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Everything posted by Evanitis
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Alien Space Programs - Dev Thread
Evanitis replied to Whirligig Girl's topic in KSP1 Mod Development
I keep having a recurring bug in a Laythe career - I sometimes lose the ability to timewarp (like in 3 out of 10 launches). Save / load doesn't fix the issue, nor restarting the program. I can warp from KSC and Mission Control, but not while focusing the craft. I only use a few mods, mostly visual ones. (MJ, KIS-KAS, ScanSat, TakeCommand, Dynamic Texture Loader, Scatterer, Planetshine, RPM and it's dependencies)- 170 replies
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- ksc on laythe
- ksc on duna
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AFAIK, both options result in a 'portable' install, so if you keep a backup copy of the downloaded file, you'll be able to play even if the internet itself goes down forever.
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You can do the same with the Steam version.
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The first step of geting smart(er) is to admit how dumb you were previously. Yup, my plane could never land on Duna in it's current form. But I had fun while attempting a few more dozen times. Than I reverted to the SoI change and did a neat aerocapture to land on Ike. 44 m/s dV remaining after a pretty suicidal suicide burn. I call that a pretty close call. Now to the next problem: in a full year of timewarping I managed to convert ~10% of the plane's LF/O capacity. My poor pilot will run out of all the Sudoku we sent with her. We chose to land on Ike and do the other things not because it's easy, but because we are very stupid. (no pics this time, as it's just a boring grey rock)
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The Steam version doesn't need you to be online either. As I heard, it downloads kinda' the same KSP directory, and it becomes portable after that. So you can just copypaste the directory if you want multiple installs with different mods etc. BTW... WAAAAAGH fellow orc! Red is fasta'!
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That's my GF, and that's a regular occupation on her end. Though I rarely objectify her. The object on the floor to your left will grow a meter of thick white fur every day.
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Alien Space Programs - Dev Thread
Evanitis replied to Whirligig Girl's topic in KSP1 Mod Development
Forget MJ, KER and KIS-KAS. -These- should be stock! Started a career on Laythe and having a blast. Nice scenery, less hassle with geting to orbit, trickier returns. I can't even imagine how could an Eve start look with fleas and such... but somehow I don't feel the urge to run and see for myself.- 170 replies
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- ksc on laythe
- ksc on duna
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How convenient... I picked mine from interplanetary space, almost at the height of Duna's orbit. Had to burn ~800 m/s with it. The fuel wasn't a problem as I took an ISRU for the task... but latching to an almost 2000 tonnes of rock resulted in a TWR of 0.01. I watched a few NASA documentaries while doing the interception burn towards home. Though I mined most of it's mass away on the way to Kerbin, so a Mun gravity assist was enough to instantly get a 100km PE. Easy-peasy.
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Alien Space Programs - Dev Thread
Evanitis replied to Whirligig Girl's topic in KSP1 Mod Development
YAY! I was planning for a long long time to pack a full set of Interplanetary Launchpad stuff and start a space program on Laythe.. but I was always too lazy to do so. But now I can just jump to the fun part of it.. Cool!- 170 replies
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- ksc on laythe
- ksc on duna
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Just to clarify - you mean that there should be no control input of whatsoever (from me or my mods) after decoupling? Naw, that can't be right, than I couldn't use airbrakes or 'chutes. What's the exact level of control allowed in the fall phase?
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What IS cheating? - The Thread to define the age old question!
Evanitis replied to Overland's topic in KSP1 Discussion
I think I figured out the definition: Cheting in KSP is when someone uses a feature that I don't use to make an aspect of the game more convenient.- 85 replies
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That was my though too, thought I can't visually confirm that - the CoM ball in SPH is huge. That tank is straight - it holds a gear too, so if the problem would be there, the veering would start on the launchpad. It's a two wiplash - one swivel setup, so it shouldn't be an inbalanced thrust issue.. but it to think of it again, the jets keep going on for a while in rocket mode, so it's possible. But I'm pretty sure I would have noticed if the problem stoped after the jets flameout. I know I could work around the issue by shifting some fuel, but I'd prefer to eliminate it... it would look too ridiculous to include pumping fuel to the left tank in the operating instructions. About decreasing thrust... I had a few SSTOs before, and I never had to do such. I have planes where it wouldn't be an issue to do so, but here... it kinda' needs all the power it can amass to reach orbit. Will test this too, but I feel if it solves the problem, it will generate an even bigger one. EDIT: had a thought... on it's belly, the two wings touch. I added an RCS port to the very middle of it. But technically it's only attached to one wing. Is it possible that the center position of the port doesn't matter and it only adds it weight to that wing? *runs to test* EDIT EDIT: Yup that was it. Glued it to the main fuselage, and nudged it to be on the exact same position where it was before. How silly.
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Leapfish Mk II .craft file Yes, it has many problems. Most of those are deliberate design chocies my engineers are quite proud of. It definately won't be the most graceful SSTO you ever flown. But one of it's silly properties isn't a planned feature: when I fire the rocket engine it veers slightly to the right. I didn't notice the plane doing it in jet-mode. It isn't a huge problem, as it can be corrected mid-flight, but it's an annoying thing I'd prefer to fix before we start mass production. I have taken the plane apart a few times, reatached everything with angle-snap, but I couldn't fix this phenomena, nor I could find the problem. Care to take a look? Attaching a picture too:
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Probably I won't laugh any harder today.
