VincentMcConnell
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Everything posted by VincentMcConnell
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What mods do I need to build that rover?
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http://i.imgur.com/aehU6.gif LOL. Just kidding. Good find. I haven\'t put the effort into locating one yet.
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That\'s what I used to make my first few little 'capsules'. I now use the Odin. The Bootleg capsule works. For the chutes, I used the MK3 and for the retro engines, I used the MKB lander engine. It doesn\'t look totally like the Mercury Capsule, but it\'s an early style capsule basic idea. I launched suborbital ones on something that looked like a redstone and orbital ones one something that did NOT resemble the Atlas.
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How did you make the Mercury Capsule? Is this close enough for you?
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My first in a series of several checklists that need to be complete for this mission. Unfortunately, I have a lot more to do. Odin III Mission: Flight Checklist. ------------------------------ Pre Launch Checklists: Launch Window: 1. Mun is 90 degrees West of launch site relative to Kerbin\'s circumference. 2. Landing Site has potential to rotate into full sunlight. 3. Nominally, launch SHOULD occur during day light hours. ------------------------------- MechJeb Computer Instrument Panels- Keep following Panels open throughout initial launch. 1. Ascent Autopilot. 2. Smart A.S.S. 3. Surface Information 4. Orbital Information. -------------------------------- Panel 1: Ascent Autopilot. 1. Orbital Altitude: 100km 2. Inclination: 0 degrees. 3. Auto Throttle button pushed 'IN' (dark). 4. Auto Stage button pulled 'OUT' (light). 5. Auto Warp to Apoapsis pulled 'OUT'. -------------------------------- 1. Open 'Edit Path' panel. 2. Turn start altitude: 10KM 3. Turn End Altitude: 75KM. 4. Leave default ascent path. 5. Hide 'Edit Path' panel. -------------------------------- 1. ENGAGE Ascent Autopilot. Panel 2: Smart A.S.S. 1. Auto control taken by Panel 1. 2. If 'AUTO' is not engaged, attempt to 'ENGAGE' Panel 1. 3. Move Panel 2 aside. Panel 3: Surface information. 1. Ensure panel 3 is in a convenient location on screen. 2. All values should update automatically. Panel 4: Orbital Information. 1. Ensure panel 4 is in a convenient location on screen 2. All values should update automatically. -------------------------------- Onscreen Heads Up Display: 1. Staging bar scrolled totally 'DOWN'. 2. Throttle manually set to 100%. 3. ASAS engaged. (Press 'T'.) 4. Crew is NOT default 'Jeb, Bill, Bob'. 5. SM RCS disengaged. (DARK). -------------------------------- Lift off and ascent into orbit: 1. Press 'SPACE' to activate main engine. 2. At tower-clear, roll to 'North-On-Right' attitude on 8-ball. 3. Verify proper roll attitude. 4. At 10KM, pitch will set in. If it does not by 18KM, abort will be triggered. 5. At First stage fuel depletion, manually jettison first stage. (AP= 100KM) 6. Activate second stage. 7. Upon arrival at Apoapsis, ensure that Second Stage Engine fires on schedule. 8. Read Orbital Information Panel and verify that target orbit has been nominally achieved. 9. Log Orbital Confirmation Time on small notepad. 10. Lock Smart A.S.S. attitude to 'PRO-GRADE'. -------------------------------- Trans-Lunar Injection Phase: 1. Warp until Mun Rise over Kerbin Eastern Horizon. 2. Activate staging lock with 'ALT-L'. 3. Manually Ignite Second Stage Engine to Apoapsis of 12,000KM. 4. Verify target TLI was achieved on Orbital Information Panel. 5. At Altitude of 300KM, unlock staging. 6. Perform Second Stage Separation Maneuver. 7. Lock Attitude to 'RETRO-GRADE'. 8. Power Down 'SURFACE INFORMATION' panel. -------------------------------- Lunar Orbit #1 Insertion. 1. Upon entering Lunar Sphere of Influence, activate Orbital Insertion Stage. 2. Lock staging with 'ALT-L'. 3. Burn slowly on Retro-grade attitude to drop Periapse to 14KM. 4. Coast to Periapse. 5. Burn Retrograde to null PC (Pericynthion/Periapsis) to 14KM throughout descent. 6. At PC+0, burn to insert two modules into orbit of 14KM x ~200KM. 7. Coast to AP at 200KM. 8. Coast to PC. 9. At PC+0, burn again to drop AP to approximately 14KM. 10. Nominal Orbit achieved = 14x14KM orbit. 