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KSP2 Release Notes
Everything posted by RA3236
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Alt-F12 now has this functionality too, plus making the Kerbal an orange one.
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Unless you are someone like me who absolutely hates resource packs
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You don't know that. Ghasts have not been changed in 1.11 or 1.10 (no changelog relating to it or a minecraftforums post) so it must be a texture pack or mod.
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I suspect it has something to do with incomplete orbital data. Sun has no orbital data, so the template has nothing to work on. I'll think about this for a while. Also: 10/14 posts since I started posting here are mine
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Yeah, removing it causes the same problem. I'm gonna see if this is the case with a planet pack, just to be sure.
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Its not just 72 and 73, its everyone after Corona nodes. Also, quick microquestion, does }} work as two separate node endings?
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Replaced scaledVersion with ScaledVersion Logs Folder: https://www.dropbox.com/s/7h581gpr3iknuse/Logs.zip?dl=0 Full output.text https://www.dropbox.com/s/dwmh8z8p0k3mtw8/output_log.txt?dl=0 Happened to notice the coronas were pathed to non-existant folders. Intentional? (aka the coronas were not in my install) it came up with the same result as always
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Err, only if there was a post being integrated.
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Servers can force a texture pack to be used.
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I can't find anything that could be changed to make it work, and I've seen a lot of posts related to stars in the Kopernicus thread. I haven't played around for Kopernicus either for months so I literally have no idea what to do.
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Yeah, the log is filled with NullReference stuff, mostly about Starlight. JEB-1 appears to be the only star that loaded. Thats only the last 200 or so lines out of 239000. Other examples: NullReferenceException: Object reference not set to an instance of an object at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 NullReferenceException: Object reference not set to an instance of an object at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Kopernicus.StarLightSwitcher.Update () [0x00000] in <filename unknown>:0 Any chance someone knows about this? @Thomas P. just in case EDIT: Installed mods (new1.cfg is the file) (toolbar-settings is somehow recognised by NBTExplorer for Minecraft )
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Log probably doesn't exist anymore, so ill make a new one. I pasted the contents into a cfg file, and started it. Actually, I think it may be a Kopernicus problem... hold on
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And the results in pictures: http://imgur.com/a/0FYM3
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Like that? Okay. (pain in the back to touch that button on mobile... but that's another issue)
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Just wanted to share the results of a little experiment I did overnight. I had a ship weighing 165.525t with about 19300m/s dv in an 100x2400km orbit around Kerbin at an angle to Kerbol of about 45 degrees prograde radial. It was an ion ship (with the Dawn engine tweakscaled to 2.5m). I pointed it prograde at periapsis and fired my engine overnight (and it still hasn't burnt out after 10 hours, BTW.) It is now on an escape trajectory out of Kerbol (and it looks like it had a minor gravity assist from the Mun) I know, lots of meaningless words. So tell me, have you done an experiment like this before?
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Except for Mr Kraken waiting in the corner over there.
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10 G challenge. Perform missions in 10x gravity.
RA3236 replied to Pds314's topic in KSP1 Challenges & Mission ideas
... unless you count the Vector. -
I'll see if I can test it within the next two days.
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Well, that is the mod thread
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They are unfortunately built into the game, so good luck opening the executable.
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Extended Exploration Program - Mission Idea
RA3236 replied to septemberWaves's topic in KSP1 Challenges & Mission ideas
You can (just) land on the Mun with the stock Kerbal X. I recommend replacing the landers fuel tank with the Rockomax-32 one. Well, landing is actually fairly easy if you get everything else done right. Gravity Turn to Kerbin Orbit (look up on the wiki) Circularise at 80km Manuever node, set Mun as target, get encounter, refine (moving) until Periapsis of 20km. Excecute node When get to Mun circularise at periapsis. Use node to plan where you'll land. Make it a slight burn (no more than 100m/s) Execute At 20km high start burning slowly Hold F5 to quicksave At 10 km burn full throttle When lost all speed point engine downwards Burn fuel to keep velocity under 50m/s When closer to the ground keep velocity under 20m/s When on final approach land at 3m/s If not complete hold F9 to reload quicksave. Thats all the basics, really. If possible can you send me a pic of your craft by PM? -
Extended Exploration Program - Mission Idea
RA3236 replied to septemberWaves's topic in KSP1 Challenges & Mission ideas
Okay, mission update. No progress done, other than sending a relay satellite above Duna's orbit. I found this would be a good idea as when I tested on Minmus, I lost connection every two ingame hours. The relay should shorten this interval (hopefully). -
I'm guessing this isn't a thing on mobile?