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Vist

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Everything posted by Vist

  1. Just had a spin with the mods you mentioned they're all good and quiet enjoyable, especially NavHud Had to add the other docking ports stuff into the Docking Target's config file it to work/show up on them. That made me want to have the stock RCS thrusters' thrust I was using be adjustable also. Am suddenly finding myself want to be precise with alignment all for fuel efficiency.
  2. Hi guys, just found out about mods in assisting in docking ="> most notably this one that just got released awhile ago called "Docking Target" made by TG626
  3. Just what I have been looking for! This will help me align even my RCS placements in both ships perfectly! Hope this doesn't conflict with MechJeb's autodocking =">
  4. Thanks everybody for your comments/insights/inputs Will stick to placing RCS' in a cross pattern and dock with them aligned as close as possible.
  5. Hi everybody Just want to ask if it's necessary to also align the RCS parts between docking ships or with a space station? Does it matter if they're aligned or not when docked? The red dots are the location of RCS I've seen videos and tutorials for docking but they don't seem to show the RCS are aligned as well. :"> Thanks in advance for your reply.
  6. Thanks FancyMouse for the link to the thread about my question. Think I need to do keyword search better before asking my questions.
  7. Hi steve_v, Got it, will read up for more info. The load-up screen of win64 KSP says it all about it being unstable which is not caused by mods. Thanks again.
  8. Hi everybody Am currently trying to choose which mods to use/retain in order to run win32 KSP (with B9 Aerospace and Kerbal Joint Reinforcement among them as my "need to have" mods ) Is there a way/mod/tool that can display how much memory each mod is using? I have New Horizons and Outer Planets Mod installed for my "universe" :"> which I think uses a lot of memory, TALC, MKS/OKS, KIS-KAS, Universal Storage, a couple of rocket parts and a few utility mods (ATM, Texture Replacer, etc). Thanks in advance.
  9. Ah, thought it was a simple config editing Is it okay to ask how do I recompile the dll? Sorry am not a programmer :"> Thanks for your reply though am looking at other options now to run win32 KSP again with selected mods [along with KJR and B9 are a must ] or maybe dual boot to unix.
  10. Would like to ask if there's a way to enable KJR in win64 KSP? =) I know what the note and FAQ says ="> just want to try it out on win64 mode ="> and yes it's the buggy win64 KSP build's fault for being so buggy =P
  11. Wow, honestly didn't know it was like that before 1.0 :">
  12. Sounds like it'll take a long time to do if they decide to do it These got me thinking, why not have different underground base containers that have pre-filled parts already designed in the VAB/SPH when you pop/assemble them on the ground on another planet or moon, it creates a hatch so you can enter it. only IVA camera mode is enabled. Maybe some other parts are sticking out of the ground for future connections Thanks for your comments by the way.
  13. 18 port docking???? am still trying to get a handle of it with just 1 :"> "unassisted" Yeah, that looks like the way to do it at the moment. But it does add to the total part count though. :">
  14. Is it possible to have underground bases? Just asking by the way =">
  15. Hi everybody, Here's the situation: - 2 ships with a pair of docking ports facing each other - 1 pair is used to dock with each other - The other pair incidentally faces each other and can be connected/docked Now my question is ="> can I connect the other pair of docking ports with each other even though the 2 original ships are already docked? Just wanted to find out if this is possible to further strengthen structural integrity when constructing big "things" in orbit/space. Regards and thanks in advance, Vist =)
  16. Here's the link to the ship's page on kerbalx http://kerbalx.com/VIst/KSS-Havenhold Spot on
  17. Thanks to the developers of B9 Aerospace Maintenance Port, I see days upon days of getting less sleep designing ships using your mod. It's *awesome*
  18. Downloaded the B9 Aerospace Pack Maintenance Port, ran 64bit KSP. Built a supply ship around the Davon Supply Mod part with a couple of normal sized SETI-Greenhouse parts: And my first attempt at a B9 part dominant transport ship:
  19. Just stumbled on this mod and became awed with it after trying it out Been testing it on different career save and found bugs (I think). Since most of kerbals are KIA (because of the map/star system/galaxy change from OPM + NH to KG2 (KerbalGalaxy2 :"> )) I hired one, placed him in a ship and hyper-edited it to orbit Miller's planet to test my tweaked Reflectron GX-128 in sending data to Kerbin. Didn't realize it will take a long time for an alignment to occur so I decided to put another manned-ship type to the opposite end so I relay the signal. For some reason, the first ship I sent out doesn't show anymore in the tracking station and the kerbal is listed as KIA in the astronaut's complex I went back again to the VAB to make another test ship with multiple GX-128s and half of the parts button and all of the options at the top screen aren't clickable anymore. Task manager shows KSP running a little about 2MB with the following mods: KSP: 1.0.4 (Win32) – Unity: 4.6.4f1 – OS: Windows 8.1 (6.3.9600) 64bit Filter Extensions USI Tools Chatterer Community Resource Pack Contract Configurator Contract Pack: Anomaly Surveyor Contract Pack: Tourism Plus DMagic Orbital Science Firespitter Interstellar Fuel Switch Kerbal Attachment System Kerbal Engineer Redux Kerbal Joint Reinforcement KerboKatzUtilities ForScienceContinued! Stork Kerbal Inventory System KSP-AVC Plugin Infernal Robots Modular Rocket Systems Lite Near Future Electrical Final Frontier Pilot Assistant PlanetShine RemoteTech DeepFreeze Continued… SCANsat SETI-Greenhouse Ship Manifest StageRecovery TarsierSpaceTechnology TextureReplacer ThrottleControlledAvionics TAC Life Support Kerbal Alarm Clock Alternate Resource Panel Transfer Window Planner TweakScale Universal Storage KSP Interstellar Extended Waypoint Manager OSE Workshop [x] Science!
  20. Ah, got it, thanks! To hide or not to hide
  21. Don't mind this just trying out the spoiler tag I've been seeing a lot :"> To hide or not to hide
  22. Oh but it's only on the main menu screen In the game, Kerbin is normal and all the celestial bodies are in the right place/orbit.... I think
  23. Uhm :"> Kerbin got replaced by a planet near Kerbol on the main menu screen. Will try my install with just New Horizons, then with the OPM. Will report back.
  24. hi everybody just want to ask for the proper procedure in installing the latest New Horizons along with Outer Planets Mod? Thanks in advance.
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