11. Separate from Orbital Insertion Stage. -------------------------------- Lunar Orbit #2 Checklists: Landing Site Plane Change Alignment: 1. First landing site fly-by. Inclination will be off. 2. Activate Lunar Landing Module 'LLM' DPS engine stage. 3. Lock staging with ALT-L. 4. At direct Lunar Near side on equator, burn NML+. 5. Align Plane for Landing site cross over on following orbit. 6. Coast to 180 degrees from landing site (direct opposite). 7. Use RCS thrusters to drop PC Alt. = 6KM. -------------------------------- Lunar Orbit #2 achievment will meet the following Standards: 1. Inclined to pass over landing site. 2. AP = 14KM. 3. PC = 6KM and directly over Twix Crater. --------------------------------- Lunar Descent Phase: 1. Engage 'RETROGRADE' Attitude on Smart A.S.S. 2. Power down Orbital Information Computer. 3. Reboot 'Surface Information Computer.' 4. Activate 'Landing Autopilot Computer.' -Touchdown speed: .2 meters per second. 5. Before crossing landing site, burn to drop trajectory just over Twix Crater. 6. Drop to altitude of 4KM. 7. Kill ALMOST ALL orbital velocity to drop directly into center of Twix Crater. 8. Activate 'LAND' function on Landing autopilot. 9. If any problems are found that can not be fixed by an altitude of 3KM, immediately take manual control of landing. 10. Touchdown in Twix Crater. ---------------------------------- Preparations for Lunar EVA checklists: 1. Power down all MechJeb computer systems. 2. Ensure staging is locked. 3. Power engine down completely. 4. Open MSI program. 5. Activate F12. 6. Verify recording is nominal. 7. Begin taking several panoramic photographs of landing site. (HUD in some, not in most.) 8. Engage ladder-view camera. 9. Ensure recording is still nominal. 10. Depressurize command cabin. ----------------------------------- Lunar Extra Vehicular Activity: 1. Carefully descend ladder onto Mun surface. 2. Perform first walking experiments. Check mobility. 3. Collect Lunar Contingency Sample. 4. After initial descent has been filmed, switch camera view over to Kerbal point of view. 5. Navigate to maximum of 10 meters from Lunar Module. 6. Take surface-level panoramic photography. 7. Photograph landing gear and other technical components of Lunar Module. 8. Inspect craft to ensure no problems are found. 9. Crewmember #2 Egress. (Crewmember #3 will REMAIN IN LUNAR MODULE). 10. Collect several samples. 11. Take photography of practically everything and anything, including other crew member. 12. Get a feel for walking around, running, navigating etc. 13. Plant Kerbal Flag on Lunar Surface. 14. Ensure Flag Distance is approximately 5 meters from Lunar Module. 15. Take more photography of flag. 16. Perform designated scientific experiments. 17. Prepare for ingress after 15 minutes of EVA time. 18. Lunar Module Pilot first ingress. 19. Command Pilot last ingress. But as you can see, total EVA time will be 15 minutes and not much important will be done. Flag deployment and sample collection only if possible.
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It's amazing what the mind can do....
VincentMcConnell replied to VincentMcConnell's topic in The Lounge
That would support the idea that human spontaneous combustion is believable. Seem far fetched? There have been cases of mysterious human combustions. Imagined all of that electricity coupled with the methane and other flammable gasses in our body... If something gets crossed up..... Well. One amazing thing our brain might be able to do is blow us up! -
Forgotten astronaut, huh?? (&Apollo 12)
VincentMcConnell replied to VincentMcConnell's topic in The Lounge
Of course he did. He was a navigator on a bomber of some sort in a war, a great pilot and as qualified of an astronaut as anyone else. He just, sadly, never flew in space. -
A little over one. The game was made last June.
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Why can\'t you return? Launch back into a 30KM orbit around Mun heading west-->east. 45 degrees into the far side, burn prograde until your AP reaches 12,000KM.
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Dude. Your signature is sad. I would hate to have seen Nixon have to deliver that speech. Just saying. Good EVA plan though. Is anyone drawing/writing up detailed flight plans and choosing landing sites and qualifying their lander like I am?
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That\'s not a waste of time... That\'s Science!
