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StarCrusher96

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Everything posted by StarCrusher96

  1. You need to factor in lower gravity to achieve correct pressure. info from movie: the atmo is 20% denser however due to lower gravity the pressure at sealevel is 10% lower than earth. so 0.9 atmospheric pressure is correct. It's up to the player to discover the answers to those questions.
  2. We don't do this because this is not my job and i do not have to defend myself when i do not reach certain goals in time. *about Parallax, from what i know somewhere around April. Not sure.
  3. No bugs reported. We did update pandor clouds/aurorae because there was a none game breaking MM patch not working. You must have volumetrics in order to make it work.
  4. KSS2 is compatible with most planet mods. For more info: https://github.com/StarCrusher96/Kerbal-Star-Systems-2
  5. Yeah that mod is violating the license. Take down request sent and content reported on Gith. Currently we are not able to be compatible because of the way KSRSS is constructed. We're trying tho. Some issues with flares to overcome.
  6. Release Announcement: KSS2 2.0 We're excited to announce the release of Kerbal Star Systems 2 (KSS2) version 2.0! This major update brings a wealth of new features and enhancements and of course the updated Nova Kirbani System! [DOWNLOAD] Support: For assistance, please join our Discord and utilize the appropriate channels. Enjoy! Happy flying!
  7. KSS2: Going Dark (Briefly) Preparing for launch. KSS2 on GitHub is going offline momentarily. See you soon. Will be back around the morning (my timezone UTC+01:00)
  8. The final test version got rolled out to early access testers yesterday! If all goes well, we’re aiming for a full release (Nova Kirbani) in the next couple of days
  9. KSS2 currently supports Parallax 2, and I’ve made sure that by the next update, there won’t be any issues with Parallax Continued. You can have a different Parallax config that only uses the stock scatters from Parallax without conflicting with KSS2’s configs. However, we’re also working on dedicated configs for Parallax Continued, which should be ready by the time it becomes freely available. In general, there shouldn’t be any game-breaking issues. Indeed, as posted above, unless you have something orbiting where Nova Kirbani would be (which is far enough, trust me).
  10. NullReference caused by a star. I need way more context to figure this out. Just dropping a snippet of logs without any additional information isn't fair, there's no way for me to pinpoint the issue like that. Keep in mind, KSS2 runs perfectly fine without errors. If you're encountering issues, something on your end is causing them. We handle support and bug reports on Discord. If you believe you've found a legitimate bug, please file a report there with all relevant details.
  11. There must be an installation issue, can you join the discord and file a bugreport? We will need context.
  12. You should be able to join if you click on the Discord image on page 1. A very rought estimate ... 9 years. But what I can tell is that we're fixing and testing the last bits. ^
  13. Ah, I didn't notice that. Anyway, your issue might be caused by excessive log spam. Do the KSS2 worlds have clouds in your game? It would be easier if you report this on the Discord server.
  14. I see no KSPCommunityfixes, which is mandatory for everything these days. This is your issue I think. (Scroll a bit up this page and you see a similar story) Can you confirm you have Volumetric EVE and Parallax 2 installed? KSRSS support is currently very difficult because the mod is written in a way that causes constant conflicts. KSRSS would need to adjust some configs to fix this. I'm trying to work around it, but so far without success. It might be interesting to ask about this on their page as well.
  15. Great mod! adds a lot of immersion to re-entry KSS2 Firefly configs will be up very soon. (currently under testing)
  16. Some new stuff: - new sunflare (no option to go back - this is it for now) -> lense flares happen only with a capturing device, our eyes do not really see 'rays'. Firefly compatibility - each atmopsheric world has a unique plasma trail based on composition, atmospheric density, ...
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