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KSP2 Release Notes
Everything posted by dannway
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
dannway replied to Starwaster's topic in KSP1 Mod Releases
been waiting for this update! thank you @Starwaster!- 5,917 replies
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- reentry
- omgitsonfire
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[1.12.x] Experiment Tracker Retracked
dannway replied to linuxgurugamer's topic in KSP1 Mod Releases
I think there's a compatibility issue with Kerbalism since the science data stored is not considered finished. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
dannway replied to ferram4's topic in KSP1 Mod Releases
Keeps throwing me NullRef every time I revert my flight to launch. Reverting back to VAB seems to fix the issue. @ExtremeTrader [EXC 04:31:06.302] NullReferenceException: Object reference not set to an instance of an object FerramAerospaceResearch.FARAeroComponents.FARVesselAero.SimulateAeroProperties (UnityEngine.Vector3& aeroForce, UnityEngine.Vector3& aeroTorque, Vector3 velocityWorldVector, Double altitude) FerramAerospaceResearch.FARAPI.InstanceCalcVesselAeroForces (.Vessel vessel, UnityEngine.Vector3& aeroForce, UnityEngine.Vector3& aeroTorque, Vector3 velocityWorldVector, Double altitude) FerramAerospaceResearch.FARAPI.CalculateVesselAeroForces (.Vessel vessel, UnityEngine.Vector3& aeroForce, UnityEngine.Vector3& aeroTorque, Vector3 velocityWorldVector, Double altitude) MuMech.VesselState.AnalyzeParts (.Vessel vessel, MuMech.EngineInfo einfo, MuMech.IntakeInfo iinfo) MuMech.VesselState.Update (.Vessel vessel) MuMech.MechJebCore.FixedUpdate ()- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
dannway replied to Paul Kingtiger's topic in KSP1 Mod Releases
Congrats on the release! A quick bug report: There's an error message popped on the loading screen: 1 error related to GameData/UniversalStorage2/Parts/Processors/WaterPurifier.cfg- 1,553 replies
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- kis
- universal storage
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"We live in a very... very small world" -Jebediah Kerman while on his way to Minmus
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
dannway replied to Nereid's topic in KSP1 Mod Releases
Idk why but I have to enable all ribbons manually every time I load a save file -
Tried to use the Rep Funding mode today, no luck. Any ideas?
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[1.11] RemoteTech v1.9.9 [2020-12-19]
dannway replied to tomek.piotrowski's topic in KSP1 Mod Releases
1. Comsat around Kerbin should have at least 2 dish, 1 pointing at mission control, and the other pointing at active vessel. 2. I think you're a little bit overkill with the Dish . You should avoid using CommTech-1 in cone mode the satellites pass the orbit of Dres. Try using Comms DTS-M1 for Kerbin-Mun/Minmus Connection -
Glad you're listening to the feedback ! Looking forward for the next releases !
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
dannway replied to ferram4's topic in KSP1 Mod Releases
hahaha learn more physics. My advice: slow the rocket down untill you reach thinner atmosphere at about 12,000-15,000 then punch the throttle till you reach orbit altitude.- 14,073 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
dannway replied to Starwaster's topic in KSP1 Mod Releases
xDD Someone reported something similar to this on FAR- 5,917 replies
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Not to get rid of contracts completely, but turning down/off contracts money rewards. This mod has so much potential to make reputation more useful in career mode because right now, reputation can only be seen as a "currency", and is mainly spent on instating Strategies in the Administration Facility and nothing else.
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I second that. Adjust the payment based on rep is a brilliant idea!
