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Daelkyr

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Everything posted by Daelkyr

  1. Work kept me from getting that mission report started. (Sigh) But I did start work on designs for my first Kane Applications Program mission profile. Listed as StarLab, a modified Sarnus IB S-IVB will become a wet workshop for KASAs first semi-permanent space station.Plans are already being drawn up on how to adapt a Munar Module Ascent stage for use as a telescope mount.
  2. I think this is the right way to go. 2.5m has become THE standard for any Apollo-like CSM. A 3.75m S-IVB and a 6.25m S-CI and S-II are a reasonable trade-off for following the n*1.25 diameter sizing conventions. And having seen the full Saturn V stack, it just looks right. I'm excited to get to use these parts eventually and I think the size decisions made on the Saturn and Apollo parts are a wonderful balance of realistic proportions, stock-alike design ascetic, and... well balance. I just hope we all can contain our rabid hype-crazed selves from burning out all of the wonderful creators of this mod and can enjoy BDB for a long time. (At least until Squad breaks the game in 1.2 )
  3. Okay!!!. I've finished the Apollo Program missions. (I just completed my first "K Mission" involving long duration and a rover) I still have 5 Sarnus V's from my initial batch order of 15 and I plan to perform at least one more K mission before my space program begins considering what other applications these heavy rockets can do and place a order for a small run of modified launch vehicles. I'll update this post with a link to a dramatized mission report in the Fan Works section tomorrow. Total mission points for tier 1: 158
  4. I've been having a blast getting things up an running for the Tier 1 missions. I'm currently on my third Mun landing (Kane 12) and testing out @CobaltWolf and @AlbertKermin amazing Surface Experiment Pack. I'll post my score for Tier 1 as soon as I complete my first "K" Mission and get a rover on Mun.
  5. So, I'm looking at what would be required to add a Kerbalism patch for BDB. Does the various Service Modules for Gemini and Apollo need the iinclusion of food/oxygen (Kerbalism's LS resources) is that only found in the capsule. I'm not looking for what the historical vision of these would be but instead what @CobaltWolf, @VenomousRequiem, etc have in mind.
  6. Thanks for the tips on KVV. I'll give that a shot today. I am using a inner ring of HC1-260 "Grivan" with an outer ring of HD1-260 "Navi" engines on my Sarnus I & IB. Ugh... That dreaded worm. I'll probably switch over to that when I start Kane Application Programs mission. Thanks again for making a truly amazing mod.
  7. That LM does look amazing! Here's a comparison of my Sarnus I, Sarnus IB, and Sarnus V rockets for my Kane Program using the Sarnus rocket parts and the Kane CSM.
  8. @CobaltWolf Man!!! You're killing me with the look of this lander! I must have it!!! Great work of course, it looks wonderful.
  9. @linuxgurugamer You sir/madam, are amazing! This has been one of my most missed mods. Thank you for doing this for the community.
  10. @CobaltWolf I think that would be a great idea. The amout of fiddly kit that would be involved otherwise would make it a pain to put together. Love your work! - Josh
  11. So, I've been taking a break from KSP for a little bit. I figured, what would be a better way to get back in than to do a little challenge mission? After much work, the burgeoning Kerbal Aeronautics and Space Agency has begun work on their latest generation of Sarnus rockets. The up-rated Sarnus IB (an advanced version of the venerable Sarnus I) is ready to begin tests on KASA's new Command Service Module. While the CSM begins is eagerly awaits the completion of the Sarnus V rocket. When finished, the Sarnus V will be the largest rocket ever built. With other vehicles currently under design and testing, the Sarnus V will take brave kerbonauts beyond low Kerbin orbit for the first time. This new program will be called Kouros, and it's mission will be to journey from Kerbin to Mun.
  12. Holy Crap!!! Actually texturing is HARD!!! I don't know how folkslike @Beale and @CobaltWolf do it.
  13. The Lynx can hold three kerbals. There is a second passenger seat next to Bill. I just put Bob in back to show what it would look like "lived in".
  14. @CobaltWolf There is plans to make this a standalone release. I'm working hard right now to understand how to texture. This will be my second mod release and once again I'm building on the backs of giants (Beale and Benjee10). Having Beale's .psd files is like a master class on texture layering and I want my Orbital and LAS modules to look somewhere within spitting distance like they belong with that beautiful Kliper capsule. When I get those two parts finished, I'll go ahead and post up to the Release thread. I hope you like what's been done so far.
  15. Okay! I've been futzing with IVA all afternoon. And @Beale was an amazing help with that. Here is a very alpha of the Lynx (Kliper) spacecraft and it's textureless Orbital Maneuvering System module and Launch Abort System Module. The actual lifting body work seems to be spot on. When launching this thing into orbit, locking onto prograde when you start your gravity turn helps smooth out issues. When performing re-entry, set periapsis to around 30 km and make sure your AoA is at or around 30 degrees. Let me know what needs work. I'm going to start working on texturing the other two parts and then maybe we'll get to a proper release. If you want the Soyuz Habitat Module and Docking Port, download Tantares. I've included the props from that mod I used for IVA in my download so you don't have to if you don't want to . VERY ALPHA Lynx 0.0.1
  16. @DMSP It is the Tantares Kliper that Beale worked on.
  17. I'm loving what you're doing here. The Onion looks very good. I'd go with your four kerbal idea and then include an alternate config for six kerbals.
  18. @DMSP I'm working on the Kliper as we speak. I solved the lifting issues in the new Aero of 1.0 and it now glides like a dream. I'm working on the Orbital module, LAS module, and tweaking the actual Kliper with RCS ports for docking and etc. I've let Beale know I'm working on it and they've given their blessing to do this as a standalone mod. I'll post more progress and I get it into releasable shape.
  19. Is that something I need to set up in Blender or Unity? (Need to know which direction to start my Google searh.) @liquidhype
  20. Despite making sure that all of the settings are identical [Color, SpecColor, Shininess, Opacity, RimFalloff, RimColor, TempuratureColor, etc.], I cannot get my part to match the part in FASA. I downloaded the source files from Github but can't make it work. An example of what I'm going crazy over. My part if the one on the bottom. I'm really lost as to what I'm doing wrong to get such a color mismatch after making sure everything matches on the shader.
  21. Okay. Odd question. I'm working on Eyes Turned Skyward parts for personal enjoyment. However, I can't get the color ingof my Block III CSM to match FASA. Is there some way to find out the base color and specular settings FASA uses?
  22. @N1njawarrior I just got a chance to play with your patch. Hullcam works nominally. The "-" button responds every time.The "+" button only works after cameras have been accessed either by clicking on the camera and choosing "activate camera" or when you are already in a camera cycling view from pressing "-". The "Backspace" return to normal view key works as well. However, the shading from the cameras doesn't currently work. I think that's more a Movietime problem then your patch to the actual hullcam .dll. Overall, it is amazing to have this only friend in a "mostly" working condition. Thank you so, so much for your assistance.
  23. Thanks for the heads up on color. My install of Unity was defaulting to gray for some reason. That helped lighten my parts significantly.
  24. Okay... Looks like my problem was a poor conversion of .dds to .png. I tried it again, and Unity shows everything just fine. I still can't figure out why my parts are so much darker than FASA parts. It seems like everything of mine is getting a grey coating under the texture.
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