oniontrain

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About oniontrain

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    Well, what is it?

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  1. I've been having performance drops with Kopernicus for a long time, I made a post in the thread about it a while ago. Before it was mostly just on the mun and I was getting seconds per frame around any vessel with more than like a dozen parts. I'll try that and report back.
  2. Everything looks great, but unfortunately Kopernicus absolutely cripples my framerate down to like 8FPS from around 20 or so around larger vessels. I thought it was Spectra, but I removed it and was still having terrible framerate issues. Turns out it was Kopernicus causing the problem, which I should have known better because it has always done this since like 1.3. If I install Spectra without Kopernicus will everything have the regular stock textures or will it cause missing texture problems?
  3. Loving the new parts, they look good. Is there any way to steal the fuel tanks off the tankers around the research center and use them as fuel tanks? I like how the parts conform so well to the random vehicles around KSC and in the background of the VAB.
  4. I'm getting a weird issue in 1.7 with the latest MKS. I've got a station with some extraneous parts like RCS thrusters and engines that I want to disassemble for materialkits. I have an empty container that holds 1900 units of materialkits as part of this station as well, but whenever I EVA and disassemble parts the materialkits are just lost and don't go into the storage. What should I be looking at to troubleshoot this issue? I haven't played since 1.4 so I don't know if something changed and I'm doing it wrong or if there's some kind of actual problem.
  5. Updating MOLE fixed my issue, plumes are back now
  6. my KSP.log is too big for pastebin, here's a download: https://mega.nz/#!CREzGQRb!3csniM2SnkeMUaHvvlfXjBCR2YhjiUp461PaS7sVsDQ I don't have anything called modulemanager.configcache anywhere in my KSP folder
  7. Is there a basic stock config floating around somewhere that only affects solar panels and foil textures? I tried the stock config on CKAN but that seems to make a lot of tanks and command modules very glossy which causes them to not match most of the other modded parts I have.
  8. I don't have a plume on the Fulcrum engine, what might be causing this? Don't have realplume or anything like that installed. This is on 1.7. edit: it appears to be all the LF/O engines from wildblue, what did I break?
  9. I am having a weird problem, commnet seems to randomly stop working, all probes lose control, and nobody can transmit data. It's not a range issue, this is even happening with the Communotron 88-88 directly over the KSC. I am sure this is some kind of mod or mod interaction problem but I've got no idea what's actually causing it. No connections are displayed in map view or tracking center. It does this in career and sandbox mode. Disabling commnet in settings works fine. Disabling and re enabling commnet doesn't make it start working. Restarting KSP sometimes brings it back up. It either works or doesn't every time I open KSP it seems. Mod list:
  10. Ah so they use it to avoid doing a config for intakeatm? I've already built an unstable VTOL using LF/O so it's not big deal.
  11. I'm getting this with the glider contract, could TCA be causing it? I have that installed as well to make VTOLs actually flyable. I'm never getting airborne according to the contract, it's going up to about 3km
  12. All the other engines seem to just use liquid fuel, it seems like an error.