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Ratboyslim
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I would also like nuclear depth charges especially if they exist also A-10 Depleted uranium/explosive cannon rounds sound amazing if you ask me. Would be a great addition. What do people think of something like this? https://en.wikipedia.org/wiki/Mark_13_nuclear_bomb It says an estimated blast of 32 Kilotons Or a mark 24 https://en.wikipedia.org/wiki/Mark_24_nuclear_bomb
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[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
Ratboyslim replied to strykersm's topic in KSP1 Mod Releases
I just saw your mod pack while trying to recreate some WWII fighters love the look of your work. -
I have had installed Kerbal Foundries installed for a while and recently if i have a craft on the ground and are in mid flight it, it still simulates the game in the background, i have checked my settings and done a mod re-install and that didnt fix it. (This problem applies to every craft if there is a craft with Kerbal Foundries The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) Serialization depth limit exceeded at 'ThermalLink'. There may be an object composition cycle in one or more of your serialized classes. (Filename: Line: 67) Serialization depth limit exceeded at 'OcclusionData'. There may be an object composition cycle in one or more of your serialized classes. (Filename: Line: 67) Serialization depth limit exceeded at 'ThermalLink'. There may be an object composition cycle in one or more of your serialized classes. (Filename: Line: 67) Serialization depth limit exceeded at 'ThermalLink'. There may be an object composition cycle in one or more of your serialized classes. (Filename: Line: 67) Serialization depth limit exceeded at 'ThermalLink'. There may be an object composition cycle in one or more of your serialized classes. (Filename: Line: 67) Serialization depth limit exceeded at 'ThermalLink'. There may be an object composition cycle in one or more of your serialized classes. (Filename: Line: 67) Serialization depth limit exceeded at 'ThermalLink'. There may be an object composition cycle in one or more of your serialized classes. (Filename: Line: 67) Serialization depth limit exceeded at 'ThermalLink'. There may be an object composition cycle in one or more of your serialized classes. (Filename: Line: 67) Serialization depth limit exceeded at 'ThermalLink'. There may be an object composition cycle in one or more of your serialized classes. (Filename: Line: 67) Serialization depth limit exceeded at 'ThermalLink'. There may be an object composition cycle in one or more of your serialized classes. (Filename: Line: 67) Serialization depth limit exceeded at 'ThermalLink'. There may be an object composition cycle in one or more of your serialized classes. (Filename: Line: 67) Though that might help
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[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
Ratboyslim replied to Gaalidas's topic in KSP1 Mod Development
The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) This is my first time doing this....is this correct? (BTW i have tried a mod re-install and it didnt work) -
[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
Ratboyslim replied to Gaalidas's topic in KSP1 Mod Development
hello, i have been using kerbal foundries for a while now and i have started to notice that when i have a craft out in the field and i want to play as another craft, as soon as i pause the game then continues to play, i have removed the craft with the tracks and then repeated the test and it worked fine, any help? -
yeah i am, im just messing around with it now and when i fire the missile it just blows the entire craft up
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is anyone else having problems with the MGM tube cap just making the missiles blow up on impact as well as missiles just blowing up the tube entirely without a tube cap
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thanks ill give it a go My ship is now just violently rocking back and forth and side to side :/
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would someone be kind enough to give me a craft file of a decent ship with the 38CM gun, i wont use in any kind of video or give it to anyone i just want to see how i could make a ship big enough to use one since every time i put one on my ship it either sinks or capsizes. i have put so many blisters on its got to a point where it barley floats any advice? im still new to making ships
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Harpwner, i love the 4th image and the 1st although it appears you have already made your verdict
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great thanks....better get rid of them then lol i put about 200 under neath my ship haha - - - Updated - - - when i teleport to the coordinates some of the parts that i have made bigger using tweak scale go back to normal size. this also happens when i launch in the first place. as well as it tips over to the right for some reason even though the CoM is in the middle...