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Everything posted by Combatsmithen
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Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
U said @53miner53 has been acting different lately but it's me posting announcements and I did and 3 day announcement which he doesn't do so I went hehe -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Combatsmithen replied to Theysen's topic in KSP1 Mod Releases
HOLY CRAP YUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS- 2,216 replies
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- realism overhaul
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Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
hehe -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@Soda Popinski Has 3 days left -
RIp trashtop
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Yeah. SQUAD does nothing but write and re-write code (not saying that in a derogatory way). New parts at this point aren't really necessary as everything else can come through mods and more and more parts actually ruins the simplicity of the base game. If a modder can make a semi-functioning MP. I don't see why a dev team of several people can't code a pretty decent MP.
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Kerbal Space Program update 1.3 Grand Discussion thread.
Combatsmithen replied to UomoCapra's topic in KSP1 Discussion
Fingers crossed for some sort of MP for 1.4- 465 replies
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- kerbal space program 1.3
- disscussion thread
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Combatsmithen replied to Theysen's topic in KSP1 Mod Releases
BOI- 2,216 replies
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Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
No Problema -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
OK! I moved you down a place, moved @Soda Popinski up! So @Soda Popinski its your turn! -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Combatsmithen replied to Theysen's topic in KSP1 Mod Releases
all for 1.2.2? COMPILE THAT SHEIT- 2,216 replies
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Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Just checked the post history and its right -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I have a feeling my name got pushed to the back of the list but im not sure.... -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@Joseph Kerman Whats taking you so long -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
my polar station= bonus points. Needs a docking adapter sent up. Only has 1 SR port -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Combatsmithen replied to Theysen's topic in KSP1 Mod Releases
I dont know if FAR is yhet- 2,216 replies
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Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@LazySoUseHyperedit I was gonna test my shuttle to the Mun next turn to give that some love. Then send something to Duna since I've sent a module to Minmus and landed a rover on the surface base of the Mun -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I'm actually using stock struts. And when I'm in orbit and its time to use the arm I have an engineer get out and take a screwdriver drill from the cargo bay and take them off. The standard KIS complement for my shuttle is 2x KIS Strut endings, 2x Wrench, 2x Screwdriver drill, 2x K4 explosives (for demo tasks) and 2x connector ports (for refueling without docking). -
Lowest Airspeed to Orbit
Combatsmithen replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
This is cool. But this is going to be very very hard lol -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Fun fact. the next day in the save is a solar eclipse. So stay on the lookout for that @Soda Popinski -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
My Shuttle Carrying aircraft! The shuttle has the robotic arm detached to simulate what gliding in will actually be like. Also I have distant object enhancement installed. So when I'm sitting on the runway and timewarping at night you can see all the stations and stuff orbiting around zipping thru the sky its really cool -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Oh lol. Yeah I have to get rid of it because it causes aerodynamic instabilities when I'm re-entering. Also a robotic Arm that can fit in a half bay is kinda useless unless it folds over itself, which causes it to take more payload space in the bay and overall may cause it to have more joints -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
u are already on the list. it's your turn right now -
Kommunity Space Station 1.4.1
Combatsmithen replied to 53miner53's topic in KSP1 Challenges & Mission ideas
whats the multiple issues