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That is so awesome. ;D
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Forgotten astronaut, huh?? (&Apollo 12)
VincentMcConnell replied to VincentMcConnell's topic in The Lounge
Yeah. Woops! I was looking too far ahead towards typing the word Mauro that I put a U. -
Forgotten astronaut, huh?? (&Apollo 12)
VincentMcConnell replied to VincentMcConnell's topic in The Lounge
Landing Sites, by Mission: Off the top of my head: Apollo 11: The Sea of Tranquility Apollo 12: The Ocean of Storms Apollo 13: N/A Apollo 14: Fra-Mauro Apollo 15: Hadley Rille Apollo 16: Descartes Highlands Apollo 17: Taurus-Littrow Valley -
Forgotten astronaut, huh?? (&Apollo 12)
VincentMcConnell replied to VincentMcConnell's topic in The Lounge
It\'s kind of hard to imagine John Young on Apollo 10 I guess. I think of him more from Gemini 10, Apollo 16 and STS-1 -
Hey again, everyone. Odin II just flew and successfully accomplished its mission around the Mun. It\'s now time to return, but there are a few things that need to be done before that happens. Anyway, here\'s a photo I took as I passed directly over the future landing site at 6 Kilometers. I learned a lot about it from this mission. Twix crater appears to be made of a ring like shelf. Basically, there is a pit in the ground, but between the surface level of the rim of the crater and the bottom, there is a shelf that acts like a set of two stairs or something. The landing site is covered in boulders, but they are spaced evenly enough that a landing is possible. The surface albedo appears to be under 4%, which our Kerbonauts will like while walking around during the Lunar Morning. Odin III will be the next mission in the series to fly. And it will be the first Lunar EVA in my Kerbal Universe.
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Nothing really, other than the seemingly smooth terrain texture during the pass over. I was orbiting at 10KM to pick a landing site. I saw it off to my left. I liked the albedo of the surface, the smooth texture and its proximity to the lunar equator. I have never landed there so it\'s best go ahead and go explore it.
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I duplicated the Linear Port RCS thruster and turned the copy into a mech jeb. Surface attachment is on all of my Command Pods, too.
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Give a warm welcome to 'Twix Crater'. The landing site of my first Lunar EVA to come. I\'m currently going through with all the planning and stuff right now. I have many decisions to make, but because this mission to image the Mun\'s possible landing sites was called 'Odin I', it\'s safe to assume that 'Odin III' will be the landing mission. (Odin II is to be a Lunar Module low-fly over above the landing site to give the Odin lander a systems shake down in Lunar Orbit.) The next Odin Mission will not fly until the landing actually happens after that. --EDIT-- Wow... The Lunar Equator is off. Damn. One second everyone.
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Funny you should mention it. I\'m currently in Mun orbit trying to pick out a landing site for my first Munar walk. All while listening to Apollo 13 OST - The Dark side of the Moon. Lol
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Of course I will. Yes. Harv has said it is part of the EVAs that he has already implemented I think. Life support is apparently not being introduced until a later update. I\'m sure someone will make a plug in, though. Yes. They\'re supposed to be able to walk, run, swim, climb and float. Not yet. EVAs are basically going to just be for show in this update. But we can expect to be able to perform scientific tasks, repair ships and collect geological samples as later updates are released.
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First Kerbal To Walk On The Mun/Minmus
VincentMcConnell replied to aceassasin's topic in KSP1 Discussion
Yeah. What happens if the cabin repressurizes by accident or something? Rescue is 4 hours away minimum... And there is no way that their Zo2 supply will hold that long. No, someone will have to be in the ship while the EVA is taking place, unfortunately. -
So there is already a thread about who you want for your first EVA, but I thought I\'d go bigger. Feel free to post all of your EVA plans here. You may include detailed flight plans, landing site locations, support and help to others planning EVA and anything about it you want. All three celestial bodies are welcome here at this thread, as is talk of all Kerbals and scientific exploration ideas. Have fun!
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First Kerbal To Walk On The Mun/Minmus
VincentMcConnell replied to aceassasin's topic in KSP1 Discussion
Kind of similar to what I\'m doing. I plan on only doing a 'two-Kerman' EVA. One of them will stay in the command pod to monitor systems and keep track of how everything is running while the other two go out and explore. It\'s easy to rename your Kerbs by the way. Open up the persistence file and find their names. Then simply type new ones. -
First Kerbal To Walk On The Mun/Minmus
VincentMcConnell replied to aceassasin's topic in KSP1 Discussion
I always wonder about that. Say you were to go back in time to young Armstrong and say, 'Hey. I\'m from the future and you\'re going to be the first man to walk on the moon some day.' He\'d probably laugh you back to present time. You\'d have to show pictures or something... I don\'t think they\'re supposed to be in the same family. All Kermen have that last name I think.