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Everything posted by XB-70A
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Witch is the way the majority of the Anglo-Saxon speakers are pronouncing it. Just like for Latin-based speakers it becomes "NÁ-zy" instead of the Germanic "NÁd-zy". But to go back to the starting subject I wrote it cause when I think about what kind of mess the part Mk3 to Mk2 Adapter has resulted with its "Kurvy!" wrote on the side... everything becomes possible.
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I just completed two touristic flights this morning to get money and past the time before the transfert window for my Duna and Eve probes open in about 280 days. As these flights are my top revenue incomes I don't even look to the objectives most of the time and even less to the tourists names, so I accepted two of them blindly... until I have to place them in the VAB I discover there was a "Nazie Kerman"... : As you can see with the contract window it's not a character I could have created. Anyway we go to the Mun together, as I blindly signed the contract... And they all seems to enjoy their trip : Honestly I feel like I was in Iron Sky during this mission, really... But more seriously I am sure to have read in a tread some times ago that even if the Kerbals names are hazardly created the program makes sure that some "dirty names" were not possible.
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I got a small bug today for the first time while making one of my two touristic flight to Minmus and the Mun. Here is the full craft : It is entirely stock. I use to transfert to Minmus first but this time it was the Mun. The second stage (two tanks plus a Rhino) had enough fuel to ensure a circularization, de-orbit after some time then I use the remaining fuel for braking until the lander got a speed of about 10 m/s. The second stage is separated, accelerated by the Sepatron and went to crash close to the landing site. Usually everything is destroy during the impact (around 40 m/s). But sometimes the fairing part survived. Here (surprisingly to me) both S3-14400 and S3-7200 tank were in one piece but I didn't care about them so much. The ascent was normal : As it can be seen the craft doesn't seem to got anything strange like one of these huge tanks. But when I looked at it on the map the debris parts appears with it : If the warp is snapped the parts are separated from the lander : They even follow the craft until the re-entry, but no explosions appear during it (we can see that they keep their same Mun coordinates) : I didn't take a screenshot of them, but after the flight I used the Traking Station to discover the part was a combination of these fuel tanks. They were like withholding over the surface (around 300 m) and not mooving. I just eliminate them from the Station and nothing else appears but it still a bit strange...
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totm june 2018 Work-in-Progress [WIP] Design Thread
XB-70A replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I keep working on some full stock launcher inspirated from real ones but with less than 100 parts. The last one is Kronos IB : There is still some change to make with the Apollo-like module. I had to choose a combination of three Mk 1 pods to realize it while keeping the game "small" scale. -
I went to the Kennedy Space Center for the third time during the last day. It's just like all aviation museums I went again and again, it's impossible to get enough of them. But while back to the game KSC it was time to send the first volunteered crew to Shabby Castle onboard Seedy Boat 1 : Valentina and Madtrix are waiting for the launch window. Powered by four Reliant and four Thud the Short Step 2F is a full stock basic launcher, able to place a load of 5 tons to 300 km. Keep on accelerating while heading on 41.5 degrees. Once the boosters separated the G are going back to 2-2.5. Main core separation around 1750 m/s. Seedy Boat is all but a Shenzhou replica, it's only made for fun reasons. The ship got way enough punch and will be placed on a circular 200x200 km orbit. 3rd stage separation and orbital correction of about 8 m/s to realize a quick rendez-vous with Shabby Castle. Two orbits later the rendez-vous is completed. With a 100 units of monopropellant a lot of maneuvers are possible. Stationed on its 130x129 km orbit Shabby Castle and its laboratory will serve for experiences during the next 30 days. Will Valentina and Madtrix still so happy after these days together in such a small volume? We will discover it in the next episode.