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I'm not using TweakScale, got the same problem. Modlist:
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
dannway replied to ferram4's topic in KSP1 Mod Releases
First of all, thanks @ferram4 for the update! I encounter an issue. I just landed on the Mun and performed an EVA. When the kerbal touch the ground, the screen started to glitch for a sec, then after planting a flag, my kerbal can't move at all. I decided to tried doing the exact same thing while monitoring the log. The reason why I address this to you is because this is what shows up in the log right after the kerbal touched the surface of the mun and plant the flag: You can see the first full log, my spec, and full mod list here: http://forum.kerbalspaceprogram.com/index.php?/topic/138726-cant-move-on-eva/&do=findComment&comment=2554828 Any ideas? Thank you in advance ! EDIT: The problem is fixed by removing the ModuleManager cache and let the game make a new one. Still wondering why it happened tho. Latest Log: -Dann- 14,073 replies
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I just landed on the Mun and performed an EVA. When the kerbal touch the ground, the screen started to glitch for a sec, then after planting a flag, my kerbal can't move at all. I'm pretty sure a mod was causing this, but I don't know which one to address this issue. I need someone to help me identify which mod is causing this, so I can address it to the mod maker. Thank you in advance ! My spec: MacBook Pro (Retina, 15-inch, Late 2013) OSX El Capitan Processor: Intel Core i7 (4Cores) Memory: 16GB GPU: NVDIA GT 750M here's the log: and my modlist: KSP: 1.1.2 (Unix) - Unity: 5.2.4f1 - OS: Mac OS X 10.11.4 USI Tools - 0.7.2.1 Chatterer - 0.9.8.1230 Community Resource Pack - 0.5.1 Connected Living Space - 1.2.0.9 DMagic Orbital Science - 1.2.4 Deadly Reentry - 7.4.3 Engine Lighting - 1.4.2 Ferram Aerospace Research - 0.15.6.2 Firespitter - 7.2.3 RasterPropMonitor - 0.26 KAS - 0.5.6.7 KIS - 1.2.7.6 KSP-AVC Plugin - 1.1.6.1 Kerbal Engineer Redux - 1.1.1 Kerbal Joint Reinforcement - 3.1.7 InlineBallutes - 1.2.3 Modular Rocket Systems - 1.12.6 ModularFlightIntegrator - 1.1.3 EVAHandrailsPackContinued - 0.2.1.1 Docking Port Alignment Indicator - 6.3 Final Frontier - 1.0.4.2216 PlanetShine - 0.2.5 DeepFreeze Continued... - 0.22.1 RealChute - 1.4.1.1 RemoteTech - 1.6.11 SCANsat - 1.1.6 Ship Manifest - 5.0.9 SpaceY Lifters - 1.12.4 TextureReplacer - 2.4.13 Kerbal Alarm Clock - 3.6.1 USI Core - 0.2.2.1 USI Exploration Pack - 0.5.2.1 Freight Transport Tech - 0.5.2.1 Karbonite - 0.7.2.1 Karbonite Plus - 0.6.2.1 Karibou - 0.2.2.1 Kolonization Core - 0.2.2.1 USI-LS - 0.4.2.1 USI Survivability Pack - 0.5.1 UKS - 0.40.2.1 Universal Storage - 1.1.0.11 [x] Science! - 4.16 Edit: The problem is fixed by removing the ModuleManager cache and let the game make a new one. Still wondering why it happened tho.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
dannway replied to Starwaster's topic in KSP1 Mod Releases
@atomontage I also can confirm that this pre-release fixed the KIS/KAS EVA issue . Thanks for the update @Starwaster !- 5,917 replies
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Are there any lights part pack for KSP 1.1?
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Kerbal Space Program patch 1.1.2 is now live!
dannway commented on KasperVld's article in Developer Articles
I feel you bro. Just manually updated 42 mods, then this patch came out. xD -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
dannway replied to ferram4's topic in KSP1 Mod Releases
I guess the problem lies in patch 1.1.1 itself. My ships went crazy during launch without using this mod. Anyway, thanks for the update!- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
dannway replied to Starwaster's topic in KSP1 Mod Releases
IDK why, but my game still detect Deadly Reentry v7.4.1 although I downloaded the v7.4.2 :\- 5,917 replies
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