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Speadge

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Everything posted by Speadge

  1. best is for sure to edit your savefile and delete those lines.
  2. the CPU usage u see in taskmanager is an overall usage. U seem to have a dualcore - so you have one core under full load now.
  3. i dont believe those fps are a "processorinfrastructur / 32bit" problem. 64bit doesnt fix fps problems
  4. i have the same problem with a huge Station.. 37 parts and lagging like 300. I think its the loading of the models at last that takes the cpu-power, less the part interaction... And the count of the "models" is the same at all, even with 300 times the same model, it lags as hell if it is weldet to 1 part
  5. so u guys paid for it anyway and get even free updates.. and are STILL complaining? what the hell? They could also just say "we sell v1.1. as KSP 2.o and u have to pay again for improvements". Dont you understand that they ARE working on fixing the issues already and that you are expecting more than you initially paid for? (both of u even paid for EarlyAccess :D) so so finish this MONTHLY thread: to edit default throttle, create a MM patch (defaultthrottle.cfg) in gamedata with: @PHYSICSGLOBALS { prelaunchDefaultThrottle = 0 } @Mod: please close this or its gonna become a trollthread.
  6. sorry, but most stupid post ever! There is a switch in the physics.cfg [edit: PHYSICSGLOBAL] to set it to whatever you want. so they dealt with it long ago and way better than "the minimum". Your Posting is nothing but offending and unnecessary!
  7. PEBCAK? seems its not the PARTSversion that is wrong here BTW, u r not really complaining about a test-release and asking others for having a _working_test_release_, do you? stupid idea: try the latest stable?
  8. i think its cause every engine needs different times to throttle up.. even some rockets burn 100% on ignition, others need 5 seconds
  9. get some sleep, jay @Proot are these really performance improvements u were talking about or tradeoffs? Cause i dont want to miss one single pixel
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