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StarCrusher96

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Everything posted by StarCrusher96

  1. Yeah there's nothing wrong with the configs of 1.3, but you must use KSP 1.12.3 for that version and the kopernicus that supports it. https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/blob/main/README.md#installation
  2. 1. Instantiator is not required for galaxy mode in 1.3. It adds jets to GU's exotic objects. The mod works perfectly fine and a link to the right download is mentioned in the installationguide. https://forum.kerbalspaceprogram.com/index.php?/topic/168992-13x-instantiator/ 2. I'll look into the parts. @JadeOfMaar (i'll ping you as well) 3. This should not be broken (just checked), it's exospheric like the moon with a pressure of 3e-13 kpa (which is almost vacuum). The game reads this as 0, tho temperature and pressure affect the crafts.
  3. https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey#after-launching-the-game-important
  4. Uploaded a 1.4.1 version. Contains: - all png planet files converted to dds. (less MB's to download) - brightened Neid and altered its orbital distance slightly. Remove the previous 1.4 version of Alpha Centauri. GU_Core remains untouched for now. @TheSpacePotato will finish AC's Parallax with this version. https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.4.1
  5. https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/blob/main/README.md Added a section about it there. Gu does alter asteroid sizes. I'll make sure to make this resizing optional in the future.
  6. Hi (don't want to post too much about GU here), but yeah send me logfiles and screens and i can look into it. The easiest would be on the discord. But here is good as well.
  7. FPS collapse happens when parts are not compatible with interstellar destinations.
  8. GU 1.4 TEST is ready. GENERAL CHANGES: * Added planetflares * Parallax support Alpha Centauri * Complete review of the A-B system. DOWNLOAD: https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.4
  9. [LOG 16:57:50.548] Load(Model): NearFutureSolar/Parts/SolarPanels/deploying [LOG 16:57:50.548] Load(Model): NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-3x1-hayabusa-1 [WRN 16:57:50.571] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Hayabusa/Solar_Advanced_Hayabusa/B_HayabusaBase/B_HayabusaPanel001/B_HayabusaPanel002/B_HayabusaPanel004/HayabusaPanel2" -- [LOG 19:04:59.494] CheckEncounter: failed to find any intercepts at all -- [EXC 19:04:59.628] NullReferenceException: Object reference not set to an instance of an object Trajectories.Trajectory+<AddPatch>d__48.MoveNext () (at <f3d07aa3ca24425db4dec3b56b8c6642>:0) Trajectories.Trajectory+<ComputeTrajectoryIncrement>d__39.MoveNext () (at <f3d07aa3ca24425db4dec3b56b8c6642>:0) Trajectories.Trajectory.ComputeTrajectory () (at <f3d07aa3ca24425db4dec3b56b8c6642>:0) Trajectories.Trajectory.Update () (at <f3d07aa3ca24425db4dec3b56b8c6642>:0) Trajectories.Trajectories.Update () (at <f3d07aa3ca24425db4dec3b56b8c6642>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Here are some of the major problems. - Nearfuturesolar parts are all giving the same error, @JadeOfMaar might be able to give more info about that one. - The others seem to be related to something that's trying to calculate a trajectory. I need to ask around why that's happening as I have not seen this one before.
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