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The Kolibri, family of little shuttles
XB-70A replied to XB-70A's topic in KSP1 The Spacecraft Exchange
I also have two small 5 and 6 seats lifting bodies shuttles like this, the first based on the X-38 and the other called Doom Chaser. Both got a rear docking port. But the litlle one got an aerospike at this location : These two birds are really "old" to me, I made them during my second week of KSP playing if I remember correctly so they got all the stupid decisions a rookie can take, This craft was equipped originally with the RL-10 from FASA as the stock T-1 Aerospike could not be stacked at this time. Then I rebuilt the wing and don't change anything else. -
Hi everyone, I recently have finished to reshape my two oldest shuttles named Kolibri (Humming-bird). They were at first placed at the top of a large SRB coming from a STS mod and propelled by a nuclear engine from a mod too : They are now full stock, ridding on my Universal Light Craft Launcher made for the X-36 Arethuse. Both of them are maneuverable and easy to place on orbit. In any case you can start your gravity turn around 70 m/s then wait for the Kickback to went off. Once the hard acceleration over the climb will be soft and enjoyable. The U.L.C.L. carries a guidance unit and eight parachute for the return. You can place the shuttles on a 80x80 orbit, separate then de-orbit the U.L.C.L. After the hotter part you should still have enough fuel to decelerate and realize a soft landing on the Vector. The Kolibris on their part can reach their target up to 400 km without any refueling. On every test flight I de-orbited them from 200 and 150 km respectively without getting any overheating problems. The IB is more than stable while its younger brother the II is totally unstable during the approach. Here is the first member, the Kolibri Mk. IB : Extremely stable during the re-entry, you can find it here : https://kerbalx.com/XB-70A/Sleg-Kolibri-Mk-IB Then comes Junior, the Kolibri Mk. II : The landing can be, hem... intense with this one, just as the re-entry (do not touch the controls during it) as in a total craziness I choose to make it with a negative angled wing. Can be found here : https://kerbalx.com/XB-70A/Sleg-Kolibri-Mk-II Note that if you are a user of the StageRecovery mod, every parts will be recovered, the Kickbacks getting parachutes and the main core realizing its own propulsive landing.
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Today was particular as it was a station day. I always was really interested by the Chinese space program and the Tiangong-2 launch two months ago inspired me. With such a name ("Heavenly Palace-2" for some) I decided to create my own, named Shabby Castle. As my old Short Step 2E was not powerful enough to place the 31 tons of the station in orbit I had to use my good old Neutron. Starting the turn around 70 m/s. The launcher is still so stable. Chelomei's team would strangle me if they see what I've done to their famous rocket. First stage separation. 1600 m/s at 33 km. The second stage only got around 800 m/s but the target is an orbit of 130 km at 48.5 degrees. About two tons less, still accelerating. Shabby Castle now have to finish the work on its own. Two Thud ensures the final stage of the flight. On a stable orbit! 130x129, a bit like the 383x372 of the real Tiangong-2. I'm thinking about sharing this station with my Long-March 2F and Shenzou stock vessel respectively named Short Step 2F and Seedy Boat.
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I used the topic research function and don't find anything about. Under 1.2.1 my Kerbals are unable to walk normally. All of them are dancing and vibrating on one leg with the head lowered and inclined to the left. But apart of that they advance at the same speed and I still haven't got any crash since I played with 1.2 and 1.2.1 for more than a month now (it's a personal record).
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Absolutely beautiful! Such an honor, it's clearly the first time someone got inspiration from my work. The T-tails are so enjoyable in most conditions (until you're not in a dynamic stall or a spin). I still keep the PA-38 Tomahawk in my top 5 of personal experience to fly, she was so maneuvrable until you have enough energy and keep some speed on final. The Maddog family and my two flights on Cubana's Yak-42D as a passenger. I used to work on a Mk.3 SSTO in a T-tail configuration too called Project Talos to reach Duna, but it was a complete failure. 6 R.A.P.I.E.R. were not enough, and 8 too greedy to achieve an orbit greater than 82x82 km. It appears that the positiv angled horizontal stabiliser does not insure enough lift for that heavy machine. Same with a negativ AoA I tried for a stable climb :
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For the first time since I'm playing KSP I decided to look for an asteroid. A class-A celestial body was pretty close in the tracking station, by following it received the name WHV-977. The time to conceive a small probe fast with experiment is the service bay then... Ariadne 4 retrieve some service! Still so underpowered, alas. I placed the probe on a 400x400 km parking orbit to wait the asteroid to pass by Kerbin then intercept it, but in the meantime... The tracking station shows that WHV-977 will now definitely orbit Kerbin! And on a different orbit... so we go. Hopefully the 3rd stage and its HM-7-like still got about 2 km/s available. Add the probe 1700 m/s and it should still go well. Another correction to intercept it, rhaaaa! "Finally! After so many orbits and intercept attempts I got you, you are mine ahahaaaa..." But then the trance quickly stop as I discovered by using the science stuff that the asteroids actually bring N-O-T-H-I-N-G back! As I wrote it was my first flight to an asteroid, so how disappointing was the feeling when cames the reality. So I landed the probe on WHV-977 and condemn them to wander together till' the end. At least it enabled me to discover something about KSP's celestial bodies.
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I tried out my new lander Mercury II. Able to reach Minmus with 7 souls onboard and full array of science parts in the cargo bay then jump to the Mun, land on it, lift-off once again, then reach Kerbin and land on in a single part (and still enough fuel to ensure a controlled and powered landing). But while braking on the descent I noticed something unusual (at least to me)... A part from the transMunar stage has survived the contact with the surface! This was a glorious day for the Wolf's Dragoon!
