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StarCrusher96

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Posts posted by StarCrusher96

  1. 17 hours ago, QuantumNight12 said:

    Getting a strange bug where none of the planet or moon spheres of influence appear to have any effect. I can plot a maneuver to get ~50km seperation from Borr but once I reach it I don't enter any SOI and none appears at all, have tried uninstalling and reinstalling but nothing has fixed it, any advice? On top of this all the orbits and everything slightly shakes when in the map view - this is with Rhan as the home switch but happened when I tried Trappist-1 system (I also had the prior issue with that too).

    Hi, sorry to hear about this. 
    Do you got logs and screens (GU folder - Systems folder).
    With those i can look into the issue.

  2. 21 hours ago, Nucleus3180 said:

    So I got this problem where every time I start the game i get stuck in the black loading screen where i can hear the music but i can only see the cursor and the "Loading..." icon on the bottom right of the screen.  Here is what the KSP log keeps throwing out:

      Hide contents

    [EXC 21:16:16.088] NullReferenceException: Object reference not set to an instance of an object
        Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) (at <b64f5ec8094844228916e520c7662c56>:0)
        Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) (at <b64f5ec8094844228916e520c7662c56>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) (at <b64f5ec8094844228916e520c7662c56>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <b64f5ec8094844228916e520c7662c56>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    Those are 'normal'. Link me your log file and provide maybe some screens of your GU folder and GU systems folder if possible.

  3. 20 hours ago, Blalo said:

    You sure? I'm talking about the line at the bottom left, where the ring looks werid.

    Normal, tiled ring kopernicus bug.

    On 5/28/2022 at 6:09 AM, Xithyl515 said:

    Why does the mod recommend a minimum ram of 8 GB when installing the mods and activating the systems adds 16 GB of ram to my game? From default of 11 GB to 27 GB. Is this normal?

    No idea, 8 GB is just the min to work with GU_Core and 1 system. PC specs vary, KSP is heavy on RAM in general ...

     

  4. On 5/23/2022 at 12:45 PM, Sky Kerman said:

    The Imgur link is not working?

    It isn't. So i cannot see what the issues are.

    16 hours ago, IvanA2P said:

    Hi, first of all thanks for ur mod. Is awesome :D

    When i install Stellar adventures expansion, my game was bugged. Itry fresh install and i installed all 1 by one, but with that expansión i have a bug:

    When start new game, all atmosphere goes blue, go to control center, and when i back all is bugged and ever is night. Only happends when the expansion is intalled.

    I started new game without expansion, and now all is good(well, the ocean is invisible o_O). Sad for me ^^ but the mod still be amazing. Love it.

    If need logs or something  i can try install again.

    Sorry for my bad english, not my native langage. 

    Logs and screenshots would be helpfull indeed.

  5. On 5/21/2022 at 2:10 PM, Sky Kerman said:

    My atmos are all blue for some reason? 

    All I have all the dependencies and stuff so I dont understand.

    It works for Alpha Centuri (Link to files)

    https://imgur.com/X8NGVLi

     

     

    This planet and other ones in alpha centuri work

     

    https://imgur.com/S3cvAdS

     

    The ones past alpha centuri dont

     

    https://imgur.com/undefined

    Trall and Blud

     

     

    https://imgur.com/TepcJyu

    How do I fix this?

     

    Looks normal to me. This one is not working.
    https://imgur.com/undefined

  6. 30 minutes ago, Grimmas said:

    Deformation happens when Kerbin is still in the original location as well. It pretty much always happens when I switch to a flight scene that is far away then switch back to KSC scene. But the fact that you're aware of it means that this is fairly normal with KSP at interstellar distances isn't it? That's sad. I was hoping there maybe was some workaround.

