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TheAceOfHearts

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Posts posted by TheAceOfHearts

  1. On 4/19/2020 at 8:14 AM, Drakenex said:

    @Cheesecake@sslaptnhablhat@TheAceOfHearts@oniontrain Sorry if I forgot someone.

    For starting again with this I'll need the following:

    • Real spacecraft name
    • Historic variations of said spacecraft
    • craft file if possible
    • reference materials with details

    Please include BDB as well.

     

    Big thanks!

    Thanks @Drakenex!

    Zarya doesn't really have variations since it was just one module made of FGB parts. I don't have a craft file at the moment, but I think it's just FGB parts and the neck and node from the MIR core module. Photos in the below spoiler.

    Spoiler


    1200px-Zarya_from_STS-88.jpg3ocOAvkDeFPT7Hl9ybnG95ZNN16i22TgBaffifYz295258main_joined%20modules-lg.jpg

     

    Zvezda is pretty much in the same spot, being a repurposed MIR core module.

    Spoiler

    1200px-View_of_the_bottom_of_Zvezda.jpgViewBig.jpgeb3fefb9-e135-4abe-bc7b-4e13b

    Really glad to see this back in development now that Tantares is feature-complete!

  2. When I try to load the 127.0.0.1 port on my tablet, it's giving me a "refused to connect" error, even though it's working on the desktop that runs KSP. I've been scouring the internet for fixes, but I simply haven't been able to figure it out. Do you know what might be causing this and how to fix it? 

  3. 4 hours ago, Zorg said:

    Explorer 1/Juno 1 test flight footage.

    Spin table via the Dock Rotate mod and also showing off the g force animated antennas on Explorer 1.

    Spoiler

     

     

    I'm curious about what mods you're using for your space center. You use JNSQ, right? What's the launch tower you have? I'm absolutely loving the g force animated antennas.

  4. On 5/24/2019 at 7:24 AM, Trufiadok said:

    I don't have the DLC, but what I read about it is that the servo motors and a sequencer have been included. I don't know much about it, but in its function it can be similar to the InfernalRobotics plugin. I not found references in the 1.7.0 KSP API. If will have api's access to robotics, I will do connection for it.

    Dextre's arm can grapple anything that has "micro-fixture". It can be attached to anything. "Micro-fixture" is a dividual part.

    I plan to do different gripping tools for the OTCM head. (H‐Fixture, Micro‐Conical Fitting, Modified Truncated Cone Target, Micro‐Conical Tool, etc.) I would like create the ISS's battery modules.

    Planned IKRC Additions: Reloadable Arm Positions, Motion Path Planner.

    I'll soon upload the newest IKRC plugin, which will include Dextre. I'm making a video with the complete Dextre unit.

    What were you thinking? Want you some feature or part?

     

    Excited for the ISS possibilities with Dextre! I don't have specific things in mind, but am looking forward to the planned additions. Are there still plans to do the Canadarm 1? I'm working on my ISS builds and would love to be able to have the easier time IKRC would make when using the shuttle.

  5. 9 hours ago, Avalon304 said:

    Because Ive nothing better to do at... jesus... its 4AM... Ive fixed the alpha issue on the Shuttle Cockpit texture... and Ive also modified the STS Delta, Strake and Elevons to reference the latest models from CA... (Im all of these things have already been fixed... but if they havent and you want the files... I'll zip them up for you and send them over...

     

    Meanwhile have a pretty picture:

     

    5a3bcfw.png

    How did you get IR and canadarm to work in 1.2.2? Or is that not 1.2.2? I can't get either to work.

  6. 1 hour ago, MrMeeb said:

    I have not had this problem reported, nor have I experienced it, and I am presuming that no one else has either. Can you try redownloading it from wherever you did (where was that, exactly?) and install it again. Make sure you're in 1.2 and have got a complete download. Is this on all the parts, including the cargo bays and cockpit, or just the spacelab parts?

    This isn't on any of the older parts like the wings and cargo bays, it's just spacelab parts. I'll see if it's one of my other mods causing the issue, since it all worked in a vanilla save, but I just wanted to make the issue known. 

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