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Everything posted by slaintemaith
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Not sure how this is working in RSS/RO--although I might be having some versioning issues. I see there are pull requests that suggest this works, but once I add that patch, the program hangs when loading. What versions do I need to be using to have this 'go' in RSS/RO with the SpaceShuttleSystem? Is there a specific version of PartSwitch I need? I'm not using either TAC or Kerbalism.
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You mean beyond the one I posted just above your post there a couple weeks ago?
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[1.10.1.2] The Martian for KSP (MAV Release)
slaintemaith replied to bcink's topic in KSP1 Mod Releases
Re: generating its own fuel: Uh. How? I don't see any controls for it. -
For those of you who also think KSC is too far away from the launch pads, you can use this us_cape_canaveral snippet for config for LaunchSites.cfg. This should also adjust the height so it isn't floating as well.
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Yeah. My bad--I don't actually have the SOCK installed because I like FAR. Therefore no SOCK. Therefore no IVA patch I could send you. I'd literally have to do what I just did regardless. =) So I was making it up on the fly. My mistake was thinking the filename would be the same as the part name. Glad it's up and running!
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KermanTech is going to have a patch called mk3_patch.cfg. In it, lives this little bit of code: @PART[mk3Cockpit_Shuttle]:NEEDS[RasterPropMonitor] { MODULE,0 { name = RasterPropMonitorComputer } %INTERNAL[MK3_Cockpit_Int] { %name = MK3_adv_Int } } I think it'll work if you make it look like this: @PART[OV_forwardFuselage]:NEEDS[RasterPropMonitor] { MODULE,0 { name = RasterPropMonitorComputer } %INTERNAL[OV_shuttleIVA] { %name = MK3_adv_Int } } Also make sure you have the dependencies for KermanTech's IVA installed. Pretty sure that RasterPropMon, and ASET Props and Agency.
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I'm going to say I'd never put anything I planned to reach with the SOCK on any inclination that required a lot of crossrange to land. Without FAR, the margins are too tight to land at your desired runway with any consistency, even when knowing the exact downrange point to deorbit. You either need better crossrange capacity, or something to keep the electric charge happening for the days/weeks/months it might take to get an orbit that lines up with the runway. When I fly with Ferram's and the Cormorant Aeronology shuttle, I can nail the runway every time, given the orbital path is even marginally close to Florida. Ferram = Crossrange. I basically fly the reentry using Trajectories, MechJeb Smart A.S.S., and the map view. Adjust pitch and roll to keep the 'X' near the landing site. I still can't do that with the SOCK because Ferram's doesn't work with it, which means the atmosphere is like syrup. I'm good with anything that isn't off-plane, though.
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I think I see. The Cormorant Shuttle has most of these features, but are implemented without node attachment points. The wings and control surfaces both attach like stock wings--without nodes to lock them in place. Not sure how the tail works--since that's also a split rudder config. I'm guessing the SOCK is too far along to change it that drastically for RSS/RO. *EDIT: Although it looks like Nathan Kell has come to the rescue on how to make it go.
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Thank you! This gives me a good baseline to play with. I'm used to the "greasier, thinner" Ferram atmo that needs deorbit pretty much halfway across the planet, and gives much more leeway regarding crossrange and playing with pitch and bank to get yourself to KSC again. Without Ferram, the margins seem to be much tighter. Which is fine--I just wanted to get some numbers to start with. I really wish the SOCK played better with Ferram, but that's life, I guess. =) Also, I did *not* know Kerbal Engineer painted that sort of thing--I use Trajectories myself. Thanks again!