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Everything posted by slaintemaith
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
slaintemaith replied to Pak's topic in KSP1 Mod Releases
Using KSRSS and this mod (with or without the ET extension) and I can't seem to manage enough dv to get into the semi-orbit a shuttle should be in. Am I doing something wrong? I have all ET parts set for LF/Oxidizer.- 2,351 replies
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- space shuttle
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Does this/these mod/s allow for a spacecraft to point in a specified direction relative to the horizon or another spacecraft much as MechJeb's SMART A.S.S. did?
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Are you using the Smart RCS feature as well? It's great for station-keeping, but will cancel out any translation attempts because it's designed to hold position. It used to glitch out every now and then. Anyway, you want to make sure SmartRCS is disabled before docking attempts. At a first glance this is all I can figure would be wrong.
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I suppose my evidence for the SOCK not playing well with FAR is anecdotal. The last time I tried using RSS/RO configs for the SOCK, reentry was every bit as controllable as it was without them. (And by 'controllable,' I mean the opposite of that) So I did what any other sane person would do: Give up and use the shuttle mod that I know works. If anyone has any procedures for the SOCK to get it to ground predictably and reliably while using RSS/RO, I'm all ears. What's happened to me so far is Deorbit, Hold pitch to 40ish degrees, Bank to correct, tumble out of control, tumble out of control, tumble out of control, tumble out of control, tumble out of control, tumble out of control, tumble out of control, tumble out of control, regain control at about 1000m, but by then it's too late because you're already hundreds of miles short of where you were trying to be, so you ditch in the ocean.
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I mean, there's this. It's for RSS/RO, which includes FAR. I don't think it'll work in a stock sized environment, though.
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Did you reduce the service module fuel quantities by at least half?
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Are you sure you're using the right engines and right fuels? BDB, if I recall correctly, is designed for a 2.5x stock scale. Service Module fuel is important. You don't want it full. Remember: you're not going to the moon, so you don't need all that reaction mass. Here's a post link that might help.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
slaintemaith replied to tony48's topic in KSP1 Mod Releases
Thank you for including the dv maps! Would it be possible to add the 'border' altitude of atmo/space for Earth, Titan, Mars, & Venus? This this correct, though? https://i.imgur.com/Raebt9J.png- 1,976 replies
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- totm mar 2022
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As an aside, is there some way to make the included-with-the-mod VAB become the "default" one, instead of having to use the stock Kerbal Space Center at all?
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Not sure how I missed this question. It's been a long time since I've fixed it myself, but I believe you only want *one* LaunchSites.cfg, and I believe the one you want to use (the one the game looks at) is in KSRSS/Patches. I'm guessing you've already figured this out by now, but I'll still respond for posterity. Sorry for the delay!
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PRETTY!!! Have you seen the KermanTech shuttle IVA for the Cormorant version? There are some useful-beyond-pretty gauges it has--one a GPS tracker over a globe instrument--which can show your position or a target's position relative to the map, and a computer display mode that shows the paths of the past,current, and next orbit, which is incredibly useful for plotting deorbit burns.
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Along with p. 15, MechJeb (to hold attitude & cancel relative velocity with the Smart RCS function), and fine RCS mode, you might want this mod: It's an oldie, but a goodie. When you get into 'rough' aligned position with your docking target (i.e., roughly in line with your nose facing the target docking port, I tend to set the Shuttle docking port as the "Control From Here" object, then slowly and meticulously use the mod below to line me up with the docking port. Once that's established, I can (for the most part) dock using small translation RCS movements--but remember, your axes have shifted when you're controlling from the docking port. "Up" is now "forward," etc.
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You probably don't want to do this. Because after you deorbit--no matter how well you deorbit--something between FAR and SOCK defecates in the petunias. (It's a limitation of FAR regarding non-node attached wings--thanks for asking!) So you're just going to tumble out of control and be disappointed. Every time. Seems I'm out of the loop.
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If I were me, I'd set the Force Roll: Climb to 180 as well. I believe the logic of it is like that it will track straight until ALT (Which you have set for 100m) THEN turn to the "climb" angle (which you have set for 0), then when the gravity turn starts, it will turn to the "turn" angle. (which you have set for 180) The point being you want to settle on your proper azimuth while you're going slow, because if you try doing it when you're going fast (like, say 50 seconds later) you'll encounter craziness. =) I could be wrong, but I set climb 180 turn 180 alt <tower clear alt> and I don't have the same issues. I keep all gimbals enabled on the mains and never have problems either. If you want a touch more realism, set your periapsis to -1 and your apoapsis to <desired> so long as it's out of the atmosphere. Set your "attach altitude" to something just out of the atmosphere as well. Can equal or be less than the apoapsis. The closer it is to leaving the atmosphere, the more time you'll have to get into position for OMS burn 1. In this way, once you remove the ET, it'll coast and burn up automagically. Use OMS engines to boost your periapsis to get into orbit. Real shuttles always (roughly) worked this way.