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Phineas Freak
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Everything posted by Phineas Freak
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Deadly Reentry is suggested from RO but not strictly required. RP-0 on the other hand requires it so if you are playing on the career mode you have no other option than to install it.
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Connection node orientation CFG
Phineas Freak replied to spacetackle's topic in KSP1 Mod Development
The AngX, AngY and AngZ parameters can take any value between -1.0 and 1.0, meaning that -1.0 would be -90 degrees ("down") and 1.0 would be +90 degrees ("up"). It is possible that you are modifying the angle of a wrong axis. For some reason the .cfg values do not follow the normal cartesian "rules" (X, Y, Z) but a "proprietary" one (X, Z, Y). -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
Phineas Freak replied to NecroBones's topic in KSP1 Mod Releases
@NecroBonesas usual, excellent work! Noticed two small issues though: the Delta II core propellant tank fairing attachment nodes are a bit off (corrected it by moving them along the X axis at the +/- 1.18 position) and the Delta II procedural fairing base probably references a wrong model (fairing diameter is 2.4 meters as expected but the base is conical - Centaur style - and has an outside diameter of 2.95 meters).- 966 replies
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[1.1] RemoteTech v1.6.10 [2016-04-12]
Phineas Freak replied to Peppie23's topic in KSP1 Mod Releases
@Rory YammomotoThe Flight Computer also respects the signal delay, it is not a "fire and forget" thing. Also, you say that you would like the stock "flight computer" not to have that input delay. So what's the point of keeping enabled the signal delay then? I agree on the flight computer path-finding problems, it never really worked well (and it is essentially broken if you try it with only RCS thrusters and no reaction wheels). You can disable the signal delay limitation for now and have a much better time flying probes. Tagging @tomek.piotrowskiso to take a look at the flight computer issue. Edit: ninja'ed by Kebart. -
[1.1] RemoteTech v1.6.10 [2016-04-12]
Phineas Freak replied to Peppie23's topic in KSP1 Mod Releases
The Stability Assist System cannot be considered steering, it is just a PID controller (a probe functionality). The fact that the SAS can control the attitude control system (be it a RW or an RCS block) does not make it capable of being an ACS by itself. And what do you mean by "nobody"? You, the player takes all the decisions regarding the game inputs, not an AI. -
[1.1] RemoteTech v1.6.10 [2016-04-12]
Phineas Freak replied to Peppie23's topic in KSP1 Mod Releases
The thing is...the SAS may be on the probe core but someone has to flip it on (and off if needed), right? It is not the signal from the "computer" to the "SAS" that has to travel, it is the radio signal from "KSC" to the "computer". -
On the topic of probe cores and avionics, it would be really nice if we could make the avionics have a multiplier that can be changed procedurally and combine it with a "Procedural Probe Core" part. The procedural probe core is easy but coding the avionics to be proceduraly generated might be difficult.
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[1.1] RemoteTech v1.6.10 [2016-04-12]
Phineas Freak replied to Peppie23's topic in KSP1 Mod Releases
@komodoi think that it is not possible to patch stations, only operational parameters. For example, the 64K mod created a duplicate KSC station in order to "fix" the scaling issue. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Phineas Freak replied to rbray89's topic in KSP1 Mod Releases
@ColKlonkyou can get one from the RVE GitHub repository. -
[1.1] RemoteTech v1.6.10 [2016-04-12]
Phineas Freak replied to Peppie23's topic in KSP1 Mod Releases
@chrislDefine the parameter "MaxQ = <FLOAT>" in the main ModuleRTAntenna module (not inside the TRANSMITTER{} block) and give it a value. RT uses 6000 Pa for example. -
[1.2] Real Solar System v12.0 Dec 8
Phineas Freak replied to NathanKell's topic in KSP1 Mod Releases
@MainSailordid you also replace the planet references inside the "planetsList.cfg" file? Just asking because you did not mention anything about it. -
[1.1] RemoteTech v1.6.10 [2016-04-12]
Phineas Freak replied to Peppie23's topic in KSP1 Mod Releases
@komodoit is already accessible, that's how RSS makes all the required changes to the tracking stations: https://github.com/KSP-RO/RealSolarSystem/blob/master/GameData/RealSolarSystem/RemoteTech_Settings.cfg Just create a "RemoteTech_Config.cfg" file and populate it at least with the following block: RemoteTechSettings { <user settings> } And replace the <user settings> with your personal parameters (RT wiki). -
It was included with the 1.0.5 update. KSP 1.0.5 changelog (under "Part Class and Modules"): * Decouplers can have their staging and their crossfeed toggleable.
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Yep! MODULE { name = ModuleToggleCrossfeed crossfeedStatus = <BOOLEAN> toggleEditor = <BOOLEAN> toggleFlight = <BOOLEAN> } Legend: crossfeedStatus (true/false): Sets the cross feed status of the part (default active or inactive, toggleable via the editor right - click menu). toggleEditor (true/false): Allow the user to change the cross feed status via the editor right - click menu. toggleFlight (true/false): Allow the user to change the cross feed status in - flight.
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Need help creating Module Manager patch
Phineas Freak replied to Greavsie93's topic in KSP1 Mod Development
A much simpler solution would be to get SMURF. It will do exactly what you are looking for. -
Any reference to the previously assigned FX of an engine transform is deleted and replaced it with a new one (supplied by RealPlume itself but up to the user to configure).
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
Phineas Freak replied to NecroBones's topic in KSP1 Mod Releases
That's why i proposed these launch vehicles: for the Athena, the only things that needs modelling are the Castor-30 (a smaller variant of the Castor-120) and the OAM (Orbit Adjust Module). If you want to be perfectionist, then you could also include the payload fairing. The Minotaur would be a bit more tricky (and not recommended over other LVs), requiring a new Castor-120 conical interstage, the Orion 50 SRM, the Star 37/FM, along with all the other adapters/interstages/decouplers.- 966 replies
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@Oksbadit seems like the issue is RO itself (and the necessary thermal values are already there). If you still have problems after using the above patch then check the stock physics.cfg file: RO modifies many parameters so there are many chances that something will go wrong if it doesn't get patched correctly.
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@Oksbadcan you find the heat shield part config inside the ModuleManager cache file and paste it here? The patch that @Starwaster posted is included with RO but it seems like it doesn't get applied.
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[1.2] Real Solar System v12.0 Dec 8
Phineas Freak replied to NathanKell's topic in KSP1 Mod Releases
If you mean the time for one complete rotation, it's 86164.098903691 s (23h, 56m, 4.1s). -
[1.2] Real Solar System v12.0 Dec 8
Phineas Freak replied to NathanKell's topic in KSP1 Mod Releases
Exactly 6371000 m (6371 km), as defined by the Kopernicus patch for Earth.