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KSP2 Release Notes
Everything posted by Speadge
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Speadge replied to SuicidalInsanity's topic in KSP1 Mod Releases
punctuation saves lives!- 1,507 replies
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Ghost Kerbals
Speadge replied to Zosma Procyon's topic in KSP1 Technical Support (PC, unmodded installs)
best is for sure to edit your savefile and delete those lines. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Speadge replied to K.Yeon's topic in KSP1 Mod Releases
so u set BOTH to allow roll? -
the CPU usage u see in taskmanager is an overall usage. U seem to have a dualcore - so you have one core under full load now.
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i dont believe those fps are a "processorinfrastructur / 32bit" problem. 64bit doesnt fix fps problems
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Speadge replied to girka2k's topic in KSP1 Mod Releases
i have the same problem with a huge Station.. 37 parts and lagging like 300. I think its the loading of the models at last that takes the cpu-power, less the part interaction... And the count of the "models" is the same at all, even with 300 times the same model, it lags as hell if it is weldet to 1 part -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Speadge replied to cybutek's topic in KSP1 Mod Releases
might want to check that link? -
Default throttle position to full ?
Speadge replied to Kevin Kyle's topic in KSP1 Suggestions & Development Discussion
thats what u got! everything else are feature requests! -
Default throttle position to full ?
Speadge replied to Kevin Kyle's topic in KSP1 Suggestions & Development Discussion
so u guys paid for it anyway and get even free updates.. and are STILL complaining? what the hell? They could also just say "we sell v1.1. as KSP 2.o and u have to pay again for improvements". Dont you understand that they ARE working on fixing the issues already and that you are expecting more than you initially paid for? (both of u even paid for EarlyAccess :D) so so finish this MONTHLY thread: to edit default throttle, create a MM patch (defaultthrottle.cfg) in gamedata with: @PHYSICSGLOBALS { prelaunchDefaultThrottle = 0 } @Mod: please close this or its gonna become a trollthread. -
Default throttle position to full ?
Speadge replied to Kevin Kyle's topic in KSP1 Suggestions & Development Discussion
sorry, but most stupid post ever! There is a switch in the physics.cfg [edit: PHYSICSGLOBAL] to set it to whatever you want. so they dealt with it long ago and way better than "the minimum". Your Posting is nothing but offending and unnecessary! -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Speadge replied to K.Yeon's topic in KSP1 Mod Releases
PEBCAK? seems its not the PARTSversion that is wrong here BTW, u r not really complaining about a test-release and asking others for having a _working_test_release_, do you? stupid idea: try the latest stable? -
i think its cause every engine needs different times to throttle up.. even some rockets burn 100% on ignition, others need 5 seconds
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cause he would have broken the 32bit 4gb limitation on startup already
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get some sleep, jay @Proot are these really performance improvements u were talking about or tradeoffs? Cause i dont want to miss one single pixel
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so windowshine is suffering the same issue then?
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@Proot: is it the same as windowshine or how is it related to it?
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Speadge replied to rbray89's topic in KSP1 Mod Releases
nice to quote that -
u sir, u made my day
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did i use a "3" somewhere?
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it was in proots config already - so perhaps he settled someone there... many happy lil proots
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you wont find a newer version of EVE yet
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@Proot , what are those bluish lights? BTW... u now killed my night cant go to bed with THIS!
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Duna looks GREAT!!!!!!!!!!!!!!!!!
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please try: http://uploaded.net/file/t2m5qfq6
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