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Alexoff

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Everything posted by Alexoff

  1. No, I'm talking about the fact that the Boeing Corporation has a couple of shipyards for ships, but this is a drop in the ocean of their business.
  2. KSP2 is too small a game for T2 to decide to spend money on trials with modders. How much money can T2 get from them? The game now has a vague financial future, adding scandals in the press to this is a bad idea. The technical problems of the game itself and the lack of normal mod support are the main reason many creators refuse to develop mods for KSP2.
  3. In fact, high-tech companies pay almost no dividends, they prefer to tell investors that stock prices are rising. That is, profit in the speculative resale of shares, and not in payments. And share prices are rising on good news, there is news that GTA6 is being actively developed - investors' capital is growing, they are satisfied. If the news about KSP2 would be released on all TV channels, then investors would become impoverished overnight. It's more a matter of faith than a profit from the sale. GTA5 will probably pay back twenty KSP2 developments every year. But bad news like "the publisher decided not to bring to the release of KSP2" investors' faith in the safety and growth of capital is undermined, because the game will be brought to 1.0 one way or another The big bosses in T2 are doing big things - GTA5, GTA6, RDR2, buying a mobile games manufacturer. And this remaster and KSP2 is a by-product, like building ships for a Boeing. They do something, they bring some profit, and that's okay, as long as they don't making problems.
  4. I haven't heard stories of anyone getting punished for mods. But I heard a story about how T2 removed graphic mods for one game before its official remaster. Luckily T2 didn't remove KSP1 mods from the internet to force us to play KSP2.
  5. But dont forget to multiple peak 25.000 active players to 1.75
  6. The letter from the modders appeared quite quickly, just a few days later. Many mods for KSP1 appeared pretty quickly. Transferring them to KSP2 would have been an easier task if it weren't for the lack of proper mod support. Yes, I saw it, except for the maneuver editor and a mod with a bunch of flight data, the rest seemed insignificant to me.
  7. It's amazing that more than 2 months after the release of a "decent alpha version" of the game, everyone is so excited. I have written many times since 2020 that the developers are not telling us something, that there is something wrong with the game on the technical side, that we are being tested by videos with poor FPS. Maybe if the community had decided to start getting suspicious and grumbling before release, then T2 might have gotten scared. Then the studio would have received more money, time and promises of punishment in case of an unsuccessful release, maybe there would have been emergency professionals in T2 who would have sorted out problems in the game code. I have a feeling that the big bosses of T2 let the development of KSP2 take its course, perceiving that it would somehow come together. For many reasons, the developers could not cope and did not ring the bells that the game would be completed at such a pace by 2077.
  8. It's good to have a choice. Someone wants to force the game with mods so that it does not look like the source. Someone like me only uses the graphical enhancements and info-control mods of the tiba mechjab. And someone does not like fashion and does not install them. In KSP2 there is no choice - there are practically no mods. If a Ferrari is parked in the garage, then you can easily walk to work if the weather is good. And if there is not even a bicycle in the garage, then the choice of how to get to work in any weather is one - on foot. It's bad that the developers completely forgot about this feature, or is it such a T2 policy, or is the game so bad that it's not up to it at all.
  9. Have you tried playing KSP2? After all, the game was created by the developers, not the publisher. The publisher raised the price shamelessly, the developers made the game shamelessly.
  10. This is only if the game does not provide other options. There are not enough options in KSP2. And also in KSP1, many updates were actually the implementation of well-known mods into the game. If these mods did not exist, the game would not exist in the form that we know today either.
  11. I have a lot of experience watching franchises collapse. And I also have a lot of experience working with people who say more than they do.
  12. Hello, all. Gonna rip the band-aid off fast here: Kerbal Space Program 2 will release in 2022 instead of fall 2021. I know this is frustrating, especially considering that this isn’t the first time we’ve adjusted our schedule. We knew we were taking on an immense technical and creative challenge when we started this project. We’ve heard time and again from this community that quality is paramount, and we feel the same way. It’s not enough to deliver a bunch of new features – those features have to be woven together into a stable, polished whole. We’re creating a reliable foundation on which players and modders alike can build for another decade or more. That involves solving problems that have never been solved before, and that takes time. We’ve got a team of talented people working every challenge from every angle, and because I’m lucky enough to get a front row seat, I can see the huge leaps we’re making. It’s killing us how much of this we have to keep under our hats until the game is released. We can’t express how much we're looking forward to soaking up all your reactions and discoveries on that day. In the meantime, we’ll keep posting cool images here to give you a taste of what’s in store. We will also continue to release feature videos and developer diaries that go more in-depth on specific areas of the game, and hopefully those will help 2021 to go by a little faster. Stay tuned for a new dev diary coming soon, as well as a new Feature Video this winter. Thanks as always for sharing our commitment to making KSP2 as great as we all know it has to be. -Nate Simpson, october 2020
  13. As far as I remember, K2's experience allowed him to predict the release of science a month after the appearance of early access. I photographed quite a lot of other pictures, but that same photo is apparently a complete indulgence for the developers? Well, K2 and you, for your part, do not want to say anything bad about the game, we have harmony here. Yes, I know too, every time I wrote about bad FPS in a video from the developers, the same people tried to convince me that this was not true and came up with different excuses.
