flx
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Curious George
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
flx replied to ferram4's topic in KSP1 Mod Releases
Ok, I've lost all hope, I guess it's time for me to drop KSP. FAR had been making my game and now it is no more.- 14,073 replies
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'Hold this angle at all costs' SAS mode
flx replied to Vectura's topic in KSP1 Suggestions & Development Discussion
Try Pilot Assistant -
The v1.2 Hype Train Thread - Prerelease is Out
flx replied to Whirligig Girl's topic in KSP1 Discussion
Differential steering of large wheels allows to easily speed up to 90m/s by applying it to one side after another. Was that always the case?- 1,592 replies
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- not the patience ferry
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
flx replied to ferram4's topic in KSP1 Mod Releases
How much KSP have changed between 1.1.3 and 1.2 in terms of FAR work? It's so painful to have fixed (it was fixed, right?) landing gear physics an not being able to actually fly planes.- 14,073 replies
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btw, I fixed this for myself.
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This. (FAR removes lift arrows, their existence shows that stock aerodynamics will be applied to some parts) And this. (yep, stock aerodynamics was applied to compute cockpit lift)
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Am I the only one who have issues with landing gears? I mean, they are crap even is stock game, but in RSS when I try to lift off planes at certain point gears just jump off the ground (no matter on runway or in field), and plane flips over.
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[WIP] Nert's Dev Thread - Current: various updates
flx replied to Nertea's topic in KSP1 Mod Development
@Nertea, thank you for the update. But there is a strange thing with Skate tailpiece. It seems like it is not compatible with FAR and it's lift is always calculated with stock aerodynamics. -
B-83 Nuclear bomb is not displayed in weapon manager.
- 2,035 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
flx replied to ferram4's topic in KSP1 Mod Releases
Thank you for such fast update! For me KSP is absolutely unplayable without FAR.- 14,073 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
flx replied to BahamutoD's topic in KSP1 Mod Development
I had the same issue. The problem was with KebinSide. No idea how it is connected but after deleting KebinSide all works fine.