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KSP2 Release Notes
Everything posted by Snikersnee
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If you can land and take off from it, its a runway.
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Should I make "Community Planet Pack"?
Snikersnee replied to ForumUser's topic in KSP1 Mods Discussions
It would be interesting to see a planet pack that, instead of having regular planets, has the crazy and wacky ideas of the community.- 16 replies
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- 1
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- community planet pack
- planets
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SCIENCE! It has never been a problem for me but I suppose it wouldn't hurt to fix.
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A-wing Interceptor (from star wars)
Snikersnee replied to Snikersnee's topic in KSP1 The Spacecraft Exchange
The reaction wheels are mainly for look. On the movie A-wing, there is a bit coming out of the back of the glass cockpit so I thought to kill two birds with one stone by putting the reaction wheels there.The craft does look loads better without them though. I'll work with it a bit more before I update the craft. -
A-wing Interceptor (from star wars)
Snikersnee replied to Snikersnee's topic in KSP1 The Spacecraft Exchange
Awesome. Looking forward to it. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Snikersnee replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
http://imgur.com/a/R1z7y Well the Havoc Marauder is almost done. Turns out it can get to munar orbit from kerbin orbit and back on a single tank of fuel. I also whipped together a small plane. http://imgur.com/a/x1VMN Also I cannot get the stupid imgur album to work so have the link. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Snikersnee replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
1.) make ship out of full ore tanks 2.) go really fast (on the water) 3.) pitch down 4.) to resurface, pitch up 5.) ??? 6.)profit I have had moderate success with this. -
Cargo bay doors with physics
Snikersnee replied to theend3r's topic in KSP1 Suggestions & Development Discussion
Well the cargo bay doors probably were built to handle the weight of the doors and the doors only. I think this would be better as a mod. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Snikersnee replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
This thread truly is glorious. Here is my Havoc Marauder. The reason it's in the WIP thread is because I cannot for the life of me figure out how to get it to land without (for the most part) altering its look. Maybe I'll just make it a space-only craft, but for now: It's pretty bad compared to all of your guys' crafts but I'm just glad it flies straight. -
Wind tunnels. [Booster rocket designs] This footage is of scientists testing experimental saturn V booster rocket parachutes, and this one [Command module designs] shows some footage of them testing models with the command module. The guy who uploaded the latter also uploaded some pretty cool documentaries about the Apollo program, including the rover and guidance system. NASA testing the Mars Science Laboratory (MSL) parachute. EDIT: Sorry if this doesn't answer your question. If not,
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A-wing Interceptor (from star wars)
Snikersnee replied to Snikersnee's topic in KSP1 The Spacecraft Exchange
Yeah I was going to include VTOL engines but because it had such little fuel, I thought it would be better to just not have them. Also figured it would be a carrier craft because of the fuel situation. You wouldn't mind linking the video here, would you? -
Thought I'd put this here if you need it. For me I usually throttle all the way up on launchpad, then, after liftoff, I throttle as far down as I can, with the ship still accelerating. As the rocket goes up , I can throttle down because less atmo pressure and higher velocity. Don't know how efficient it is but it saves a ton of fuel with solid rocket boosted stages.
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A-wing Interceptor (from star wars)
Snikersnee replied to Snikersnee's topic in KSP1 The Spacecraft Exchange
It's ok if you use it in a video. if there is anything you feel needs changing, let me know. Feedback is, as always, appreciated. -
Oh, sorry.
- 9 replies
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- command pod
- suggestion
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Turbojet Ramjet Scramjet Feel free to correct my naming. Not all jet engines compress their air. Not for me, although I bet some hardcore fans would like it.
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https://spacedock.info/mod/137/Discontinued%20Parts There you go. It adds in all the old parts, without a retexture I believe.
- 9 replies
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- command pod
- suggestion
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Change Root Part
Snikersnee replied to Bobdabiulder's topic in KSP1 Gameplay Questions and Tutorials
I think this would be better in here. -
I made a more complex flag of kerbin, the mun, and minmus if you want it. Unfortunately I forgot to save it as a gimp image so I can't edit it much, but it wouldn't take to long to get all the colors right if you want. Hopefully imgur will let you download it. If not, I'll put it on curse or something.
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New one is a bit too simplistic if you ask me.