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Nich

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Everything posted by Nich

  1. So I did a test with my 4 case fans unplugged (120mx2 and 80mmx2) and still experienced they same thing. I suspect the power is not the issue. I did another test were I reduced my graphics to the bare minimum and it was almost worse. I have read that the windows PCI controller is terriable and it will not update to the intel drivers unless you manually force it so I guess that is what I am going to try next. I checked the RAM with the windows memory diagnostic tool and all of it passed
  2. Ah thanks something to look into. I have a courser 750 that is 5-6 years old. I have checked 2 different wattage tools that both said around 568 watts. Do power supplies get weaker over time? Doesn't the CPU normally shut off first?
  3. I recently upgraded my computer and now KSP likes to freeze up for a second once every 5 seconds. Here are my new parts and they are all significantly better then my old setup but preform noticeably worse. S2600CP2J server board dual E5-2670 i5 processors 128 gb ram upgraded from win xp64 to win7 ultimate (64) 480 gb SSD I recycled my power supply and my video card a BFG maxcore 55 ( basically a GTX 260) and my KSP save. When putting it together I ran into a problem that the board only has 1 PCIE v3 x16 slot and it is too close to the memory to put my card in. So instead I had to use an open PCIE v3 x8. It should also be noted that my video card is a PCIE v2. From what I have read online this slot should be able to handle the bandwidth without bottle necking but it is a potential source. I wiped out the drivers with DDR or what ever the driver remover tool is and reinstalled the newest nvidia drivers. I think I have updated my .NET and my direct X but I an not 100% sure how to check. Please if you have any thoughts I am out of ideas on what to try next to fix my stuttering. So my stuttering has been completely fixed. It was the combination of 1. Limiting to 1 CPU 2. adding the anti stutter mod http://forum.kerbalspaceprogram.com/index.php?/topic/139128-12-memgraph-1101-with-stutter-reduction/ 3. Not installing windows updates
  4. Well technically it wouldn't be an orbit it would remain sub orbital the whole time but you could make it around the world fairly easy
  5. I think the ultimate goal would be to hit the launch pad after an orbit. I think ultimate scoring would be in who has the minimum MOA. I.E. 1" at 100 yards is 1 MOA or 25.4mm at 91.44m or proportional to 27.78mm at 100m. So if you went 1400km and hit within 7km you would have an MOA of 18 (7/1400/.0002778) or if your target was the launch pad 3 770 km within 500 m you would have an MOA of .477 (.5/3770/.0002778) .
  6. ROFL, I do find that fuel contracts rarely pay for them self even when you do have the larger parts unlocked. And in your case 4000 units of fuel around the Mun doesnt help much (after completion) as you could strip mine all the science with 1000 units of fuel and a decent lander. Imagine the task if you had tier 1 science and 30 parts
  7. dv wise Mun is actually a bit more then Minimus. In addition if you pack an extra 1000 dv you can hit 4 extra biomes on minimus. If you land in the perfect spot on the mun that extra dv will only get you an extra 2 biomes and they are each worth less then the science from the Minimus biomes. The game steers you to go to the Mun first when it really should steer you to skip the Mun entirely and go Minimus, Gilly/Ike/Duna. If you switch Mun and Minimus physically. Then you can land on an easier equatorial Minimus but for less science. It also helps fill in the gap sciences wise between High orbit and Mun landing which can be very difficult. However currently after landing on the Mun it takes less dv to land on duna, ike, minimus or gilly
  8. Honestly hard would be easy if you allowed quick saves and reverts. I sent a one way probe to land on Mun and Minimus with all the beginner contracts that net me something like 2 mil kredits. Used that money to upgrade all my facilities and launched a Mun lander with enough dv to hit 3-4 biomes (900ish). That same lander can hit every biome on Minimus (2000ish) and My level 2 science facility is maxed out and I now have he tech to hit duna, ike, gilly, moho, dres, and most of the joul system. My biggest complaint about the science is Mun and Minimus need to switch places and Minimus needs its science cut in half.
  9. Put LFO tanks on top of your solid boosters with fuel lines to your central core. Size the tank so that it runs out when the booster runs out or just after. This way when you stage you have a full center core.
  10. Oh I have not even thought of a contract pack mod. Yes I am playing 1.1.3 and I am truely enjoying the update. Not sure if they turned up aero heating or if that is just the hard aero but I have yet to recover a materials bay from orbit. Yes I know I could but just not in a cost effective manar
  11. 3.1 mil to upgrade the science lab is going to take a while but at least I have rescued 17 kerbals and have 800k in the bank. Should be more then enough for a maned mission to Duna but I have not got any contracts for anything but satellites and only something like 180 days to the window
  12. Hi all, I have recently returned from KSP from a long break and I wanted to try a hard career with no save/revert. Things are going pretty well but I have had to restart twice for bankrupted space programs. In past games I would try to build optimized rockets but I have had to retrain my thought process to take safety as a primary concern. How do you make safety a primary goal? In my game I have started using probes much more frequently. My first Mun/Minimus flyby, orbit, and landing missions were all done with probes and net me about 1.3 million kredits. I have also noticed my self planning Kerbin orbit dv requirements of 3800-4000 rather then my old 3400
  13. I personally like modded careers but they need to be edited and voiced over to minimize the boring stuff. I don't believe I have seen a sub par player make videos with lots of crashes and fixing his craft. I have been thinking about making a first time play through of RSS with no save/ no revert. Unfortunately my video editing skills and tools are non existent (darn xp)
  14. 585 isp would translate to about 450 isp in the kerbal universe. And it would have bad TWR and electrical requirements. I dont think I would ever use it once I have Nuke and Ion unlocked.
  15. So can we apply any of this to launching off the surface of kerbin? What is the cheapest altitude to launch too? 70km? 80Mm? Assuming going to the Mun would it be more efficient to launch higher then the Mun raise PE to the height of the Mun and have a very cheap Munar insertion burn? Or does Munar oberth cancel this out?
  16. I personally love the "k" trend. And I would have to check but I believe kerbals star was called kerbol in the map information in 1.0.2. I 100% support kerbol
  17. I have had some really good SSTO s with a 140-150 take off speed but nothing close to 250
  18. 30/30 is rather easy. I suspect 10% science 30% funds is a little more grindy and the jump from high orbit to Mun flyby can be pretty tricky with any science gear. By the time you get to 10% science 10% funds my best missions barely pay back 50%. Here are some tips you may not have thought of 1. Everything must be 100% reusable. First stage lifter should be a LFO reliant with parachutes and 1800-2000 dv. This allows a nice high AP so you can get the next stage safe and recover the first stage 2. Your first flyby of the Mun may not have a science jr on it. This is just a fact you will have to accept. 3. Maned flybys of Mun and Minimus are possible with tier 0 and level 0 tech. Astronaut complex upgrade and EVA farming are probably the most important science upgrades possible 4. You may have to send probes before you will have the tech to send maned later. If you are doing it no save/no revert these are pretty high risk strategies with very tight dv budgets so be very careful.
  19. I have always thought that MPL should allow 100% transmission. That way when you are on your Duna mission you can transmit the data back to kerbin for 100% and get started on your gilly mission without having to wait for the return window from Duna.
  20. I think I made it to orbit with 3600 dv in this video. It is what I would call a lazy gravity turn.
  21. He needs to paint flames on his rockets because flames make them fly faster
  22. Duna and back in 4 missions is possible on hard. but eve and back is not
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