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SpaceplaneAddict

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Everything posted by SpaceplaneAddict

  1. I wanted to Tweakscale an ISRU to fit in a Mk2 Cargo Bay. I don't see a problem there, technically it would IMPAIR my ships refuel capabilities.
  2. How do I set the AI visual to 360 in the SPH? I can't find a GUI in the WeaponManager for the flight settings.
  3. -9. Whew, good thing it's one positive to lots of negatives!
  4. This has inspired me to create something like this with mk2 parts. 10/10, call IGN this guy has gone MLG
  5. I find this round highly frustrating to watch. The AI... Just wow. An AI made me lose. And now I can't even go back to the drawing board because i don't know what else to do to it. I feel very butthurt right about now. And also shamed by the AI.
  6. Then edusacconBR wouldn't be mean to me. What if the Kraken existed in real life?
  7. Seriously, have you tested those Berkuts with FAR? Forward swept wings are a PAIN to work with. Plus, you're using conventional elevators, a mistake I made a while back. Get some all moving ctrl surfaces and tweak it, then it might just out maneuver everything. Forward sweep may be unstable, but with tweaking, they can be extremely maneuverable.
  8. I am at a loss for words. The I in BD AI needs to be strengthened. It's still an AI I guess, I'm not one to criticize it. I ain't no modder.
  9. Give it less control authority at low pressures. Or at pressure where it stalls.
  10. Ye, but it fishtails. I hate that. Also, I was asking for my K-1E. Trying to find a balance of maneuverability and stability is hard.
  11. Spaceplanes are fun. -Use MechJeb or KER for Delta V readouts. If you want to LKO(70x70 orbit), you want 2.3km/s of Delta V with ONLY rockets. -Try RAPIER engines for your first one. They give quite the thrust at altitude. - For the first few flights, have small cargo, getting bigger until you can't make orbit. Flight: This is a universal rule. Pitch according to engine thrust. If you're seeing that (airbreathing) engine thrust is declining, pitch down. Pitch up so as long as you are still accelerating. At around 10km in altitude, make sure to stay level(ish). In this altitude of the ascent, you need to milk as much speed as possible from your engines. After thrust begins declining, wait until you're speed starts to lose acceleration. When that happens, activates rockets and continue ascent as if your a rocket that did an early gravity turn. Reentry: Don't go in nose-first. Do whatever to bleed speed before you get in the thicker air. Looking forward to see your designs!
  12. Hey, it was a *science* test! Jeb ate the Minmus samples.
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