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Gameslinx

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Everything posted by Gameslinx

  1. That is the Gaia system. Obviously Gaia is in the middle, then the Mun with its crater, renamed to Gol, the minmus. Though Minmus needs a new name
  2. It got hit by an asteroid (Gaia could be set in the future)
  3. Well I've found my problem. I moved KSP to my C drive (the SSD) and it's loading just like usual - it's not going slowly anymore. It appears that the drive I had it on before is the bad one, so I'm de-fragmenting it and seeing what happens from there. EDIT: After de-fragmenting the drive, the speeds have drastically increased
  4. Well it seems KSP is working again if I launch it from my SSD. Might get a release out on sunday, then, but I also need a new 2TB HDD since that's the culprit
  5. Make sure you are running 64 bit and have enough RAM for the mod to load
  6. Done a virus scan using Malwarebytes and got 1 'threat' which was a PUP .exe of Camtasia studio with no install directory. It suddenly happened this morning (the slow loads) so that may point to damage to the drive when starting up for the first time this morning. No strange noises or anything though, so I'll back the drive up externally and move my KSP install. I've also got a week's worth of mod development files that I need to keep. I'll keep the OP informed on the situation tomorrow morning.
  7. Though my HDD, 4 years old, has a below average IO when I tested it today, it has no bad sectors at all. Though this doesn't mean it isn't failing, would it be worth me moving my KSP install to my ssd and see if loading improves?
  8. @StarCrusher96 Because I'm on mobile and can't download, are you able to tell me if your mod adds any planets to the current stock system, and if so, the general locations (between this and that - thereabouts). If it doesn't add to the stock system, it should be compatible with my own (I saw you wanted to expand your list) EDIT: just opened the spoiler - my bad! I'll check the distances tomorrow and let you know if they're compatible if you like.
  9. In part I agree. Over the course of developing my own planets (no advertising intended) I often asked myself 'how many people will play this?' And 'is it worth investing months if not years of my time developing this?'. Thankfully I am having great fun developing planets, I'm just horrific when it comes to drawing. Personally I prefer stock a like planets because it means you don't need any other mods (part packs, ugghhhh) to land on every planet. I'm not trying to call out any packs either - we just have different tastes. A major issue with some planet packs is that when they are poorly compiled (I've done this myself) stuff begins to stop working. I'm developing my own planets as stockalike to get the 'plug and play' feeling. Some mods that add star systems outside of Kerbol get realistic (which is fine) but covering that distance in the stock game is nearly impossible without, well, non realistic part packs (warp drives, yet I suppose there are other methods like ions and whatnot) Just though I might add my own thoughts. I'm in awe of both yours and this planet pack and I'm always looking into how to produce better planets myself. Sorry if the above didn't make too much sense, it's far too late and it's been a tough day. Fly safe
  10. I'm so stumped. I have no possible idea as to what caused this and how to fix it. It's making mod development tedious if not impossible. Sorry everyone. No release on Sunday. - Gameslinx
  11. I have a few possible reasons why it might not be working. I've spent 14 hours trying to fix the darn thing to no avail: A windows update RAM is failing Disk drive is failing ????? It isn't any of the mods. Once the game finally loads all is well, and the problem persists on stock installs. If possible, I'll release the Gaia configs on Sunday here but not officially as an update until I can load KSP without growing a beard. As you can see, this is very frustrating!
  12. Ah. I'm on windows. I'll just uninstall and reinstall - I'm getting slow loads and someone else is as well. Might be a windows update breaking something
  13. How did you fix it? I have the same issue, and a painful slow load time.
  14. Also getting this issue, which just started this morning. I have tested RAM, Disks, CPU, GPU - everything - and nothing has happened. Also a stock install of the game, no mods, no saves (as if I just installed it) Takes 15 minutes to load the stock game. Here's the rig: Intel i7 4790k 4.0GHz Asus 1080 strix (GTX 1080 reference card) 16GB RAM 2TB HDD, 350GB SSD (KSP is on the HDD, which is 500GB full) And, I swear, I have done nothing since last night. KSP loaded dog slow for me this morning. So I uninstalled and reinstalled. Still dog slow. Replaced RAM, still slow. Unfortunately nobody has a solution to this problem.
  15. Hey everyone! It appears that KSP has began to load extremely slowly. I have no idea what the cause is. Reinstall the game, nothing. Remove all mods, still nothing. Restarting my PC makes it load at the usual speed, but then after one or a few loads it goes back to taking 15 minutes over it. I suspect my RAM is beginning to fail me, yet a memory test returned nothing out of the ordinary... So because of that, I'm not sure when the next release is. If the problem continues tomorrow (it's been going on for 8 hours...) I doubt we're set for a release on Sunday. If the problem's still continuing over sunday, I'm going to see when I can go out and buy more RAM. I've had these 16GB for 4 years, so it's probably for the best. I'm still stumped, though, because a bunch of diagnostic tools keep saying nothing is wrong, yet if KSP loads slowly, it's likely a RAM issue rather than a disk problem. I use two drives, and switching the KSP folder between both makes no difference. I'll try my best to keep working on the mod with the slow load times, but it's almost painful having to wait 15 minutes to load the game, change a value in a config then wait 15 more minutes to find nothing happened. *sigh* just a little peeved at the moment. As of news for the mod, Gaia is completely finished. Maybe some biomes to do, there kind of isn't much else I can do in regards to the rest of the development because of (read above). I'm attempting to upgrade to Kopernicus 1.2.2-5 from 1.2.2-4 because it fixes lag at KSC (increasing framerate on Gaia!), yet ironically, heh, it lags down to 2FPS on the main menu because of some incompatibility. I think something to do with the PQSMod system was changed (which wasn't listed in the changelog) and now Sonus, Vulkine and Butai weren't able to load in - Butai and Sonus are generated with PQSMods and use ArialPerspectiveMaterial {}. Removing that still doesn't let them load in and still causes the lag on the loading screen. Because I don't know what changed in the PQSMod system, I don't know how to fix this, so I'm sticking with Kopernicus 1.2.2-4 until there's more insight into the situation. I'm also looking for a more in-detail changelog for the new Kopernicus release (I recall the ring shaders were changed?) because right now, there's clearly something different with it causing some planets to completely fail to load. (A tad annoyed today, I don't mean any hard feelings against anyone, but since the changelog isn't detail enough, there's nothing I can do). Then again I could be missing something but sifting through 62 pages of Kopernicus thread isn't my ideal favourite thing to do on a friday. Today's not a good day!
