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zangonoid

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Everything posted by zangonoid

  1. Yea I modified the launch options to bypass the launcher. KSSL certainly did the trick, thanks! Good reads!
  2. Hey @Lisias, seeing this "Your 'pwd' doesn't match KSP's 'Application Root'!" at startup with KSP-Recall-0.4.0.2, TweakScale-2.4.7.4, and TweakScaleCompanion-2023.10.21.2. After I hit ok, the next error message appears stating it could not find part of path, mentioning a path to PD Launcher with GameData, and then closes the game. I have tried clearing MM Cache. Without TweakScale installed, game is working fine and GameData is located at C:/Steam/steamapps/common/Kerbal Space Program/GameData/.
  3. Thanks for the update! It improved my FPS massively when using a centrifuge from Stockalike Station Parts. The FPS was pretty bad before and moving through it had a number of issues, I had to toggle gravity on and off. But this fixed all that and FPS much better!
  4. https://www.dropbox.com/s/nzdizisaomobazy/KSP.log?dl=0 Hope it helps!
  5. Hi, I am using KSP version 1.12.5, TweakScale version 2.4.6.24, KSP Recall version 0.3.0.12, and TweakScale Companion version 2022.5.22.0 (UberPaket). On startup, an error "The given key was not present in the directory" is displayed (see image below). The game seems to function normally though TAC Life Support does show no food/water/etc in flight with some text errors (the craft does have the resources). If I remove Waterfall (version 0.9.0 along with related waterfall mods), this error is no longer displayed but it then recommends I install TweakScale Companion even though its already installed. I can provide KSP.log and Player.log if needed. Thanks.
  6. I am excited for new potential for modding with the new functionality and framework from KSP2!
  7. The big rock just to the left of my rover did not have collisions, while the small rock my Kerbal is standing on did have collisions. Hope that helps.
  8. Loving the update! I decided to test this at the Mun and looks amazing! I have the experimental collisions on and they work pretty well but some rocks do not have it. Can't wait to see them improved!
  9. So far in my 1.9 science mode save, SCANsat seems to work but has a crash bug when scanning. Scanning works just fine but the game crashes when I go to the map view while scanning. If I go to the map view after stopping the scan, the game does not crash. So far I've only experienced this with the SCAN RADAR Altimetry Sensor part and plan on seeing if this bug persists with the other parts. Overall, the mod works fine if you do not go into map view while scanning.
  10. Since you are using Andromeda Visuals, you absolutely cannot use OPM-VO. You must use the OPM cloud configurations by Eleusis La Arwall (I posted the link to it) because it was created to work with the old EVE which Andromeda Visuals uses.
  11. If you are using Andromeda Visuals, it uses an updated version of the old EVE that still had the BoulderCo folder. Thus, you cannot use this mod to add clouds to OPM. You must use the old OPM cloud mod by Eleusis La Arwall at: The first "old version" for Astronomers Visual Pack works perfectly with Andromeda. The main version auto selects your pack and has had problems for me.
  12. I've recently installed Scatterer and I have been experiencing this map bug. When I'm on a mission below around 13 km this blue cover is over the planet map. It only covers the light side, not the dark. When I move the screen quickly, the blue cover moves for a second (as shown in the screenshot). Can anyone help?
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