  14. The worst thing is that the developers are absolutely not going to do anything with mod support. I think if KSP1 had not been benevolent and convenient for modifications from the very beginning, then it would hardly have met with such success. Nate never once said anything about mods, the community manager only wrote that she saw an open letter, the story ended there. Now, even if the game is suddenly fixed in a couple of patches, there is absolutely nothing to do in it except what could be done in vanilla KSP1.
  15. If listen to you, it turns out that making games is now almost impossible and difficult. And KSP2 was born by the collective efforts of great professional developers, like Saturn-5. On Unity, Chinese developers somehow created Genshin Impact; on UE, indie developers create incredibly cinematic scenes that are difficult to distinguish from reality. What is done well in KSP2, better than in other games? Tutorials? I saw an interesting opinion that KSP2 turned out to be the best advertisement for KSP1
  16. Just told other developers? Here the situation is quite different. As I understand it, here the conversation was about months, in the situation with KSP2 we are talking about years. That's right - we don't know the situation at all. Here there is a studio - a black box. It releases promotional materials, and then a "decent alpha". And the game itself is just a pale shadow of what players have been waiting for. Why do we need to be sure that the developers did everything they could? Or maybe they just pretended to work? I have rich experience of working with people who do not fulfill agreements, miss deadlines, do the job very badly, and at the same time tell in bright colors how great they are and that they will soon reveal their creation to the world. I also know a lot of managers who lead in a way that would make the job go faster without that kind of leadership. Why is your version of events the only one - the game is simply incredibly difficult to create, nothing can be done better than it is, anyone but the developers are to blame? Maybe we’ll figure out the specifics, arrange a real investigation, who made what part of the game, who was responsible for what, find the dates of the creation of assets? What if the management wasn't so badly organized, and only the big bosses broke the game?
  17. It's because of people like you! Developers read the forum, read the reviews on steam, they become sad developers. And sad developers can't work well!
  18. The KSP has a very powerful fan base, which really knows a lot (I'm not talking about myself). One of these fans created most of the parts in KSP2, as well as the engine plumes. I think the KSP fanbase is one of the best, what other fans would give a game like KSP2 only mixed reviews on steam?
  19. I think this will eventually end. Or people like me will say - oh, yes, I'm already tired, well, how much time can you spend on this! And we will leave this part of the forum, only the most defenders will remain here. Well, or the developers will suddenly say that it was a prank, that here you have a game with multiplayer, performance and bases, as we promised.
  20. Is this the only question? For the rest, no objections? And who worked better? Your team or KSP2 developers? And like Nate is the boss, so we have to compare your holiday. In my experience, traveling to a conference is no less difficult than working, I would say it is a more time-consuming and generally pointless process.
  21. Well, I seem to have said something stupid with those gates, since I have never been around. But that doesn't mean I've changed my mind. Let's analyze the graphics at maximum settings on my 3070. Ladders... Of course I don't own a copy! It's the 21st century, only the publisher owns copies of the game, the players own almost nothing!
  22. It's a joke? In the game, the edge of the hangar door is straight, and the ladder of pixels is a bug in the game.
  23. Where can we see the technology that will allow KSP2 to make colonies and other stuff better than if it were implemented in KSP1? There is only talk that for those features that we were shown in the 2019 trailer, the KSP1 core would be too weak. But where is the advancement in the core of KSP2, which will cope with these features better?
  24. I have already written several times - do not make provocative statements against the background of the depressing state of the game. Find non-Amazon specialists, start serious work. This is a question from the series what to do if alcohol ruined someone's life by the age of 50. At least stop drinking alcohol, although this is certainly not a panacea, one should have thought before. Simple solutions no longer work. A frivolous attitude only sends a signal that no changes are planned.
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