  16. Any way that I don't know of to fix: The AssetBundle 'file://F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\eveshaders-windows.ksp' can't be loaded because another AssetBundle with the same files is already loaded. (Filename: Line: 425) AssetLoader: Bundle is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [MessageSystem] OnAppInitialized (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [MessageSystem] Reposition 0.1019503 26787 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AssetBundle 'file://F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\eveshaders-windows.ksp' can't be loaded because another AssetBundle with the same files is already loaded. (Filename: Line: 425) AssetLoader: Bundle is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AssetBundle 'file://F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\eveshaders-windows.ksp' can't be loaded because another AssetBundle with the same files is already loaded. (Filename: Line: 425) AssetLoader: Bundle is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AssetBundle 'file://F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\eveshaders-windows.ksp' can't be loaded because another AssetBundle with the same files is already loaded. (Filename: Line: 425) AssetLoader: Bundle is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AssetBundle 'file://F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\eveshaders-windows.ksp' can't be loaded because another AssetBundle with the same files is already loaded. (Filename: Line: 425) AssetLoader: Bundle is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AssetBundle 'file://F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\eveshaders-windows.ksp' can't be loaded because another AssetBundle with the same files is already loaded. (Filename: Line: 425) AssetLoader: Bundle is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AssetBundle 'file://F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\eveshaders-windows.ksp' can't be loaded because another AssetBundle with the same files is already loaded. (Filename: Line: 425) AssetLoader: Bundle is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AssetBundle 'file://F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\eveshaders-windows.ksp' can't be loaded because another AssetBundle with the same files is already loaded. (Filename: Line: 425) AssetLoader: Bundle is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AssetBundle 'file://F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\eveshaders-windows.ksp' can't be loaded because another AssetBundle with the same files is already loaded. (Filename: Line: 425) AssetLoader: Bundle is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AssetBundle 'file://F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\eveshaders-windows.ksp' can't be loaded because another AssetBundle with the same files is already loaded. (Filename: Line: 425) AssetLoader: Bundle is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AssetBundle 'file://F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\eveshaders-windows.ksp' can't be loaded because another AssetBundle with the same files is already loaded. (Filename: Line: 425) AssetLoader: Bundle is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The AssetBundle 'file://F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\eveshaders-windows.ksp' can't be loaded because another AssetBundle with the same files is already loaded. (Filename: Line: 425) AssetLoader: Bundle is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [EVE] Loading assets - 13 defs of 13 objects This happens when the scene switches from the KSP loading screen to the main menu scene. Is it something I should be worrying about?
  17. Another issue with the pulsarloader. I'm not trying to use any of the pulsar features of the mod, so I have no entry for it (whatsoever) in the Objects.cfg config. NullReferenceException: Object reference not set to an instance of an object at INSTANTIATOR.PulsarLoader.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at INSTANTIATOR.PulsarLoader.Update () [0x00000] in <filename unknown>:0 ^ That gets spammed over and over in the output log during the loading of the game, slowing down load times.
  18. Hello! I'm trying to update to 1.2.2-5, but there are some issues. I have both my kopernicus.log and output.log at hand, so they are both here: https://www.dropbox.com/s/6hirfuw2n2u6jc2/Kopernicus and Output log.zip?dl=0 The objects from the Kopernicus Log that fail to load are the planets I have generated from PQSMods. Were there any changes to PQSMods? The planets that didn't load use FallbackMaterial After removing that, those bodies still fail to load - I'm still unsure what the problem is. Any help would be appreciated EDIT 5: The lag-on-main-menu and slow loading issue has been resolved. It's a bad coincidence that my drive failed at the same time as I was updating Kopernicus.
  19. One day I hope for particle support in rings - would be a cool addition. Edit: Will there be / is there a way to add custom audio? I'm trying to add some lore to planets and science definitions aint cutting it unfortunately. Perhaps it could be done by biome? For a non-programmer, to me it sounds relatively simple but I'm sure it isn't (just a suggestion after all) Final note, say I would like to target a specific planet - let's say the Mun, and change its colour map, how would I go about doing so? Thanks in advance
  20. May I ask @Artyomka15 how am I able to create a nebula? I'm intrigued because I've been looking into how space engine does it, but it's not written in the same programming language as KSP (for unity - probably C#) If you have a moment, are you able to explain how I can create a nebula?
  21. Hey everyone! Gaia is pretty well done. It will be quite difficult to release it separately to the rest of the planets, since they all go together really well. I think it's probably best if I bundle the entire mod as well as Gaia together, rather than keeping them separately, only so that nobody complains to me that such and such doesn't work because I made a mistake packaging the mod. In short, it's easier and less work to not separate Gaia and the rest of the pack. Gaia will be replacing kerbin BUT, for now, it's in exactly the same place in the Stock system as Kerbin. I hope this is alright with everyone. Again, releasing the planet separately will make EVE and Scatterer freak out.
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