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Alexoff

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Everything posted by Alexoff

  1. It must be to lose control and tip the missile, usually this ends the engines at warp. There are still some sorts of perversions such as one-step on Eve with many hours of burning by ion engines, but this is for especially sophisticated players. Now we have an engine with an impulse of 1400 s, which is enough for the entire system.
  2. The most egregious bugs have long been known, should be even before the release of early access. I would not want to worry about the game more than those who are paid for it
  3. It seems to me that some people have firmly connected KSP and developers in their heads. they believe that if someone scolds KSP2, then this is a blow to the franchise. On the contrary, I think that it was the developers, together with T2, who dealt a terrible blow to the KSP. In my understanding, they just used the fans and the franchise to make some free money. It most likely failed
  4. It's good that T2 decided for me and forbade everyone in my country to buy this early access
  5. In this case, we should expect that in the upcoming patches there will be no bug fixes, but on the contrary, new bugs will be added. There will not be a single step on the road map. Then almost any action of the developers will bring joy! As my friend says, it is necessary that children dream of becoming homeless, then in any case they will not be disappointed in life, the reality will be no worse than their dreams.
  6. Well, in fact, with this approach, we were generally promised little of anything specific. For example, science can simply be copied from KSP1, but we were not promised that it would be new? If the developers do not promise us anything specific, then what should we expect from them?
  7. Considering that it is almost summer of 2023 and not a single step from the roadmap has been completed, the release is obviously somewhere far away. After all, in 2021, no one talked about the roadmap and early access. The contract with the first developer was terminated before the start of the pandemic, sometime in December 2019 - January 2020, so most likely the virus ate a maximum of six months of development. The rest of the time was spent trying to make the game again. It is quite obvious that there was a constant turnover of personnel in the company, most likely the management could not cope with its tasks. Well, look for yourself - we were introduced to a new QA director, a new creator of the interface, a new creator of the planetary surface system, and all this after the release of early access. Who has done this before? Apparently, these were either vacancies, or the previous employees left. Why the game began to be made from scratch in 2020 is the most interesting question.
  8. Here's an update - a new topic on the forum! And the developers are not discouraged at all by what we write, so we can continue! You tried to prove something to me, but quickly changed your mind. It was possible not to start.
  9. Often, in order for the game to suddenly resurrect, the developers need to promise a million-dollar game, release the game for 10 bucks, and then bring it to the level of the game for 50 bucks. In cyberpunk, they first promised multiplayer, an open world, the ability to join various factions, various choices in dialogues, and more in VTMB-style. There was nothing like that in the game, but there were a lot of bugs and poor performance on consoles. Bugs have been fixed, the game works on consoles, but an open world is not needed, there is no need for reputation in the game, the player can not be given a real choice in the dialogues, the players do not need this, right? And now the game is good. So is it possible that in KSP2 players will only have enough for a good level to remove game-breaking bugs?
  10. How Not to Argue: KSP 2 Edition Poor arguments to make “Optimistic” arguments Are there many other such examples of miraculous resurrection? The fact that everyone has been referring to NMS for many years only says that this is an exception to the rule. There the story was very different. The game was in development for three years, the office was flooded with a flood that damaged computers, the number of developers was very small, and the engine was specially created for an incredible number of huge planets. The game, even with a bad start, brought the creators a lot of money, which not only paid off the development costs, but also allowed them to finish the game for years. Of course, they could spend all the money on yachts and a beautiful life, but they chose the game.
  11. The point is that a lot of ready-made engines, libraries and other features have already been created for game development. On the one hand, only a handful of people can create a good game in a short time in their garage, and on the other hand, mega-corporations are apparently ready to develop KSP2 for 10+ years.
  12. Graphically simpler, gameplay-no. Halflife is not an easy game. But this is certainly one of the best games of those years.
  13. Somehow sparsely new will be in patch 3. No heating? Changing the scale of the ENTIRE interface looks strange, since part of it is quite acceptable in size, and the navball for example is too large. In general, the game will be a journey of 10 years, unless of course it is closed. And once games were made in a year or two, in some 1997 ...
  14. I don't know if there are early access games on consoles? If not, then you need to wait for the console version at least six months after the release of 1.0. Is a console version being developed at all, or is it planned to be done in a third-party studio?
  15. And I dreamed that there was another planet inside the orbit of Moho. It's the size of Duna and in a retrograde orbit!
  16. You seem to have a low opinion of a career in T2? This must be why the game is developed by people with modest experience, although with great confidence in the future. At least in words. Meanwhile, KSP2 online on Steam did not exceed 600 people in the evening from Saturday to Sunday. There should be more and more people buying KSP2 in EGS or stop running the game through the launcher.
  17. I think in T2 you will be paid, besides, it will be work on your favorite game Of course, I did not propose to arrange a business with a mass purchase of keys, rather it is something like a bet. I think that in the Christmas sale KSP2 will cost 20-30 bucks and therefore such a game is losing. You are sure that the price will only grow, here is a small profit and the joy of being right. I've been a postdoc for a long time now and luckily my family owns more properties than family members. Therefore, my attitude towards money is somewhat different from the usual. A year and a half ago I bought a small indie game for 5 bucks and I was so impressed with it that I must have already donated more than 500 bucks to them so that the developers would continue developing it. So money is to spend, not to make more money. But this is all offtopic, of course.
  18. I think with your incredible experience (in excuses why devs can't do a good job?) you could help the devs a lot to finish the game. I can also add that since you believe in its rise in price in the future and an increase in demand, then you can buy steam keys for KSP2 in order to sell them to those who wish more expensively.
  19. It seems you are fighting a fictional scarecrow It's amazing how often you refer to your vast experience without giving any specifics. And I did not convince anyone, I just give my opinion What point? What are you even talking about? Is it just slipping into such florid insults?
  20. There was a very large thread on our Discord and a subset of users who all had specs below the min bar - they all had integrated graphics cards and were having very similar results (KSP2 wouldn’t load - at all). I checked in with our Senior Engineer, Mortoc, on this topic and he suggested a potential workaround by having them set their Windows resolution to 1024x768 - and now most of them are now able to play. This is how developers should fix bugs - they will tell how not to get into a situation that produces bugs
  21. Hi guys! We are also a kind of QA team here, though we are not paid, rather the opposite... In this case, these three hundred players can feel very important and special people!
  22. I wouldn't be so sure when cyberpunk almost stopped buying it was being given away at substantial discounts. I don't think many of us will starve to death if we spend the extra 50 bucks, but it's a question of propriety. If you have seen a lot of great pizzas in pizzerias for 50-60 bucks, and someone offer you a corn tortilla for 50 bucks, then questions arise about the justification of the purchase. After all, you don’t seem to get poorer by 50 bucks, but is the price of this dish justified?
  23. It seems to me that in the case of KSP2, although the price is defiantly overpriced, it is not very important. The main problem is that the game is quite difficult to enjoy, even if it was given for free. And it's doubly sad that T2 and the developers are using the KSP franchise dear to the hearts of the fans to unceremoniously extract profits while minimizing costs.
  24. The first point can be strongly related to the second one, because the developers will surely add a lot more bugs to the game when science and colonies are added.
  25. Yes, it is clear that the game is primarily a gameplay, not graphics. But the graphics also show that the game was made carelessly.
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