How much KSP have changed between 1.1.3 and 1.2 in terms of FAR work? It's so painful to have fixed (it was fixed, right?) landing gear physics an not being able to actually fly planes.
This. (FAR removes lift arrows, their existence shows that stock aerodynamics will be applied to some parts)
And this. (yep, stock aerodynamics was applied to compute cockpit lift)
Am I the only one who have issues with landing gears? I mean, they are crap even is stock game, but in RSS when I try to lift off planes at certain point gears just jump off the ground (no matter on runway or in field), and plane flips over.
@Nertea, thank you for the update. But there is a strange thing with Skate tailpiece. It seems like it is not compatible with FAR and it's lift is always calculated with stock aerodynamics.