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Curious George
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šmejdi, pozeram po dlhom čase že pár verzií pribudlo, možno zas trochu do toho kliknem... ... ale tu velký prd a pritom by to mohla byť celkom haluz keby to malo nejaký seriózne podporovaný multiplayer
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[1.3.x] Airports & Fictional KSC for Real Solar System & KSC Switcher
Osel replied to Osel's topic in KSP1 Mod Releases
@kendzior944 you can change isp multipliers in this lines: @k0 *= 2 @k1 *= 2 ......\GameData\M-ISPx2\ISPx2.cfg : lines 8 and 12 for engines, and lines 25 and 29 for rcs -
@strudo76 if you want minimum mods, you can try stock + Engine ISP x2 ( also available via Ckan ) if you want more fuel eficiency for easy way to orbit, you can edit isp multiplier in ISPx2.cfg from 2 to higher @k0 *= 2 @k1 *= 2
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[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Osel replied to tetryds's topic in KSP1 Mod Releases
... ... ... ... -
[1.3.x] Airports & Fictional KSC for Real Solar System & KSC Switcher
Osel replied to Osel's topic in KSP1 Mod Releases
hm ... stock ksp 1.4.3.02152 and modulemanager 3.0.6 ... ISPx2 patchs loaded ok 2nd test with RSS, KW rocketry and some others adons also without errors -
[1.3.x] Airports & Fictional KSC for Real Solar System & KSC Switcher
Osel replied to Osel's topic in KSP1 Mod Releases
now i dont have too much time for aming, in 1.4.1 and 1.4.2 its ok this error is from 1.4.3? I check after update my kerbal ( but i dont know when ... maybe this wek ) -
i see changes on github rss repository, and i have one question ... is somewhere compiled "develop" version for download and testing? ... for example like mechjeb have ... public dev version sometime help to find and solve some bugs before release
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[1.4] Wheels Collection (formerly rollkage & better wheels)
Osel replied to zitronen's topic in KSP1 Mod Releases
hi, im return to kerbal after some months tested in 1.4.2 - ok ... good to see this wheels updated -
beep... beep... beep...
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[1.12.x] Custom Asteroids 1.9.0 - January 24
Osel replied to Starstrider42's topic in KSP1 Mod Releases
Higher untracked time has 2 meanings 1 - asteroids on colision course need this time to hit planet 2 - higher asteroid population ... with my spawnrate and untrackedtime is about 75 (+-) asteroids in system ... ( : bad? : ) i dont change CustomAsteroids_ because i leave this config inside C.A. addon ... as "original - rewrited" config (and i leave this in C.A. original config directory as "original" because when i first time start writing configs outside using MM parching, i fight with many problems and errors, for example MM parch to delete asteroidgroups dont work, when i leave config directory empty C.A. say "no config" and dont work ... ... so I gave up and wrote it as one complete "original" in the original directory ) -
[1.12.x] Custom Asteroids 1.9.0 - January 24
Osel replied to Starstrider42's topic in KSP1 Mod Releases
Stock-CustomAsteroids.cfg - my config for stock KSP 1.3.1 ( before use - delete all cfg files in Path-to-your\KSP\GameData\CustomAsteroids\config\ ) in Path-to-your\KSP\GameData\CustomAsteroids\Custom Asteroids Settings.cfg change this: CustomAsteroidSettings { RenameAsteroids = True Spawner = FixedRate ErrorsOnScreen = True MinUntrackedTime = 75 MaxUntrackedTime = 80 VersionNumber = 1.5.0 }