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cubinator

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Everything posted by cubinator

  1. I began an Elcano run a while back, but left it for a while to go do some other things. I decided to come back to it yesterday, and the rover loaded, but the physics did not. It was left floating 2.5 m off the ground, and I could right-click on parts, and do all the things that the game allows you to do before a ship loads physics just after you launch it. However, I couldn't move it, do EVA, or anything else. I tried going back to KSC and reloading, and when that didn't work, I closed the game and uninstalled KerbalKrashSystem, which I had installed after the rover was left in that spot and I thought might have been interfering with the physics system. I relaunched the game, and the problem persisted. I decided to try a workaround by launching a separate jet from KSC, and flying it the relatively short distance (150 km or so) to within the rover's physics load range. This worked and the rover now had physics. I quicksaved, and drove it away. Later, I came to a messed up collision mesh in the terrain (a different problem altogether) and my rover dropped straight down a couple hundred meters and crashed. I reloaded the quicksave, and now the rover had no physics again. Furthermore, the plane (which was still inside the physics range at 1.4 km) also did not load it's physics. I would have to fly another plane out to the rover's location in order to get the rover and original plane working again. Here is my modlist: And here's an output_log.txt http://www.filedropper.com/outputlog_2
  2. I sometimes do the reverse in KSP, by putting a decoupler and parachutes on the cockpit of an experimental plane, so that if anything goes horribly wrong I can save the pilot.
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