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SPACE STATIONS! Post your pictures here
XB-70A replied to tsunam1's topic in KSP1 The Spacecraft Exchange
As 1.2 upset a lot of thing to me I had to rebuilt Outer Heaven totally. The result is better to me as the first one was a personal mod of a station found on KerbalX, at least this one is my creation. Four docking ports. Four solar panels and four (again) radiators. She can accommodate seven maniacs courageous kerbonauts on a 200x200 km orbit with enough power onboard to keep on the research while being on the dark side. A cargo bay got all the stock instrument to get the science points. I also rebuilt Avalon, still on a polar orbit but this time at 150 km. It's just a Zvezda inspired station to study the specific polar science points, with two medium docking port. I launched it with my Proton-like rocket, Neutron. It selfly completed its orbit with four Thud ensuring the propulsion. Simple and with a lot of monopropellant and fuel still available. I just forget to place at least a simple relay antenna... but a HG-55 is still available. -
Such a project is awesome AND crazy. I would like to see a golden propeller cap trophy granted as the reward of crazy but sucessfull engineering :
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I went back to Duna for the first time since my last trip in September under 1.0.5. For the first time with a full stock craft. As I need a simple relay before futher launch and with the next transfert window already on, Duna Express was build in hurry. Just powered by two Ants : I choose my old Alliance 11A (well, Soyuz means "Union" afterall) launcher to carry it : Then... With a mass of just 1.57 tons the relay makes Alliance overpowered. Even after the boosters separation it still accelerating crazily: Taking some rest on a 600x600 km orbit before the transfert. An occasion to go for 856 m/s was possible. No way to refuse as the 3rd stage still have around 1200 m/s available : 186 days laters the red dot slowly appears : With less than 400 m/s of dV onboard the 3rd stage I had to separate from it an keep on the circularization with the Ants. Even after the maneuver completed Duna Express still had around 1700 m/s onboard. Enough to get some orbital fun and ensure its mission for the next flight :
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I like to study it too. Years before I always placed my shortcuts in a unique folder were other folders (of the developers or publishers) contained again the folders of the games etc... just to keep the desktop perfectly clean and methodical, then one day I started to flip to the dark side. Anyway the strategy and tactical games are together, then the FPS are classed by saga and History (like a continuity). Just KSP and Freedom Force vs. the 3rd Reich are alone, the first cause I got no others kind of game like it and the second for its absolute stupidity but fun (...) On the other hand I hate to look at disorganized desktops, with programs and document everywhere. Looking just like the room of a teen with rotting old sockets under the bed, pizza and/or chips between through the keyboard and much more worse in the trash can
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Sometimes images are better than words : I'm in a MechWarrior 3 re-immmersion these last time, or go on RomStation to play a bit of Conker's Bad Fur Day sometime (as my N64 is dead now)
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I edited it a bit now as the "Legend's Origin" section was missing. Each time this parody reminds me so much of some experiences in Belgium and France with tourists "goming vrom de Nederlandz", all of them being really nice... until they went on the road again!
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While surfing over the Uncyclopedia (cause nothing happens for now where I am) I rediscovered the legend of... The Driving Dutchman The Saga of the Driving Dutchman is a legend of a cursed camper and his spooky mobile-home. A curse condemned him to aimlessly cruise along European highways in his rusty vehicle, never to arrive anywhere until Judgment Day. Legend's Origin It was about the year 1962 when the driver of a Dutch mobile home - who, even for a Dutchman, had a neck-breaking driving style and an exquisite vocabulary of swear words - tried to pass the scene of an accident on the German autobahn A2 near Rheda-Wiedenbrück, even though the road had temporarily been cordoned off. He narrated what happened himself, according to the following traditional record: "I am not dead, nor am I yet alive. I hover between this world and the world of Spirits. Mark me. For seven hours did I try to force a passage through this accursed traffic jam, but without success; and I swore terribly. For seven more hours did I change lanes, sound my horn, flash my head lights, and shout the living soul out of my body, and yet could gain no ground; and then I blasphemed, - ay, terribly blasphemed. Yet still I persevered. The family, worn out with arduous fatigue, would have had me leave the highway at some service area or exit; but I refused; nay, more, I became a tyrant, - unintentionally, it is true, but still a tyrant. My wife opposed me, and persuaded the children to pee in the car if they absolutely had to. In the excess of my fury, I threw the doors open and kicked the children out onto the road. Even their wailing and crying did not restrain me; and I swore by the fragment of the Holy Cross, preserved in that relic now hanging round your neck, that I would gain my point in defiance of traffic jam and road closure, of fog and ice, of heaven and hell, even if I should beat about until the Day of Judgment. My oath was registered in thunder, and in streams of sulfurous fire. The car jumped forward as if it were chased by furies and slid