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Everything posted by demibear
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Pretty much my list of mods. Never thought about deleting stock parts, would certainly help with memory issues. I add on some other mods for features KSP should have (Orbital Decay,TACLS, Alarm Clock) and make it look better (PlanetShine, Scatterer, and Stock Visual Enhancements). Just wish the game handled memory far better.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
demibear replied to Thomas P.'s topic in KSP1 Mod Releases
Remember, KSP is always "hurry up and wait". Squad fixes something, breaks something new, modders adapt when they can because they are not paid. My advice, find another game to occupy yourself in the meantime. -
YESSSSSSSSSS!!!! *Titanium Inc apologizes for the use of all caps.*
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Done that, something causing graphic issues with BDB decouplers. Logs are not helping to figure which mod/mods, so I will just wait.
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Thanks
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*Bangs head against desk.* Thanks for the reply Galileo. I guess I will just wait for 1.4.5 and do other things, they ever hint on when they might release that?
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Are there any other mods that rescale the system to 3.2x without the use of kopernicus?
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Hello, I was wondering if anyone had any tips on how to get KSP to better manage RAM usage. I got so many mods (3.3gb including the expansion) that 16 gigs of RAM is not working out too well in 1.4.4. Sure there is the delete good mods option, but I would like to see if there are other methods before I reduce my enjoyment. Thanks in advance.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
demibear replied to Thomas P.'s topic in KSP1 Mod Releases
Seems to be a recent habit with Squad as of late. People are going to have to learn to make do without KSP if they cannot play without this mod. I would continue with 1.4.3, but something is wrong with that and the number of mods I have. So... youtube videos of Matt Lowne and beardypenguin until this comes into being. lol -
Hello all, I am having problems with KCT displaying the "error loading KCT data" error message when I change scenes. I am not entirely sure which of my many mods might be conflicting with it, since restarting the game clears it until I change a scene again. Using a rolled back 1.4.3 https://drive.google.com/open?id=1wxPbtDOwmri8c5TOH214BlMa0T9swxAS
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
demibear replied to Thomas P.'s topic in KSP1 Mod Releases
Geez, there is going to be another microupdate after the last one? Think I will stop updating everything again. lol -
[1.11] RemoteTech v1.9.9 [2020-12-19]
demibear replied to tomek.piotrowski's topic in KSP1 Mod Releases
Self-bumping myself since I think it got lost in the update news. -
Oh no, stock-like is good enough for me. Yes, almost as if indeed. Though I do not think the docking port is suppose to come off too. Managed to resize the kane parachute to 1.5m, attach it to the top of the docking port, and then slide it down to its proper place. Seems to decouple without taking the port with it.
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I most combine this with BDB. Damn KSP and its inefficient memory management. >.< Must figure a way to cherry pick parts from the expansion.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
demibear replied to Nertea's topic in KSP1 Mod Releases
Not when the next step is 32GB and you have DDR4. haha -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
demibear replied to Nertea's topic in KSP1 Mod Releases
That moment when you have to start deleting parts because you do not have enough RAM and there is still no way to really load on demand. Keep up the awesome modding. -
[1.7.3] Graphics Enhancements Assembly (GEA)
demibear replied to Davian Lin's topic in KSP1 Mod Releases
I don't bother with CKAN, it is more of a hassle than it is worth. But listing stuff as dependencies is great for people like me. -
[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
demibear replied to Whitecat106's topic in KSP1 Mod Releases
Ahhh, so that is why my constellation got out of whack. Had to use hyperedit to fix it. -
Noiiice, will wait for the update to get on that noice graphics.
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Looking at the roadmap, looked like it would have been included in the next update. So whenever he returns to the forums and if he feels like finishing it, you will have it. What I am currious about is if anyone knows of any parts that can simulate the parts the rotate the solar panels on the center axis. Push comes to shove, I can always use infernal robotics if it works in 1.4.2