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StarCrusher96

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Everything posted by StarCrusher96

  1. [LOG 16:57:50.548] Load(Model): NearFutureSolar/Parts/SolarPanels/deploying [LOG 16:57:50.548] Load(Model): NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-3x1-hayabusa-1 [WRN 16:57:50.571] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Hayabusa/Solar_Advanced_Hayabusa/B_HayabusaBase/B_HayabusaPanel001/B_HayabusaPanel002/B_HayabusaPanel004/HayabusaPanel2" -- [LOG 19:04:59.494] CheckEncounter: failed to find any intercepts at all -- [EXC 19:04:59.628] NullReferenceException: Object reference not set to an instance of an object Trajectories.Trajectory+<AddPatch>d__48.MoveNext () (at <f3d07aa3ca24425db4dec3b56b8c6642>:0) Trajectories.Trajectory+<ComputeTrajectoryIncrement>d__39.MoveNext () (at <f3d07aa3ca24425db4dec3b56b8c6642>:0) Trajectories.Trajectory.ComputeTrajectory () (at <f3d07aa3ca24425db4dec3b56b8c6642>:0) Trajectories.Trajectory.Update () (at <f3d07aa3ca24425db4dec3b56b8c6642>:0) Trajectories.Trajectories.Update () (at <f3d07aa3ca24425db4dec3b56b8c6642>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Here are some of the major problems. - Nearfuturesolar parts are all giving the same error, @JadeOfMaar might be able to give more info about that one. - The others seem to be related to something that's trying to calculate a trajectory. I need to ask around why that's happening as I have not seen this one before.
  2. Is it possible to send me here a zipped ksp log? or post on the GU discord a support request?
  3. Check the GU Settingsfile change RemoveLenseDirt = False to True Got fixed for the next update Enable Galaxy mode in the Settingsfile -> check installationguide.
  4. I'll need zipped (compressed) logs to check what went wrong. Make sure you have followed this guide: https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey You can join the Discord as well and make a report over there, help is a bit easier that way.
  5. Managed to make the nebula visible from everywhere. Thanks to my old KSS configs. I'll be able to apply this to the others now as well.
  6. Hi, I'll be putting up a test system (probably Lich) with parallax 2.0 to confirm stability in the next few days. From there things might go fast. In the meantime you can download and install GU as usual but will have to delete the parallax folder in GU/_Systems/_X/_Configs/GU_Patches.
  7. Hi it seems to be a 2 things at first sight: 1. GU is not compatible with AVP (toss that one out) 2. You need the previous version of Parallax as GU does not have the patches for 2.0.x yet. Hope this works Let me know if it doesn't with new logs.
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