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Nich
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Everything posted by Nich
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Problem with interstellar is once you can get there your engines are so OP there is nothing interesting to do. Bill - HHHmmmm.... Jeb we expended 90% of our fuel to get here (1 billion dv) Jeb - Ok how much dv to land on that planet? Bill - 0% (900 dv) Jeb - Ok well what about that one that reminds me of home over there? Bill - 0% (5000 dv) Jeb - Ok what about that gas giant that has to be impossible right? Bill - No Jeb we can do it and it will only take .1% (100,000 dv) Jeb - What the hell are we supposed to do for fun in this system?
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@Jarin Seeing as we are still discovering dwarf planets and asteroids every day scanning tools suck pretty badly. Even with chemical rockets you can shroud and cool your exhaust gasses. Also Stealth is not invisibility the F-22 can be seen by the naked eye from 50 miles away IF you are looking at it. It can be detected by radar from 50 miles if you know what you are looking for but it may just look like white noise or a bird. Yet a majority of the aerospace community would still consider the F-22 a stealth fighter. Stealth != Invisibility but simply limiting the emissivity (light sound and heat) and reflectability of your craft. Old school planes could be detected by radar LONG LONG LONG before you could see or hear them so money was spent to shorten that range. However there is no point in shorting it more then any other as it only takes one to be detected. As sensor technology goes up stealth tech needs to increase to keep pace. Currently our scanning tech far far far out paces our space stealth tech because there is no reason to develope space stealth tech and TONS of reason to develop space scanners. I would agree that as distances increase to light hours or light days stealth becomes less and less important as you can simply move in a random direction to make incoming enemy lasers miss. This is why I said future space wars with aliens would be more about destroying their planet, sun or even galaxie then their battle cruisers
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I am going to have to agree and disagree. CURRENTLY there is no stealth in space but I see no reason with 0 point energy thrusters and EM bending shields stealth is extremely important and viable
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Rethinking KSP's career mode
Nich replied to Rombrecht's topic in KSP1 Suggestions & Development Discussion
Clearly ksp forums challenges section is the best AI you will ever find -
Torque adjustement slider (like gimbal)
Nich replied to Warzouz's topic in KSP1 Suggestions & Development Discussion
Your ignoring the main problem of the stock sas. No need to tone down the reaction wheel just need to fix sas. In most of these situtation caps lock does a pretty good job for me. -
The rocket equation does not like SCI-FY and SCI-FI takes form over function. Only way to over come this is to improve engine and power tech. That said I hate how space warfare is portrayed in SCI-FY. In reality space warfare would consists of 3 things Stealth, dv and Stand off distance. Most wars would be recourse denial (easier to destroy a civilizations home world then their battle ship) and as we already have the tech to blow up the moon or mars imagining what we would have in 100 years is scary. I suspect ability to destroy solar systems and in 200 years galaxies. 1. Infinite fuel 2. Interstellar tech 3. Near future tech
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You monster....... I love the idea behind the 1.1 update. Improve the base engine and fix all the bugs. I think squad should leave additional content to the modders. I kind of disagree with how squad is hiring modders as I would prefer that they simply give modders a "cut" or contract them to continue to update their mods as versions update thus officially supporting great mods. I would like to see more squad support for great mods but I am not sure the best way to go around with this.
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So I know everyone is upset about 1.1.1 but is it just me or does 1.1+ just look much better, cleaner? I have always played on 1080 but the colors look more crisp and the lines look cleaner? Did the switch to Unity 5 have better support for my graphics card or better anti aliasing?
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Ya I was pretty sad when I realized I paid for the pleasure of testing KSP for Squad. Although if I had the opportunity to do it again I would have paid the full 40 for .18 or what ever came out in 2013
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Oh and just an FYI 2 sets of reaction wheels can desaturate each other with a bit of math and patience using gyroscopic forces. So assuming every reaction wheel in KSP is actually a set of 2 reaction wheels realistically as you move constantly in 1 direction saturation would build up but as you stop accelerating saturation would decay. As long as you are not trying to do something crazy like trying to spin up to 100 rpm or have a massively undersized reaction wheels they are effectively unsaturatable. In addition most dockings and burns are set up hours/weeks in advance, happen much slower, and have much smaller speeds and accelerations. It is the same reason IONs are 2000 times stronger then they should be no one wants to spend 6 hours doing a basic orbital docking or a year burning to the Mun.
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To be honest I am not a big fan of watching live steams but I do enjoy edited youtubes of streams. Not sure if it is worth the effort just something to think about.
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No reation wheels are not op just like ions are not op. I do not want to wait 2 hours to rotate my ship 180 degrees. They are game play balanced. No mater how weak you make reaction wheels they are still to only way to set your attitude rcs is only used to desaturate.
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Joint strength seems just fine to me. I was able to get a noodle (all flt-200s) reliant SSTO to orbit just fine
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Where are the 1.1.1 release notes?
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I do have to agree with the OP 1.1 is not worth $40. Foruntily you also get 1.1.1, 1.1.2, 1.2, 1.2.1 and so on until the game is hopefully bug free. Does anyone one know how far Squad plans on taking KSP?
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That is true I normally hit 1650 around 21km
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Perpetuality Challenge - Most Stages to Orbit
Nich replied to Kerbiter's topic in KSP1 Challenges & Mission ideas
I saw one get to space but not orbit. -
I like it actually although the ability to shift left or right would be nice stock
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What is the fuel cell % set to charge? Does reducing it to 5% help? I just experimented and fuel cells were not drained until the 7th arrow. I wonder if PB nukes produce constant e and probe cores suck charge at warp rate? Or if time step is large enough the probe core takes 10% battery, fuel cell restores 5% and PB nuke restores the other 5% in one time step. I did find it interesting you can no longer set when fuel cell turns on :/
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I will one up you, the VAB/SPH is probably my fave feature. If I had to build ships by text files I would never play again. Although Gravity is a pretty good feature too lol
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What mod would you like to see integrated in KSP
Nich replied to gilflo's topic in KSP1 Mods Discussions
Just because a mod is very popular, good, and adds a ton to the game does not mean it should be added to stock. I mean looks at dang it, RSS and real engines. All are great mods but should never be considered for stock. The more I play the less I feel life support, antenna range, DV read outs, or far like mods should be stock. I think at some point squad needs to have officially supported mods that add to the base game. -
Mk2 has a pointy nose which causes lots of heat transfer. Shielded docking port causes flow separation and more drag to keep heat transfer to the ship a minimum.