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VincentMcConnell

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Everything posted by VincentMcConnell

  1. I actually was doing that, but I\'m watching a video and trying to go into orbit while on youtube haha.
  2. So.. Using the Gemini add-on now and I have a quick question. I\'m still on the launch pad. How do I enter information for the orbit into which I want to launch? It auto launches the rocket into a 42.8 degree inclination, but what if I want it to launch into a 0 degree inc.?
  3. Many players and Kerbalnauts who spend hours upon hours trying to get Kerbal Space Program to work for them frequently end up landing back on Kerbin after a successful mission miles and miles from the launch site. I, for one, became annoyed with touching down on the hard ground and risking the safety of my Kerbs early on in my experience with this game. It wasn\'t until quite some time that I ended up working out a procedure for landing in the direct center of the prime recovery area (off the Eastern Coast of KSC) and tested my theories many different times. This same procedure is now clock work for returning missions from orbit. The first thing with which we need to familiarize ourselves is what the prime recovery zone actually is. The prime recovery zone (PRZ) in this case is about 40% of the way across the ocean off the eastern coast of KSC. Here is a picture: Now, obviously we know where we want to land, but how are we to ensure that it will be nice and bright for the recovery crews when we arrive? Simple. We pick what\'s called a “launch windowâ€. This is the time we are given to launch in order to complete our mission. For this guide, launch window will correspond directly to the daylight side of Kerbin at the moment of lift off. Here, we want sun rise to just be coming up on Kerbal Space Center. The planet rotates East, so even after several orbits, we will still be able to splash down safe and sound in not only daylight and ocean, but right where we want to. Here\'s a good idea of how the sunlit side should look when you take off: Please excuse all that debris and ships! Now, we can go ahead and launch into orbit. The ideal orbit for hitting this PRZ at the proper sun angle is about 150KM, but we can easily do the same thing at 100KM. The reason altitude matters is that it changes the angle at which we enter the atmosphere, thus changing our velocity and throwing off our recovery area slightly. This is where you will fire your retro fire package engines to return. Right off the Western shore of this gulf area... here: You\'re probably asking yourself... When do I shut the engines down? Well, that\'s very easy also. When your trajectory takes you on a course that ends right...here: It\'s as simple as that. You should now smash through the atmosphere and land about 40% of the way across the eastern ocean.
  4. Why are you doing that? You realize you could time warp and in 3.3 minutes, you\'ll be ready to make a nominal Trans-Munar Injection, right? Anyway......... Orbit at 10KM over the Mun. Make sure your orbit crosses over your desired landing site. Then, before you cross over it, retro burn until you de-orbit and your trajectory takes you onto a landing site... This is fairly advanced stuff, I suggest you practice with easier things first.
  5. Fuel quantity was as much as 70% on the thrusters by the time this rendezvous was completed. And finally, after all that, I have maintained a stable position a few meters away for docking in a future update. My first Agena and Gemini rendezvous in KSP!
  6. The math to do so is extremely easy. I love how that redditor thinks he\'s going to start a space program... Might want to first learn some basic calculations, dude.
  7. You don\'t have to throttle up and down.. Just run the engines at a fairly low thrust to make what\'s called a 'descent rate'. If you do it correctly, you can leave the engine running during the entire descent. RCS was not used on the Apollo missions to fine tune the descent rate.
  8. They are wrong, wrong, wrong, wrong WRONG! Don\'t believe me? Try this: Radius of Kerbin is 600KM. Orbiting at 100KM is an orbital radius of 50KM. Add 600 to 100. Semi Major Axis is 700KM. Now do the orbital period calculations based on that Semi Major Axis and get a stop watch to verify your figure. The guy on reddit doesn\'t know what he\'s talking about.
  9. Don\'t you think an RCS system is kind of pointless? Nice lander, though. FYI: You don\'t need RCS just to land. Simply adjust your attitude on the descent.
  10. LOL haha. I remember when I was a noob, I put fuel tanks on SRBs... fail.
  11. 'Try lighting a cigarette in a 100% oxygen environment and you\'ll get the surprise of your life as you watch it turn to ash in about two seconds.' -Michael Collins, Carrying the Fire
  12. Interesting... I seem to have an entire album containing about 200 screen shots of my crafts approaching various space stations in a rendezvous. I also get the feeling the maybe Apollo, Shuttle, Skylab and Gemini accomplished rendezvous and docking...
  13. Have no plan on making it. And think that it is under fanart. Love the Mercury-capsule feel to it.
  14. You have a quote from Flixx on your signature? Didn\'t that guy disappear and abandon his youtube channel for no reason?
  15. Wow. We are learning a lot about Kerbin scientifically.....
  16. I never say Trans-Munar Injection in KSP or in real life. I only use TMI in KSP when talking about a Trans-Minmus Injection. I always call it LUNAR in KSP.
  17. Thanks. My original idea was to make a meme about KSP nerd, but someone suggested it might be better to do an actual in-game meme, so I had my heart set on a Jeb one. Everyone has been making some AWESOME memes here.
  18. Yes. These are the same calculations I use to calculate orbital period of all of my spaceflight missions in KSP. This is THE formula for period.
  19. Sorry to say, but your calculations are off by about two hours. The most accurate way to find orbital period is the following formula ?(2)?(A^3/U) ? = Pi A= Semi-Major Axis U= Gravitational Parameter of Parent Body.
  20. So, by using the SMA of the Mun, the gravitational parameter of Kerbin and Pi, I calculated the Mun\'s orbital period. This means I have found the length of a Month (Munth?LOL) on Kerbin. If my calculations are correct, it lasts: 38.612800340434050698059694445 hours. We can round this and just say 38.61 hours.
  21. Finding the Kerbin year is easy. Basically just calculating Kerbin\'s orbital period. Excuse me while I calculate the length of a month on Kerbin. OFF TOPIC: If my calculations are correct, a month on Kerbin is: 38.612800340434050698059694445 hours.
  22. Said I was going to take the Vulcan to the Mun. I did it. Just landed on the North Pole at the Mun. Holy crap... Look at this terrain!!
  23. Tog, I am about to launch the Vulcan rocket to this exact site.
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