Wednesday at the earliest Sorry!!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I'm glad you found it, though. More easter eggs coming for tomorrow (easter sunday deserves some easter eggs, right?). Olei is getting an overhaul because it's a bit basic for my liking - I know some people might like Olei but.... Yep it's getting changed Not too much coming in tomorrow's update, though, since I was off for around 4 days- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You got me, but you're not the first to find it!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Sure! You will need to do this manually, though. First, delete the Texturereplacer folder from Gamedata. It has 6 8k images. Deleting it will cause no harm, just reset the skybox. Open an image editing program (paint.net is free and does this fine) and open the color maps. DO NOT OPEN colour maps which just have water, or transparent maps. Don't modify ocean planets. For rocky worlds, just resize the image to 1024 x 512. Don't do this for the heightmaps, but if you still have issues, resize the normal maps (that's the biggest quality loss)- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thank you very much! I'll take a look at them tomorrow morning when I'm developing again (read above reply on Tuesday)- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Oh no SVE eek. Nah it should be alright, but it will interfere with the stock planets. To fix removing Gaia to stop eve and scatterer going mental, do this: 1) Delete Olei-Gaia 2) go to Scatterer > Configs > PlanetList.cfg and REMOVE the entry for Gaia{...}. Don't bother deleting Gaia from the scatterer > Configs > Planets, there's no need 3) go to Olei > Eve > Atmosphere > Clouds.cfg and remove the entry for Gaia. Close that and open Auroras.cfg and remove Gaia from there, too. Soon I'll separate the dependencies completely so that to remove you can just delete Olei-Gaia. I'll try and work on that for Sunday using a MM script patch.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yeah I noticed it reads backwards as well. Adds more to the mystery, right? No? I'm glad you found it- 2,454 replies
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That's what Niebietos used, then I changed it to a heightmap (on reflection, I realise I didn't need to). I've decided I might take a little look at it again, and this is what I've come up with. Mods used: VertexHeightNoise, VertexPlanet, VertexHeightNoiseVertHeightCurve2. It looks like a dry version of cerillian, but I'm going to add some more noise to vary the terrain a bit more. So far I'm using the colormap/landclasses provided in the kopernicus example config, but that will change later.
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That is the issue with contract packs at the moment. They don't usually generate contracts depending on what the home planet is. I'm afraid for now you're going to need to sort the issue by rooting around in the config files. Eventually I'll add support for customised contracts if possible. (Please read my above notice)- 2,454 replies
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