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SpaceplaneAddict

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Everything posted by SpaceplaneAddict

  1. Sorry if it seems like I meant that. I just want to retain (stability) below 280 m/s. Below that, it begins fishtailing, regardless of Gee force
  2. I have a rule! Just pitch up/down according to acceleration. Pitch up as long as your engines are accelerating. Pitch down is they are slowing down. Make sure to stay level during the "speed run" part of the ascent.
  3. That's an option, but it's flown by the BDA AI. IT's too dumb to do that.
  4. I use revert. I never built a space station. I like Valentina 'cause she's a little more serious.
  5. So I've designed a fighter to work with FAR. It handles successfully, pulling upwards of 18G in a turn. However, The AoA is so great, it decelerates. This (would) be good, but not all of the time. As soon as it goes below 280 m/s, it begins fishtailing. Any ideas how to fix this?
  6. GREAT NEWS! The K-14 is turning so well, it doesn't need airbrakes! I added one anyway.
  7. Granted, it loses every case 'cause it's so cheap. I wish for wishing for wishes.
  8. I almost never used rockets. In a rocket game. Grill me now!
  9. Never mind, I need to pull the K-14 out until further notice.
  10. The K-14, 18G manuverability, and inaccurate name. Probably. https://drive.google.com/file/d/0B588M8xKv0QKc1RHc3lZYV9za28/view?usp=sharing
  11. Right click your AI module. It shows a lot of tweakables. For 399m/s exactly, you just need to move your move slowly thru the slider. Altitude settings are slightly easier.
  12. Ferram Aero Research: -Shape based aero. -Realistic stalling Thats all I can think of.
  13. New fighter is in the works, it does look vaguely like Crisk's flanker. Larger though.
  14. Granted. You're paid with garbage. I wish to outsmart the whole forum community.
  15. Banned for not helping with your propane.
  16. I accidently hit alt f9 and hit the save named: Jeb is insane.
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