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Dang, it's disappointing to hear you. I always read your posts in the mental voice of Delphi (Sea Reaper princess in Citizen Kabuto). Blame the avatar.
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These theorists look like a win-win phenomena for me. They feel that they know something the vast majority doesn't, so they pierced the veil maintained by the Hidden Masters (?) who's main agenda is to keep the sheeps ignorant about their evil plans basic stuff like the shape of Earth. That must be a cool feeling. But we can also feel knowledgeable, intelligent and superior when facing people with convictions we find utterly silly. We can dive in that elevating feeling when we start to argue, while thinking that if we could make just one people realize how nonsense is his belief, the World gets a tiny bit smarter. Or we can ignore them while being glad that they are them and we are us - but only carefully, in order to avoid the tainting notions of pride and hubris. Than we can subconsciously feel morally superior. All and all, everyone wins some positive affection. Flat-earthers FTW!
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- stupidity in action
- space is a hoax?
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And I'm yet to give it up! It was just late and KSP decided to crash on the Nth quickload. I am -sure- my plane will land. the question is how 'cheaty' the way I'll need to use. My options I can think of: 2% cheatiness: further quickload abuse. On some attempts I was -this- close. 10% cheatiness: googling a Duna map to find a relatively flat area around the equator. 24% cheatiness: bleeding my speed to under 100 m/s on below 1km elevation, turning retrograde (surprizingly easy in Duna's atmo) and slay the remaining horizontal speed with a full powered swiwel burn as soon as the gears touch the ground. 44% cheatiness: activate infinite fuel and use my upward-facing junos to push the plane to the ground when the gears touch the soil. I'd hate to admit defeat and revert to the arrival at Duna. But since I see that the atmo is a fluffy pillow instead of a hammer, I can just aerobrake for an Ike landing.
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In my experience, the smaller the plane is the easier it gets to design and fly them. That's the most compact one I ever built: It's designed to fit in an mk3 cargobay. I was planing to build a big SSTO that carries this to orbit, but the project is on hold until I can think of a just slightly plausable sounding reason to do so that I can tell my investors. Though I won't even dig for it's detailed numbers, as I know it's nowhere near the smallest this thread will see. If you forget the notion that it should be kerbaled and should be able to dock, the only payload you need is a probe core. Slap on some fuel, a tiny rocket engine and 2-3 of the smallest elevons and it can probably fit in even an Mk 2 cargobay. I should take the project that spawned this plane even further: A huge SSTO that carries a smaller one to orbit that has an even smaller one inside it. sstoception! (BTW, closing the intakes changes nothing in the current version)
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I took my spaceplane to Duna, and attempted landing. A few times. I always loved to build SSTO planes, but I never really used one. Since I built one lately that (amongst other merits) has an ISRU and a drill, I was like 'hell, let's go anywhere'. So I decided to do a Laythe trip, refueled the plane... and set a Duna intercept 'cause I didn't have the dV for a direct transfer and was lazy to plot a slingshooty route. Thought I'll mine at Ike, but I was afraid to do an aerobraking and lacked the fuel to circularize and land. Ahh well, Duna will do too, so I went in for a landing - aerodynamic unpowered one. I thought it can't be hard, the gravity is even lower than on Kerbin, right? Well, I must say something is seriously wrong with that planet. The ground is like a rubber trambouline and the atmosphere is ludicrous too. I'm definately sure that landing a plane is possible there - even without it being designed for that very task... but the one I brought has kinda' the worst profile for that. I'm convinced that if I find a long enough flat surface I'll succeed... but I didn't. I won't tell how many times I tried, let's just say that GF asked if I'm watching a Michael Bay movie.
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Can't get reentry right in 1.05
Evanitis replied to Zalx's topic in KSP1 Gameplay Questions and Tutorials
Hahaha, I knew that word is familiar. Just wait until you diagnose someone with prograde amnesia. Or just being antinormal. -
How to 'fly by the mun'?
Evanitis replied to Ketatrypt's topic in KSP1 Gameplay Questions and Tutorials
Nope, just geting into the Mun SoI should do the trick. I'd double-check if the tourists are actually -on- the ship.. I guess all of us forgot even more important things than that when launching missions. But if they are on the ship beyond doubt, than it's just a bug, and that you can fix in the debug menu (alt+f12). -
I see a crucial flaw here in your process of dealing with ignorance. In my experience doing so helps nothing to very little in the grand scheme of things. Why you even attempt to do so if you don't enjoy it? Also... human stupidity is so beautiful. Why would you deny others the joy of marveling in certain constellations of beliefs and ideas and fixations in someone's mind?
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Can't get reentry right in 1.05
Evanitis replied to Zalx's topic in KSP1 Gameplay Questions and Tutorials
Two things that helped me with reentry in 1.0.5 early careers: Placing the Science Jr on top of the capsule. Yes it looks totally ridiculous, but I like that. Uncontrollable spin. It looks even more ridiculous, but it shifts the parts so while one heats the rest can cool. These should work for for suborbital / orbital trips, but I'm unsure if it's enough for returning from the Mun. For that task, I'd try unlocking batteries, so the pod has enough charge to keep SAS on, thus it can keep the heatshield on retrograde. Adding an OCTO probe core means that you don't need a pilot to use SAS, so Bob can go on the mission who can remove the data from the science modules, thus those don't need to reenter.