through other cars like the unearthly shadow that it now was, and in the centre of a deep o'erhanging cloud, which shrouded all in utter darkness, were written in letters of livid flame, these words - UNTIL THE DAY OF JUDGMENT." Legends and Stories about the Driving Dutchman The Vehicle The legendary ghost car is said to have incredible abilities. In case of a traffic jam it is said to be able to run at 120 kph on the emergency lane. It is also believed it can turn invisible whenever a radar control is near. Some narratives say that it also suddenly appears somewhere driving in the wrong direction. Encounters When the Driving Dutchman appears next to another vehicle this is a terribly ominous sign. It augurs an accident in the near future or at least a hefty fine for speeding. Drivers who reported meeting the ghost car said that the camper was either empty or manned with dead people or ghosts. Some mentioned they heard desperate calls for « Lekker Boderbrodjes ! Lekker Boderbrodjes ! (Please, let us eat our delicious herring sandwiches!) » from the empty cabin. Many stories also mention a ragged figure on a bicycle passing cars in service areas and trying to sell smuggled cigarettes. An unsuspecting buyer will inevitably fall victim to a customs inspection a short time later, unless he immediately nails the contraband to the glove compartment. The Missing Operator Service area personnel tell stories of haggardly, trembling figures stumbling out of the camper in the middle of the night and using the toilets without charge. Afterwards, the sanitary equipment is in terrible shape - toilet paper is missing, as well as saltshakers, glasses and newspapers. Then the vehicle disappears again into the foggy night. One restaurant operator who stood up to the car and demanded payment was never heard of again. The Bewitched Automobile An unsuspecting traveller approached a rusty camping trailer on the Grebser Heide parking lot. He knocked and politely asked if this was the Temnitz exit. A scruffy man with a strong Dutch accent opened and invited him for a lekker Genever. When the tourist left the camper a short time later, he found himself on the Gütersloh service area some 350 km away. Distressed, he turned around, but the camper was nowhere to be seen. In the Traffic Jam In the middle of a traffic jam between the Kamener Kreuz and the Bohnen exit suddenly a decrepit mobile-home pushed through the column, sounding its horn. Through the open window someone shouted "Over board mit de Blagens! ("Overboard, you damned brats! ")" and the whimpering sound of a female voice could be heard. The Sportive Driver A driver of a sports car once tried to overtake a shabby car with a camping trailer. But regardless of how much he accelerated, the vehicle stayed right at his side, while a mocking voice could be heard jeering "Lame car, lame car!" all the time through the window. The affair ended with a ticket for 200% speeding beside a construction site. No one else had seen the camper. The Cheap Vegetables A restaurant operator on a service area was offered incredibly cheap vegetables at two o'clock on a midwinter night. After he agreed to buy some, the supplier dropped huge amounts of tomatoes, cucumbers and peppers out of his camper. When the cook wanted to take the vegetables out of cold storage the next morning, he only found piles of plastic packaging. The Soccer Fans German hooligans late at night sang a song about how they would go to the World Cup without the Netherlands. Suddenly a damned skinny guy showed up and told them they were wrong, that they would go WITH the Netherlands, but that they were going not to the world cup but directly to hell for their godless boozing. Deeply moved by this incident, the men immediately renounced alcohol and joined the Catholic church. The Driving Dutchman in literature Inspired by the legend, the poet Walter of the Hubcap composed the following lines: One single hope shall remain with me, it alone shall stand unshaken: long though the car may follow the road, it yet must rust and rot and perish. Day of Judgment! Day of doom! When will the axle give away? When will the blow of annihilation resound which shall crack the vehicle asunder? When all the parts are worn out, then shall I pass into the void. You tires asunder, cease your course! Eternal extinction take me! The original page.
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Aaaah T-tail, the exciting experience on low speed approach. With the rear mono block window it looks like your were onboard a Piper Tomahawk ?
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Every times I read this term I remember that :
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Working on a new small/medium project, the XC-62. Just 4 RAPIER. I will probably asign her to crew tansfert and tourist orbital flights.
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I realized my first Mun landing under 1.2.0 and for the first time with a full stock vehicle : But bored of these conflicts of interest between space agencies I choose to declare the Mun property of... Clan Wolf!
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I found a bro' in the space ghetto : First recruit under my 1.2.0 carreer.
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Hi all, Yesterday was terribly slow for me so I started to imagine and draw a biz-jet like aircraft for waiting and I was asking my-self, could it be interesting to accomplish some flights for the Kerbal Space Center staff? Without changing too much the mission control, could we make a special flight for von Kerman who needs to go to the Mun for research purpose (giving us more science points or unlocking new parts), or fly (the so hated) Mortimer to a site on Kerbin for business reasons? All of this could be accomplished as the tourists travel mission.