9bananas
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thank you for the quick fix! <3
- 2,176 replies
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- totm july 2019
- spacedock
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it actually seems to be all mods!
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- totm july 2019
- spacedock
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the newest version from this thread is working! tested on a new career save, so no patched conics, and working as expected! about your questions regarding the log: this line: Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe -single-instance, ckan install Foo=1.6.1 is from CKAN. just the start-up parameters showing up in the log. guess they get logged when launching from CKAN! this one: [ERR 19:45:53.378] <color=orange><b>[KSPSteamController]:</b> Failed to initialize Steam API!</color> ...no idea. steams working fine. don't know where that error's coming from, but it doesn't seem to be causing issues. thanks for the quick fix!^^
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@TaintedLion: that's actually exactly what's happening in my game also: engines think they don't have fuel, even when they're fully fueled/SRBs, so it's not crossfeed or anything either. @FreeThinker: sure, here are some logs and my save file! Google Drive Link i had no issue in 1.10.0, only happened after one of the recent updates (either the mod, or KSP itself). it literally cannot be anything else. see screenshots : there's absolutely nothing else installed, and vanilla doesn't have this issue. if i delete persistent thrust, everything goes back to normal instantly. edit: i noticed you changed something about how you address engines in one of the recent updates, right? well, since this issue is in essence "engines don't get fuel", maybe it's related? just a wild guess, don't really know much about Unity... edit2: it also seems to affect every engine, regardless of fuel type, or engine type, including jet engines, etc. seems like a problem in the patching process somewhere!
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hi @FreeThinker! afraid i have a bug to report for KSP v1.10.1: when installing from CKAN, no engines can produce thrust, because they think their fuel requirement isn't being met. on windows 10, no other mods, fresh install, game files verified through steam. steps to reproduce: install persistent thrust from CKAN (including the module manager as a dependency), launch a game, launch a vessel, crash into the ground. i can send you logs, if you need them, but i didn't actually get an error in-game. please tell me which logs you need. i'm not used to reporting bugs for ksp! cheers!
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QuickGoTo Fix: i thought i should mention this in case somebody else has this problem: you can fix this behaviour in the in-game console of ksp: press alt+f12 and there's a button to clear control locks
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okay, so i've hit a bit of a snare trying to figure out the volume ratio of the LH2/LOX fule mixture for the cryogenic engines engines mod...the tanks that come with the mod have a 1(LOX):15(LH2) unit ratio. i've been trying to reconfigure a tank (from talisar's spherical and toroidal tanks mod), SP-L-1, to hold LH2/LOX using your fantastic mod. now it's easy to figure out the unit ratio (1:15) by looking at the tanks provided by cryogenic engines, but i've found that this doesn't correspond at all to the volume ratio...which makes it reeeaaallly hard to configure a custom tank. through trial and error i came up with an absurdly hard to achieve 1:1.3651683 ratio (--> this is the point at which the game displays a nice zero for the first decimal place (zeros are nice, i like zeros) of the LH2 tank in reference to a 100m3 LOX tank, e.g. a 1:15 unit ratio[<- all within the SP-L-1 fuel tank]) so what i have now is a fuel tank in following configuration: ~266.6m3 divided into 100m3 LOX and 136.51683m3 LH2...kinda suboptimal... now i realise this might be because real world tank volume for LH2 might be somewhere in that area (haven't looked into that), but it's making the tanks of the cryogenic engines mod a must have on a spacecraft that uses that mods engines...which is...limiting. see, now i have all these great tanks i can set up with your great mod, but can't use cryogenic engines with them, because the fuel ratio is really hard to achieve using the volume ratio...but it'd super easy using the unit ratio! soo...i was wondering: could we possibly get a third option for the little button that lets us switch between volume and percentage, which allows for units? (maybe an extra one to switch between volume and unit mode, to allow use of the amount and percentage functions?) even if that means i'll waste some volume, it'd be really handy to have, not just for cryogenic engines, but in general! (well...i imagine at least) don't get me wrong, i absolutely love the mod, use it a lot! it's pretty much a must have for me to play the game! this stuff would just be super handy thanks for all of your great mods, btw! using ground construction and cc atm, both are awesome!
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- resources
- fuel tanks
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[1.8.1+] KSP Craft Organizer - VAB/SPH tags + craft searching
9bananas replied to Ker_nale's topic in KSP1 Mod Releases
Yes i know...but that's way too much effort XD