    BTW you have a syntax error here:

    [WRN 16:49:06.778] unrecognized trailer: ',*' on: GU/Configs/GU_Patches/Rescale_Sigma/2.5x/@EVE_CLOUDS[*]:LAST[GU]:HAS[@GU_GENERAL_Settings:HAS[#Scale[2.5]]],*

    As for the Galaxy mode, here are some screenshots. I did restart KSP twice after enabling Galaxy mode. The only thing that really comes to mind is that the version of instantiator I used is fairly old, but it doesn't seem like there is a newer one. And here is the log


    For the other issues, I'll post separately later as I need to capture some screenshots. Seeing as you are asking for "proof" I take it that those issues are not expected behavior so there is some hope for fixing them. 

    That looks perfectly normal tbh. You can clearly see the spirals. 
    From your screens.

    unknown.png
     

    This is what GU looks like without the Galaxy mode.

    GU_Star_Map1.1.png


    Add this mod to your modlist. To dim the background.

     

  7. 18 hours ago, Grimmas said:

    Mine does not look like this either, when using Galaxy mode with the full install and Instantiator and Singularity. It just has the regular stock skybox instead. 

    All I get from Galaxy mode is that the Picasso/Cubism KSC deformation and frustum error logspam happens immediately on game start instead of only after first loading a flight scene at a distant star. Do you have any insights into how to avoid that issue or the other issues I posted on the previous page? I'm happy to post additional info or screenshots/logs if it would help.

    I really need evidence or proof of the issues.  

    Picasso/Cubism KSC deformation and frustum error logspam is caused by the fact Kerbin is no longer orbiting the body that represents Sun. Which in galaxy mode is the black hole. This is just KSP acting up and cannot be fixed. KSP was never intented for interstellar stuff. However the buttons on the left in the KSC menu will always work.  Scene switches work as well.

  8. 4 hours ago, iterationAstro said:

    Ok I reinstalled everything, the central black hole now works properly (loaded the game twice before starting a save), the visuals are now working properly, the central black hole is called S-096 Cytus*, apparently, but the stars still aren't aligned like a spiral galaxy, and I'm still a bit confused

     65ebdb65aa9a898afdfe7e5c55f3ae0e.jpg

    f4bb2d6e4c664598c41021dcdb41cfe8.jpg

    Can you aligne the map view looking on top?
    galaxy.png

  9. 5 hours ago, iterationAstro said:

    Is the "Galaxy Mode"  unfinished? The only arrangement I can see is that a central black hole is surrounded by several very bright stars, the black hole doesn't even have gravitational lensing or an accretion disc, and I also expected Kax A* to be its name. The image showed on the poster appears to be a spiral galaxy, but ingame it's just the same as the non-galaxy-mode. I would like to know if I missed an important step or if this is just unfinished

    You need stellar adventures and all systems enabled to get the spiral galaxy like shape from the poster. Instantiator and singularity are required for visual support as mentioned in the installationguide.

     

    can you show screens or link logs?

  10. 2 hours ago, Sky Kerman said:

    I got it to work but for some reason all the atmos are blue. The clouds and stuff are fine, but other then that all of them are blue I used the recommended scatter and EVE it still makes it blue. This is the thing I get it from

    https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey

    How to install Galaxies Unbound: Visuals

    → When using visual mods, no need to worry! GU is now able to enable visuals on its own. Just download Eve-Redux/Eve and/-or Scatterer.

    Got screens ?

  11. 12 hours ago, Space Kerbalisation Tech said:

    What is the difference between KSS and GU?


    @JadeOfMaar Going to use your explanation here.

    KSS was heavily lore-focused and had a lot more to do with an alien race on the same level as the Forerunners who built the HALO rings. GU leaves "any potential lore" up to the player to decide and derives itself mainly from IRL systems. Modularity is also a difference. But size? Not really. KSS and GU are incarnations of the same fundamental mod idea (a whole galaxy in your game). GU being the 2nd is superior (by quality) and inherits from StarCrusher's experience building KSS.

    On 5/2/2022 at 12:11 PM, Sky Kerman said:

    If I installed Nova Kerbani (GU) would the Nova Kerbani from KSSGU replace it or ad it as a different star?

    You can have both :) NK KSS is positioned a lot closer than NK GU. Tho you'll have 2 Blalo's etc  ...

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