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KSP2 Release Notes
Everything posted by Daelkyr
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I've been playing with the Launch Towers in 1.2 and have noticed that the only flaw seems to be with the Umbilical Launch Tower. It won't do any fuel refueling (which is not a problem, really) but the big problem is the Umbilical's staging icon will suddenly drop out of the Staging list and it will not activate. The umbilical doesn't hold onto the rocket but its' perplexing, none the less.
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That looks amazing! The only way I'm going to be able to get the CSM windows to match up is to just make a new IVA for it. So... there's something to do tomorrow. (I'm sure my wife won't mind...) Is there any way to tweak the Block III SM to have the CoM for the how CM/SM stack to pull down into the SM can? It's currently difficult to perform a TD&E unless you have the RCS thrusters siting right on the edge between the Decoupler and the CM.
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Just a very small but heavier would be my suggestion. (ETS Block III+ moved a lot of the ELCSS to the mission modules.) Farther back on the tech tree and more expensive would be good balancers also. Really, as others have said, the Block III+/MM won't make as big an impact without TAC-LS, USI-LS, or Kerbalism. But with them, it those parts become amazing.
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[1.1.3][WIP] SpaceX Interplanetary Spaceship
Daelkyr replied to CMDR Flexo's topic in KSP1 Mod Development
I posted there... and here. -
Heh, that sounds just like the actual Apollo program. What a sprint it was. And a magnificent sprint it was. My suggestion is rest. And then either Skylab or ETS Apollo. You already have the models for ETS done in Maya and would only have to be textured at a leisurely pace. For Skylab, you'd need a new texture for the S-IVB and the fiddly bits of solar panels, radiator, shield, ATM, etc. But I see those as the next best next steps. (Unless Nixon nixes those ideas and your forced to build the shuttle. )
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@KSK This continues to be an incredible story to read. It really does stand up as one of the best science fiction novels I've read in my life. It's right up there with the works of Asimov, Bradbury, and Clarke. Thanks for continuously working on this labor of love.
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SSTS-2 has completed its mission to put the KEOsat1 constellation in keosynchronous orbit around Kerbin. Using an ET+, Shuttle Appalachian was able to reach a ~375km orbit after its orbital piggyback from Booster Mississippi. Once on orbit, the crew of SSTS-2 launched KEOsat1-1 and 1-2 and then spent nearly two days in space performing experiments. After the mission was completed, the first return from high orbit was performed (and it was a screamer!!!) The shuttle and crew came through unharmed at KSC. Mission Album Once again, what a blast. In simulations, I was flopping everywhere, until I realized that putting the satellite sub-assembly into the cargo bay backwards and throwing off the center of mass. Now I have an un-fueled save of my shuttle listed as Shuttle Orbiter (Empty) for payload checks for return from orbit flight.
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Because I'm an idiot, I decided to throw away a perfectly good Saturn Shuttle and make a new one based on the NASA concept for a fully reusable booster/orbiter shuttle combination. So, I spent the better part of the evening balancing everything out to create an insane, piloted shuttle booster that piggy-backs the orbiter into space and then returns from its suborbital hop and lands at a runway. So... I just re-finished STS-1. I beat my previous orbital altitude of ~150km with ~175km. The maiden voyage of my shuttle fleet was performed by shuttle Sierra Nevada on booster plane Colorado. (The other orbiters are Appalachian and Rocky. My second booster is Mississippi.) I used FMRS for the fly-back on STS-1 just to make sure that my setup of jet engines and delta wings could get the booster Colorado back to a KK Runway. I plan on using Stage Recovery going forward for speed of play. No need for badges again. Just wanted to say thanks for the challenge that keeps on giving. SSTS-1 Mission Album Mod List