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StarCrusher96

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Everything posted by StarCrusher96

  1. There should be no problems with this mod ? Maybe disable 'dynamic dimming'.
  2. Jool represents Jupiter in KSS. So it got the same amount of gravity. 24,79 m/s² = 2.528 g Every stock celestial got the same numbers as their real life version. Except for Voon because that's a buffed Saturn.
  3. I changed the design it’s now able to use the engines at almost full thrust. But it has 2 instead of 4 now.
  4. For 0.8, I'm updating the resources for KSS. So I'll make sure there is enough He3.
  5. The moons of Aurus *On the picture from left to right: Aurus, Nirel, Thred and Ladar
  6. Glad you bought all of it It’s currently not compatible with GPP. (Unless gpp has a patch).
  7. "Thousands of years later the Hyperion arrived close to the creator ... The crew long dead, only the ship had survived the trip."
  8. I decreased the exospheres to 1000m above the highest surface point. They don’t influence orbits and are interesting for temperature differences. Anyone with a base on the Mun should have noticed the extreme temperature differences. The mun bug is caused by the gravity of Karkua. For some reason the game moves vessels to karkua where they get destroyed.
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