nomercy4you
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Everything posted by nomercy4you
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Looking for a working automated science plugin
nomercy4you replied to nomercy4you's topic in KSP1 Mods Discussions
Thank you for all your answers, I used ForScience and it did not work at first, but after uninstall, save and then a clean reinstall the icon showed up on my bar and experiments started I can confirm that ForScience! v1.5.2 will work for KSP 1.7, although it is not marked as compatible (at least in CKAN). -
I just want my science experiments get triggered automatically. There have been multiple mods (KerboKatz Automated Science) for this purpose over the time, but none of the ones I know is working for KSP 1.7+ https://forum.kerbalspaceprogram.com/index.php?/topic/95531-14x-automatedsciencesampler-v135-28042018/ https://forum.kerbalspaceprogram.com/index.php?/topic/107803-142-forscience-v152-your-science-autopilot/ Is there a working one, that I am missing?
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KSP Multiplayer
nomercy4you replied to Nicknamemk2's topic in KSP1 Suggestions & Development Discussion
Well all the time bubble solutions can create paradox game states. Only synchronized warp can prevent them. Yes I think that is the right direction, but still I want to be able to dock with my friend "live". Or fly in formation etc. I am happy that a squad member replied in this thread, but there have been a lot of talking about features and mp but nothing happened... -
KSP Multiplayer
nomercy4you replied to Nicknamemk2's topic in KSP1 Suggestions & Development Discussion
I think the only way multiplayer works is synchronized time warp. And this should be pretty simple to implement. Just check the state of the players if timewarp can be done (means that all players are in stable orbit and not under accelleration) and then let the player "vote" for timewarp. For example one player can request to timewarp to next waypoint and then every other player gets a message where he or she can accept that warp. Of course more players means more waiting time until everyone is ready in this szenario. But I think KSP will be played in co-op mode with some friends (2-10) so this shouldn't be to big of a deal and players can communicate how and when they want to warp. I am imagining that playing KSP in multiplayer is like playing Factorio or Minecraft. The other option is to disable time-warp completly and play it more like in an MMO style. But then we need better automation, so our ships can fly and do manoveurs while we are offline. But then it is more a flight sim, cause going further than mun and minmus will take some time But you can fly with planes on Kerbin with others. -
Liquid fuel or ion engines??
nomercy4you replied to Cocean's topic in KSP1 Gameplay Questions and Tutorials
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KSP won't start under linux
nomercy4you replied to CattyNebulart's topic in KSP1 Technical Support (PC, unmodded installs)
Easy solution: create new User, log into it, install ksp. Then you can watch your homedir which files gets created etc. If you want you can initialize a git repository in your new home dir, so you can watch for changes. And if you can start ksp as root, then you loveed up something in your homedir with permissions. Maybe you created or copies some files as root one time? Anyways creating a new test user should be easy. -
[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
nomercy4you replied to SpaceTiger's topic in KSP1 Mod Releases
Exactly! THANK YOU -
Install mods one by one and check which are causing the crashes.Save games where you can reproduce the crashes. Write a bug report (to modder).
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
nomercy4you replied to SpaceTiger's topic in KSP1 Mod Releases
Just wanted to say that I absolutely love this mod. I play career only and I need this mod to play therefore I pause until it is ready for 1.2 -
Automated science sampler, can not play without it...
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80% of the time this error. No downloading from ckan possible every download gets interupted after a few seconds.
- 2,168 replies
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- totm july 2019
- spacedock
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
nomercy4you replied to Nils277's topic in KSP1 Mod Releases
Why is the big ISRU Base converter not generating any heat? Maybe use the heat and efficiency options from the stock isru`and tweak them? -
Simple .cfg file to switch contents of (stock) tanks
nomercy4you replied to nomercy4you's topic in KSP1 Mods Discussions
Wrong topic -
Simple .cfg file to switch contents of (stock) tanks
nomercy4you replied to nomercy4you's topic in KSP1 Mods Discussions
Thanks, I would prefer not to install another mod FSfuelSwitch seems to be right, at least the "kontainer tanks" have it. There should be some cfgs around for this, but I can not find them. -
Hello, I have around 40 mods installed and among them are: firespitter core, usi core and b9 part switch Usi core provides some tank kontainer that can switch their content. Sadly I can not switch the content of the stock tanks or the space Y tanks I am using. What is the easiest way to enable fuel switiching for those tanks? Thanks in advance.
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[1.12] Extraplanetary Launchpads v6.99.3
nomercy4you replied to taniwha's topic in KSP1 Mod Releases
Can you please add stock toolbar support. Your mod is one of the few that still required toolbar mod to be installed to toggle gui in the VAB for example. -
@RoverDudeplease change the first page post. There is still a link to kerbalstuff and none to github!
- 706 replies
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- gameplay
- colonization
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DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
nomercy4you replied to godarklight's topic in KSP1 Mod Releases
you need to recreate modlist so you parts are not getting deleted... -
[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
nomercy4you replied to SpaceTiger's topic in KSP1 Mod Releases
I have the same problem, sometimes immediately after launch some experiments will start, even if they give 0 science and I set a threshold > 0. -
I don't think KSP is too easy and for me it is ok to get harder aerodynamics and real scale solar system with mods. But those informations (burn time, dv, twr) are really a _basic_ need for 95% of the people. Don't add too much but I can not play the game unmodded anymore. You really need theese informations if you just want to have fun too! At least if you want to go to mun one time and you are not satisfied crashing the 76th plane or rocket into the ground.
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I just logged in to quote this post. I really don't understand why Squad is thinking that this is a challenge or a good thing. You fly a black box and can not learn. Make some other things harder, like aerodynamics or crash tolerance if you want a challenge, but don't assume players are dumb and don't wanna know how their vehicel works or how to improve it. Every player should see how the dv changes if you take an engine and then add more tanks to it, it is hard for new (and young) players to learn that stuff (I am talking about 10 year old kids). And ofc the meaning of those values (twr, dv etc.) should be included in the tutorial.
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[1.0.2] Naten's Active Texture Management Configs [v0.1.4]
nomercy4you replied to Naten's topic in KSP1 Mod Releases
Where can I download the best cfgs? The DL in post #1 is from Nov 2014, at least the files.... -
You are right, there is no NetKAN file for MFT, so the bot doesn't pick up updates and anybody has to submit a new ckan metafile manually. (Which did not happen). Do you want to provide a netkan file for MFT? Just do a pull request to: https://github.com/KSP-CKAN/NetKAN to add one. Then the bot should update your mod in CKAN automatically. If you don't want to provide a netkan file, are you ok if someone else does it?
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Somehow CKAN doesn't know the update still showing 5.5.2 with issues as latest version. https://github.com/KSP-CKAN/NetKAN/blob/master/NetKAN/ModularFuelTankExpansion.netkan correct?