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StarCrusher96

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  • About me
    Creator of GU & KSS2
  • Location
    My evil lab.
  • Interests
    When not bothered, making planets 24/7

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  1. The final test version got rolled out to early access testers yesterday! If all goes well, we’re aiming for a full release (Nova Kirbani) in the next couple of days
  2. KSS2 currently supports Parallax 2, and I’ve made sure that by the next update, there won’t be any issues with Parallax Continued. You can have a different Parallax config that only uses the stock scatters from Parallax without conflicting with KSS2’s configs. However, we’re also working on dedicated configs for Parallax Continued, which should be ready by the time it becomes freely available. In general, there shouldn’t be any game-breaking issues. Indeed, as posted above, unless you have something orbiting where Nova Kirbani would be (which is far enough, trust me).
  3. NullReference caused by a star. I need way more context to figure this out. Just dropping a snippet of logs without any additional information isn't fair, there's no way for me to pinpoint the issue like that. Keep in mind, KSS2 runs perfectly fine without errors. If you're encountering issues, something on your end is causing them. We handle support and bug reports on Discord. If you believe you've found a legitimate bug, please file a report there with all relevant details.
  4. There must be an installation issue, can you join the discord and file a bugreport? We will need context.
  5. You should be able to join if you click on the Discord image on page 1. A very rought estimate ... 9 years. But what I can tell is that we're fixing and testing the last bits. ^
  6. Ah, I didn't notice that. Anyway, your issue might be caused by excessive log spam. Do the KSS2 worlds have clouds in your game? It would be easier if you report this on the Discord server.
  7. I see no KSPCommunityfixes, which is mandatory for everything these days. This is your issue I think. (Scroll a bit up this page and you see a similar story) Can you confirm you have Volumetric EVE and Parallax 2 installed? KSRSS support is currently very difficult because the mod is written in a way that causes constant conflicts. KSRSS would need to adjust some configs to fix this. I'm trying to work around it, but so far without success. It might be interesting to ask about this on their page as well.
  8. Great mod! adds a lot of immersion to re-entry KSS2 Firefly configs will be up very soon. (currently under testing)
  9. Some new stuff: - new sunflare (no option to go back - this is it for now) -> lense flares happen only with a capturing device, our eyes do not really see 'rays'. Firefly compatibility - each atmopsheric world has a unique plasma trail based on composition, atmospheric density, ...
  10. You're very welcome! No worries at all everyone starts somewhere, and I'm glad you got it working.
  11. The next update is coming very soon I never give dates. sorry! We don’t support EVE Redux for now, as we focused on volumetrics instead. We can only provide support if we get logs, which is easiest via our Discord, where we have a support template (fastest way to fix things). I highly recommend installing KSP Community Fixes—if you don’t have it installed. KSP was never intented for interstellar destinations and the maneuver tool causes issues you just described. (More info here: https://github.com/StarCrusher96/Kerbal-Star-Systems-2/blob/main/README.md#maneuver-tool-bug) I think it should resolve the issue. If that doesn't work. Drop by Discord, and we’ll try to help! If you're stuck on the loading screen, it usually means that a mod in your GameData folder is broken or installed incorrectly. KSS2 is compatible with Parallax 2—check the compatibility list here: (https://github.com/StarCrusher96/Kerbal-Star-Systems-2/blob/main/README.md#3-visuals). Science definitions are present.
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