gtmattz
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KSP2 Release Notes
Everything posted by gtmattz
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So far, of all the mods I have tried, the list of working mods is as follows: ...
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I have tried a bunch of mods and not a single one has worked, does that help? I am assuming that there is something significant under the hood that has changed which makes previous mods incompatible. I just went back to playing the current release and will not bother with 1.3 until the mods I like to run are all working.
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I have done this, it works well!
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Hey, thanks! I will try this out as soon as I can. -update: IT worked! Thanks again
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So, Remote Tech has been updated to a new version, and the seti config which adds the extra base stations does not appear to work anymore, any advice on how I can get my extra base stations back?
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The only hard and fast rule I play by is... If Jeb dies, I have to start a new game.
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I am having the same issue with this pod. I tried a fresh install of KSP with nothing but this mod and its dependencies installed and the problem, while slightly less annoying, still persists. The giant external things is coming from another mod, but the underlying issue is a bug with this pod I think...? EDIT:Never mind, I am seeing things... Still messing up, but I cant seem to find anything that could be causing the issue. A little more info for RoverDude, maybe helpful maybe not... Anyway, doing some more testing with the debug panel up, the things in the cockpit get all glitchy when the message "[Log]: [AsteroidSpawner]: No new objects this time. (Odds are 1:2)" pops up in the debug log. I have no idea how the things are connected, but they somehow are??
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What was your most epic disaster averted moment?
gtmattz replied to Sanic's topic in KSP1 Discussion
I had a good one this weekend.. In a new-ish career I decided to send Bob on a flyby of eeloo, during the process I ended up sending him by jool and duna as well (lucky positioning, zero planning XD), well, after the grand tour, and 17 years in space, bob is ready to come back home. I get my encounter with Kerbin, hit the atmosphere and decouple everything only to notice that I had forgotten to put a heat shield on the pod... *facepalm*.. Of course Bob dies in a firey explosion, so I reload the quicksave I made before decoupling and try to figure out how to save Bob... I ended up, via trial and error, finding the lowest point in the atmosphere that I could take bob without blowing up, using the leftovers of the craft as a disposable heatshield of sorts. This maneuver managed to slow the capsule enough that his ejection from Kerbins SOI maintaned an orbit that was between Duna and Kerbin. So I slapped together an unmanned rescue ship and managed to get Bob and all his juicy science back to kerbin. All told, Bob was in space for around 25 years, and returned with just shy of 3500 science. Mission Accomplished! -
People who joined back in 2011: are any of you still here?
gtmattz replied to Panichio's topic in KSP1 Discussion
Started in 2011, still playing all the time. -
Kerbal Stuff, an open-source Space Port replacement
gtmattz replied to SirCmpwn's topic in KSP1 Mods Discussions
Down for me too -
You Will Not Go To Space Today - Post your fails here!
gtmattz replied to Mastodon's topic in KSP1 Discussion
I looked at the steam KSP forum... /facepalm -
What Is Your Biggest Accomplishment in KSP thus far?
gtmattz replied to TheOfficialStorm's topic in KSP1 Discussion
I have put landers on every body in the system, but that is really not much, the real accomplishment was when I managed to make orbit from Eve. I have managed to do this once... Once... -
So I just accepted this contract...
gtmattz replied to Deustodo's topic in KSP1 Gameplay Questions and Tutorials
As I was reading the contract this is what came to my mind as well. Now this might be something I will try in sandbox just for the sake of doing it! -
These small glitchy areas are all over the place, I found a tiny bit of tundra while driving a science rover around KSC for example. I am pretty sure zarakon hit on the cause in his post above.
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I have been playing KSP since about a week before they added the mun. I was exposed to KSP via a forum post somewhere where a guy was doing some SRB challenge, and as soon as I saw a video of the game I knew I had to have it so bought it, since it was only $10 at the time... I have to say that, gaming wise, it was the best $10 I have ever spent I think...
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I second this. After my first few landing attempts using MJ smartASS, I started using the retrograde setting just long enough to get the ship established in a bottom-down attitude, then switch back to stability (actually kill-rot for MJ) and manually adjust as needed. Much safer in the long run, and with the addition of the pilot skills in beta, I have simply continued the same procedure.
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I chuckled, because well... http://www.mayoclinic.org/diseases-conditions/priapism/basics/definition/con-20029378 Also I would consider myself level 5, even though I am not extremely active on the forums, I am well versed in the ways of KSP...
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.03 metric ton is around 66lb... If Jeb loses that much weight using the toilet... Well lets just say I feel sorry for the guy. Come to think of it... IIRC a kerbal in an EVA suit is around 95kg(?) and is around 2 and a half feet tall... So Jeb would have to poop out a mass roughly the size of himself to shed this weight. Even if he was pooping out a solid block of iridium (which is roughly 2x the density of lead) that would still be one massive turd.
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Wow... All these designs with wings and stuff... For the survey missions I completed all I did was build a basic rocket, launched it and pointed it in the direction of the survey location. When I had a ballistic trajectory that would take me over the survey location at an appropriate altitude I just let her coast and made a crew report when the icon on the navball started flashing. Once I had the report I popped the chute and returned to the surface etc.
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Give me your favorite KSP ship names you've come up with?
gtmattz replied to The Yellow Dart's topic in KSP1 Discussion
Lately I have taken to giving my ships names which describe the intended mission, such as; 'It goes up and does science', or 'It goes around the mun', or 'It lands on duna' etc... -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
gtmattz replied to Starwaster's topic in KSP1 Mod Releases
I just ran into a little 'issue' using DR and the ARM update... I set up a puller tugboat and the heat from the 2 nuke engines exploded my E-class asteroid :\ Other than that little detail, works great!- 5,917 replies
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- reentry
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I think the amount of inspiration you generated among the KSP community is probably more than adequate for some people to feel the desire to pitch in to get you back up and running....
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... But I found it lying around on the interwebs and will just leave it right here...
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During a recent mun landing mission I did not pay enough attention to my orbit after taking off from the mun and realized my periapsis was perilously close to the surface when I noticed my ship flying between the ridges of the far side channel... I don't think I could recreate that orbit intentionally.
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Manned (Kerbaled) flights in career mode...
gtmattz replied to richiespeed13's topic in KSP1 Discussion
The way I see it is that Kerbals developed probes as a result of a shortage of crew caused by their earlier methods.