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Brigadier

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Everything posted by Brigadier

  1. RB v1.8.1 (manually installed), CC v1.16.2 A Duna contract is still available and no further body research has been attempted since the last save. Haven't even put a scope into orbit yet. Persistent, output_log and RB log in this directory. Hopefully you can see the files.
  2. I thought that, as of a few releases ago, you could accept contracts from Mission Control only. The ability to accept from the CapCom window in other scenes was removed. I don't know if that resulted in the disappearance of the Accept button or not.
  3. Great. If I can be of any further help, let me know. I'll be screwing up my space program for many days yet.
  4. FYI, I've been trying to resolve with @JPLRepo a "Flyby Duna" contract being offered without a discovery in RB. Since this CC update has occurred in mid game, I'm waiting to see if it resolves itself with a little more game time.
  5. And...you are correct again (sigh, I feel like such a plug). Anyway, here's the new RB log file.
  6. I knew I was missing something, sorry. Here. Same game, just slightly further along so it's a new persistent file.
  7. RB removed via CKAN and folders deleted and then manually installed. No RB folder directly under GameData but is under REPOSoftTech. A flyby Duna contract is still in the Available queue. The RB log file is completely empty and the output log is here. Too soon after re-install to resolve the issue??
  8. That is, of course, entirely your decision and I respect that. I will continue to play with your mod since I believe it is a great addition to the way I play, so thanks for your work with RB and TST. I've enjoyed the feel of realism it adds to my play style.
  9. I knew that and I'll absolutely post on the CKAN topic.
  10. CKAN. I'll remove it with CKAN and delete any ResearchBodies folders. Should I try CKAN again or manually install? I don't mind either way if it helps a) you and b) CKAN, in that order. Edit 1: Removing it via CKAN removed both directories. Edit 2: Adding it back using CKAN installed on the GameData\RB directory. Back to a manual install, I guess.
  11. As requested, persistent.sfs and ResearchBodies.log. I note, however, that the log file was contained in GameData\ResearchBodies\Plugins\PluginData, i.e. ResearchBodies was not under the REPOSoftTech folder which does exist. IIRC, RB was installed via CKAN. If necessary, I'll raise the issue there if this path is incorrect. Duna has not been discovered and I've not received any contract to search for anything.
  12. Is there some reason why my toolbar folder icons keep reverting to the default picture?
  13. Ok, thanks. I read that part of the thread but it didn't make much sense to me and I didn't connect it with my observation. Will I eventually get a RB/TST contract or has the CC update borked them all temporarily?
  14. Doh, now he tells me. And I just converted from a manual install this morning..oh well. What exactly isn't currently supported by CKAN, just the main SVE download? Or DOE, TR, SVT? TBH, the only time I have a problem is quitting the game. That's when Kerbin goes white. Seems to be working ok otherwise.
  15. KSP 1.1.3 (64-bit), Research Bodies v1.8, Contract Configurator 1.15.5, Win10 64-bit, SCANSat and Unmanned contract packs I'm not sure if this is a RB issue or not. I'm playing a medium difficultly career mode save with the initial pre-discovered bodies of Kerbol, Kerbin, Mun and Minmus. However, I occasionally get contracts for bodies I have not yet discovered and have not yet received a contract to launch the the researched TB-76M scope into orbit. I have the output_log for this session (I know it's full of NREs).
  16. I find it unfortunate not to be able to filter them or selectively hide them. Sometimes they appear so close together that I have a hard time differentiating them by location. Not sure this is within your mod's purview. Generally, I have few problems but I'm running only 2 contract packs atm (SCANSat and Unmanned).
  17. Cool, despite its being a WIP. Looking forward to seeing this in production. Well done.
  18. Hey, it happens. The people here are very good at providing excellent help as long as you treat them nicely; remember they're all unpaid gamers and modders. Don't be shy about asking questions but provide as much info concerning your problem as you can. There's a post around here somewhere on how to submit log files. I'll post when I find it.
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